Whipped this thing in literally 10 minutes. Splits when changing levels (entering level select menu), removes loads, automatically starts the run, resets when entering Main Menu. No final split yet. Haven't tested past first 3 levels
Are you perhaps playing on a newer version of the game, like v1.5? To remove loads I hook a certain memory address which is linked to "game not accepting inputs because it's loading", and it might be different if newer version of the game uses a different SP exe
Also check if you're actually using Game Time for comparsion (Rightclick Livesplit > Compare against... > Game time)
I've stumbled upon deleted_account's stream when he was doing CoD1 and was surprised by the lack of a load remover.
So as an exercise I've whipped one up.
With massive help from pitpo, here's a CoD1 full-game autosplitter/load remover. Tested under v1.0 and Steam v1.3 http://0x0.st/zsgJ.asl To enable it, add "Scriptable Autosplitter" to your LiveSplit layout and load the file from there
Functionality:
- Removes loads (stops the "Game time" when the game is loading in-between levels)
- Automatically starts when gaining control of the character in the training map and when triggering the final cutscene (can be toggled off in the "Scriptable Autosplitter" settings)
- Automatically splits when switching levels, or when the final cutscene is played (can be toggled off in the "Scriptable Autosplitter" settings)
- Automatically resets the run when loading into the training map (can be toggled off in the "Scriptable Autosplitter" settings)
The splitter start doesn't follow the rules, because only when writing this post I've realized that it's different than what I'm coding in. I will look into that, but for now I am going to leave it in. It can be disabled through Livesplit (make sure you also disable the Reset).
I haven't done much testing past starting a run, changing levels and final split, so you're more than welcome to do full-game testing - if you find any bugs (like splits out of blue), please post them in this thread - I'll look into them!
TL;DR Powertools and the Tornado spawnrate mod are not allowed in runs.
Submitting SR2 runs that make use of mods has been, and is not allowed. That also includes Powertools (mod that allows to change the game speed, in case your CPU is too fast), and the Tornado helicopter spawnrate mod.
To cut it short, these are not allowed because of two reasons:
- If some mods were allowed, the dilemna of "where do we draw the line" would arise, and it would only furthermore complicate the issue.
- Identifying those mods (to prevent bamboozles) would be hard for the moderation team, and also it would be hard for the runners to prove that they haven't gone too far with "fixing" the game without any cumbersome modifications.
For the Tornado situation, a mindful resolution for the runner would be to either keep grinding the Tornado (it's in the first 10 minutes - YGO guys throw runs even earlier and they hardly complain), or modify your route to not include that specific Tornado spawn, which would fix the issue completely.
About the game speed, if the game's running faster, in practice you're obviously at an advantage, and besides the game being a tad harder to navigate you're not losing much. Besides, if you were to use Powertools, how would you prove that you have not put yourself at an advantage by speeding the game up a bit more?
It's related to "buffering" a load.
The gyst of it is that you have to press F5 F5 F9 F9 in quick succession. It confuses the game by attempting to load a quicksave before the next one (second F5 press) is processed, which results in you being placed in a preset position on the map.
The jumps we do are related to the fact that the player velocity is maintained between saves, which allows us to go back in bounds, in case the preset position is placed OoB.
Current WR (6:31 by Kaadzik) uses an updated route, which utilizes both STAG Takeovers to speed up the process by completing City Takeover in Loren Square and Ashwood, and also comes closer to the current Any% route.
Splits following the route are available here: https://splits.io/30yt
You are rewarded one City Takeover for giving away Josh during STAG Party, and the other one can be obtained as a Lv28 upgrade.
Honestly it's kinda amusing to see the 100% time get cut almost by half with one simple trick :D
- Download the load remover
- Add the "Scriptable Autosplitter" to your layout: Rightclick the timer, select Edit Layout..., click the plus icon, select Control>Scriptable Autosplitter
- Click Layout Settings, go to the Scriptable Autosplitter tab, and browse the Script Path to the load remover you downloaded
Mind you that this will only stop the timer during loads and automatically start the run for you. Any splits have to be done manually.
A friend (rythin) has set up a server for shovelware games, and there's a Maluch Racer channel in there! Feel free to hop in! https://discord.gg/AyRCyyg
Got questions about the games? Hop in to our Discord server! https://discord.gg/4Kz8vqZ
(apparently I haven't posted it on every forum so here goes :D)
Thought I'd throw this here - we have SR/AoM oriented speedrunning Discord! Come by at https://discord.gg/4Kz8vqZ
https://www.speedrun.com/Terminal_7 Hey, mind adding this as a HL2 modification? thx in advance!
Asked about the frames because I seem to have an issue which makes the game lag like it was on a faraway server, even though I'm playing locally, and thought it's influenced by the framerate
Hey I wanted to try speedrunning SoF (played it a lot back in the day), but there's no documentation of rules or allowed stuff. What would you guys consider allowed and/or not allowed in runs? Also is something like a frame limiter recommended?
Hey, I made a Discord server for SR speedrunninng Drop by if you wanna ? https://discordapp.com/invite/4Kz8vqZ
Hey, I made a Discord server for SR speedrunninng Drop by if you wanna ? https://discordapp.com/invite/4Kz8vqZ