Having the limited events on the board could lock out others from doing those run, if they never come back which means it would be very restrictive to people. But not sure how they are handling the timed events.
These are things that if the devs have expressed are not meant to be possible and will be fixed then these will be something we would also consider as not valid for runs as well.
For things like Animation canceling, tricks like that have been around for ages and are not something that is a big deal as it is something easily replicate-able and is not a huge advantage in which it would break the games core mechanics. In many speed games animation canceling is a huge part of a small number of optimizations we would use to make runs faster.
Over filling magazines and the such, or anything that the devs have expressed that are not intentional and that will be fixed at later patches would be something for a clearly community and online driven game to also follow suit and not allow which would allow us to keep current to the game and as the game evolves and so would speedruns.
To make things as such a bit easier Implementation of running at latest patch could be something as well as stating which patch the game was played on for verification could be small things to consider.
As far as the things mentioned go, they do not seem to break the game in an real significant way that would not involve some level of skill and understanding of the game. This is something that would be discussed and decided with everyone as well, but from my standpoint if its in the latest patches its fair to use even if it would be fixed later as it still does not remove the skill requirement of understanding of the game at its latest patch. If this would change with other things found that would be considered an exploit or glitch that would break the games true functionality because of the nature of this game then we would have to scrutinize these things allot more of course.
This is all stuff in the game so it's hard to straight up not allow things of that nature unless the devs have expressed that they are not intentional and will be fix at later point. At which then they would be disallowed and if caught would disqualify a run. Alternative as well would be tracking patch versions which is easy and use that to order the board with to keep things current and consistent to games updates etc.
@Turbodog702 has started putting together a series of Tutorial information video guides geared towards Domina Any% speedruns as of current. These cover the basics in what we considered valuable and in a depth relative to understanding the game and its mechanics when applying them to a speedrun. These videos will at some point be found on Turbodog's Youtube channel and have been divided into parts to cover the different elements of Domina as a game and its mechanics as well as Speedrun strategies that are currently being used for starting out and general progression towards the end of the game. Another person to credit for information talked about is also Tehspycrab who also did routing and testing within Domina as well which we do mention, who is responsible for the two gladiator setup alternative which we also discuss among other things.
As the game as a speedrun seems fairly locked down already for Any% that could change over time with updates if they are impact-full enough to alter these strategies somehow, but as the current patch v1.1.15 what we discuss is what we feel most optimal in a general sense for this particular category and routing strategies used.
We did talk about a possible All Fights category or 1-Man categories, but still something to think about possibly besides current Any% which atm doesn't seem like there is still room for more to learn or change for routing variance at this moment.
It would interesting to see if there will be more developer support to update the game to increase the challenge vs reward aspect across the board to hopefully make less favorable or alternative decisions in the game more viable then the current routing and strategies used as they make the game a fairly easy walk in the park with little to no room for variance to possibly switch up the game and outcomes that would require better adaptation towards.
Things as far as having a entertain audience and something fun to watch even as a speedrun would be a way to only have twitch integration pull names from chat while playing rather then still having a impact on the game but still be able to participate with cheering but no gained rewards as to still have some minimal interaction be possible for those that wish to use it rather then completely disallow the games feature to be used at all.
Things we also have talked about as well is how interesting that Brutal Fights option can affect certain mechanics in unintended ways that other wise would completely break the game and sometimes preform undesirable or hilarious results. We still have very little information on this but as this option is off by default we currently disallow this option as well in current runs.
Spam posts about football in streaming forums? Probably advert bot? https://www.speedrun.com/user/monester
You are correct this should be 18:18 , may have been added wrong when things were moved around on the board a long while back. I'll request a fix for that, appreciate you pointing that out actually.
My other run was off by 10 seconds as well so I submitted a request to be fixed.
There has been allot of new stuff found and discussed over the last few weeks, and there will be a overhauled/new guide write up to detail out the game and the new stuff found while running this game.
Categories are still technically WIP as there may be some changes to them relating back to the new information found. Good Ending may just end up being the Actual Any% as it is the definitive end of the game since it is the only way to get credit roll, however pending on other elements even if you beat the games outlined objective you can still not get the credit roll so hence why it is there for now. On the lower difficulties (normal and below) its fairly easy to complete all of the championship matches even tho you only need 3 to get to the Grand Championship. Brutal Fights - mode : has a few odd things that seem to break fights in some circumstances so its still unclear what exactly is going on with this. For now this is not allowed to be included in runs as it is not by default on. Twitch mode : is still not allowed due to how it effects the runs at this time, unless its direct impact is made optional it will not be allowed to be used in runs.
Please do suggest and discuss on anything with myself or other runners.
We use IGT if you check the rules its states that we use the SUM of IGT for all the stages for your finial time for Gauntlet which is shown after each stage clear anyways.
https://www.speedrun.com/user/todaycfp Multiple spam threads advertising garbage.
Btw a bit ago I updated the SRDC logo in the top left any thoughts on that? would like some feed back if any. not really important but thought I would replace the ugly one we had.
Please feel free to discuss possibly routing options and tactics that could be useful for improvements towards runs.
I will organize useful information into a guide I have been working on to be used in general for those that wish to do runs with information pertaining to the game as it unfolds.
Much is yet to be found and or confirmed as there is very little information about the game available else where.
There is a WIP guide in the "Guides" section that is not and most likely not ever be 100% coverage but will detail out what is important for knowing the game and more specifically for speedruns.
No just add each other on their and we will set up a time to discuss changed and other things etc.
I'll transition things to regular board soon with help from you guys and we'll talk about setting it up in a better fashion but yeah. Send me a request on discord and we wil set up a time to talk before we make the changes. That way when I start up runs again in the new year we should have a better looking board.
yes and if you choose to do runs just submit anyways and that will be dealt with.
Cheers bud. And thanks looking forward to what the new year brings.
When u are able to skip to credits is when time is at end. This only applies to story mode runs. This will keep consistency and a visual reference that works from the start to the end if the runs.
"• Timer Ends on the last chapter results screen. (after killing Evange's Xtatic form) once you can skip to credit roll. "
ARPGME 2018 First round of submissions will open start of February. Second Round opens start of March, and last round of submissions in April. Cut offs will be just before the last week of each month.
Submission details will follow soon.
Typing number in text fields breaks messages like this. number number number number
This may only be for me but I'm seeing it allot and only with that word so far....