Komentarze
Texas, USALightOfEon9 years ago

I am so very happy to hear that this is finally happening. Now if only we could add moderators in NSMBU and NSLU, because Ewaller is inactive on this website as a whole, unless a new mario game comes out.

Also, I am able to offer my services as a mod in this game, however, I won't beg or try to force / ask for it. But I am extremely active on this website (I log in to check things just about every day).

I either hold or have tied the IL world records in 1-1 and 1-2 any% and 100% in both categories, and I don't add my runs to this specific game unless I have video proof, no questions asked (just as a personal incentive), and would also leave another mod to verify my runs, no questions asked.

I have also taken extensive time to learning the full run 100%, as well as the other two main categories (Not posted any of them because my current webcam on my laptop doesn't record for longer than 10-ish minutes at a time).

Also, I find that those thresholds mentioned by Token seems very fair (No verification without video proof) I would personally keep that in strict order.

However, as I said earlier, I'm not actually asking to be modded, I'm simply offering myself to the service, and would understand if the answer would be a no.

Also, if you would like to add me on Skype, my username is LightOfEon. I can be asked about IL's if they seem open to anybody.

Texas, USALightOfEon9 years ago

The medium that already exists as a category, even though it's not added into this website(or NSLU for that matter) is called "All Castles."

I can provide a video of the fastest recorded time, run by HardPelicn:

Even though it's not a NSE category, it's still an extremely interesting run. The only real notable difference with this run, compared to what would be a NSE run, is adding the forest inside Soda Jungle, and maybe 2 extra levels in Marangue Clouds.

Otherwise, the run is pretty much the same.

Texas, USALightOfEon9 years ago

It would be known as Low% if power ups weren't allowed.

The only thing is thought that checkpoints make you big as if you just took a mushroom, which is considered a power up, so your run would be invalid either way.

Sorry.

Screamwood, Molten_, i AdamClinch podobało się to
Texas, USALightOfEon9 years ago

When we look at the last time this game was done in a GDQ, nobody was really around for it, so the popularity won't be too high at least for the live event.

Granted that could have also been done at night, but really, it was kinda hard and cringy for people to watch.

As much as I support it, I don't think people would really enjoy it as much as Wii or Wii U.

But you could totally try and give it a shot, none-the-less.

Texas, USALightOfEon9 years ago

Yeah, it's also a bit out of my reach right now, hopefully by the time it comes though i'll be able to do it.

AdamClinch to się podoba
Texas, USALightOfEon9 years ago

I would love to absolutely, but I have no recorded proof of a run that I've done other than my 4 IL's and a W1 run.

AdamClinch to się podoba
Texas, USALightOfEon9 years ago

Might as well just do 100% then. Personally I'm not even fully fond of the All Levels category the way it is. But I contributed to it because I know a bunch of the strategies.

The "Like-96 Exit" category would involve using all the same power-ups as the 100% run does. It's just too similar.

Texas, USALightOfEon9 years ago

http://www.speedrun.com/run/7z0o3v9z

This run was posted under 2-5 but the level is actually 2-4

Texas, USALightOfEon9 years ago

I agree Mishu. You're bound to make mistakes in this specific mario game. The execution needs to be comparable to TAS to get that good.

I would write a document with the best strategies only, just as Koffingrockz is doing with this route, and as I did with the 100% route, and recovery should really be a personal thing because this game gets so many different people who have different ways of executing the game in a speedrun.

Texas, USALightOfEon9 years ago

The thing is, there's really no love for the NSE runs in the other NSMB games.

I would support your idea, I just don't think it would get too far personally.

AdamClinch to się podoba
Texas, USALightOfEon9 years ago

Ok so I'm looking over W5 right now. A lot of it is just a proofread.

It's out of logical order. You can't access 5-Ghost House without beating 5-3, so that needs to be moved. I will leave that to you Koffingrockz. It's very convenient because you wrote to use the secret exit in 5-2, which takes you to 5-3 anyways.

I'm also adding a coin from 5-1 which costs no time at all to grab, and making the 5-4 autoscroller grab all three coins instead of just the two you mentioned.. It will bump up the star coin count by 1, and by 2 after the autoscroller level. (I have edited the coin count in this way, but with 5-3 needing to be moved in the doc, you will need to edit the coin count again.)

In 5-Castle, I choose to wait for the star to bounce until it reaches the first (one block wide) gap to grab it, that way it gives enough time to actually kill Petey. It allows room for one very small mistake after grabbing the star. I will edit that part.

That's all I have for now <3

Texas, USALightOfEon9 years ago

It doesn't hurt to wait a little bit so you don't die. I guess using that flower where you used it the first time is safe @Koffingrockz.

Besides, now that I think about it, you could easily refill to a flower in the next level which is an autoscroller anyways.

Mishu, I believe that's an IL World Record (If that's not already posted). It was very nice to see it optimized.

Texas, USALightOfEon9 years ago

That's pretty accurate on 7-2. I would wait to use the flower backup until after going through the end pipe OR on the next level where it's safer to use it.

I haven't opened the document in a while. I'm being distracted by AGDQ haha

Texas, USALightOfEon9 years ago

I guess it just seems sketchy to use a mini through 4-Castle, on top of all of W4 because of death chances. I guess that's why I offered the hidden star in the castle. And it's an extremely safe bet to grab a backup mini incase something goes wrong. The document could be edited to throw that hidden star in there then as a backup strategy in case a death happens any time through that level / world.

We have 3 red houses that could be used within the entire run with no extra cost to star coins, and it would probably be smart to use those in the awkward places, instead of relying purely on levels to get some of those items. A lot of the reason is for safety though.

Those red houses are: To the left of 1-A Above 3-A Above 6-A

I will write those houses into the document later on.

I'm really happy to look through this document. Honestly I can say the only problem I find is the amount of mapping in this specific route. However, if it makes the run faster overall, then I'm ok with it.

I know a majority of the best IL strategies in this game (still learning some), and I am honored to help out.

Texas, USALightOfEon9 years ago

Warning --- Lots of Information --- This post is BIG -- It may reroute --- Please read carefully <3

Having mini mario in 4-Castle would only save about 5 IRT seconds. I don't think it's enough to be worth the small amount of time in that level. Also, getting the hidden star in that level saves almost that much time anyways, when done correctly. Personally I would rather just lose two more seconds in one level over having to walk through W4 three different times. The mapping in W4 is a pretty big deal and it does kill a lot of time.

Also, using the R button to scroll the screen to the right will allow you to see ahead of you a little bit, and the cycle of the swinging platforms at the end happens a little earlier with the R button. With a slightly precise jump (it's not too hard as long as you can trust the long jump) you could still make it in the same cycle going all in at full speed.

Atleast with my personal observation then, going all the way through W4 to the boss, and skipping the Ghost House secret exit until the second time through would be a safe bet.

Also, keeping the mini mushroom you get from 3-A is pretty vital in 7-1, 7-Ghost house, and 7-2 if you are very skilled.

The 7-1 Route should be that you are able to bounce across koopas / platforms with mini mario, taking the pipe on the bottom at the end of the first screen. (that pipe is faster IRT by about 15 seconds, and it's much easier).

7-Ghost House will give you a switch skip if you jump on the spring with the mini mario (it saves about 5 seconds or so IRT).

7-2 gives a HUGE autoscroller skip if you are extremely skilled. Jumping up on the correct flying koopa's and the occasional wall jump will save you atleast 1 minute IRT (I think it saves more).

If I did a personal run, I would rather grab a giant mushroom on the way to 7-5 and use it there instead of going through the pain of getting bombs to blow up the blocks. We do need to do both exits in this level as part of getting access to everything in W7. It's definitely not required to use a giant mushroom, but it's much easier, and it's gonna grab a coin anyways.

And uh... 5-Ghost House? The fastest strategy is using mini mushroom to climb up the walls. You don't need a shell in 5-Ghost House, and there are no big boo's in that level.

If you're talking about 4-Ghost House, the red switch is needed to activate the platform to enter the pipe on the way to the normal exit anyways, so to avoid that big boo, you could easily run towards the left wall after activating the switch, wall jump off it right away, and it will give enough space to jump over the big boo. A shell isn't needed to complete that level, but the shell is still a good idea to grab to be used in 3-1.

Back on the subject of 5-Ghost House: Taking the secret exit in that level is a good idea if you decide to use the cannon from there to W8 if you think it would save enough time over the animations. This should be tested very extensively though. (I think the cannon in this world would only be useful enough if it's done early enough into the entire run.) Otherwise I would just suggest taking the normal exit because you don't have to wait to go through any door.

Using the mini mushroom in 5-Ghost house also allows you to pass some of the "boxing ghosts" faster (mini mario's hit box is a little smaller than he is.) by jumping over his head right when the enemy opens the path. It also allows you to ground pound those same enemies to get higher in the level faster, because you're practically just climbing up the entire level anyways.

I very highly doubt taking the cannon in W5 is a plausible choice.

So here's my question: With all this information, would it be better to do 3-A before defeating W2 pokey boss as mini mario? It would allow you to grab a backup mini for safety, which will allow upgrading to a flower immediately in W4 without losing the mini later on.

Thank you for those videos. I always seem to have trouble getting those bombs in the right place on time.

Texas, USALightOfEon9 years ago

My thoughts on W4 route, this might also effect W3:

I would think doing every level in W4 in one run would be more effective. You could skip the 4-Ghost House secret exit until you complete W3 the way you have it written (with 3-A last, then warping to W4 to finish off the Ghost House secret exit). This will allow an unlock to W5 earlier.

The other alternative method is to go directly to the cannon in W4, unlock W7, and complete W7 to unlock W8 before returning to W3 / W4. This make a later World unlock early, allowing the animation skip of when Bowser JR is taking princess to the towers / castles in some other worlds.

Lets remember that unlocking W8 right away will allow us to skip that animation of Bowser JR taking Princess to towers / castles in every other world until we reach W8.

Texas, USALightOfEon9 years ago

I believe you could end an assortment of towers with the times to spawn a giant house. This negates the animation of fireworks, and only does the animation to move the screen for a giant house to spawn.

You would need the Giant Mushroom to destroy the blocks in 7-5 on the way to the secret exit. Also, when the giant mushroom is activated at the correct spot, you would get the last star coin with no time loss at all. I would recommend activating it after the area where all the bob-ombs are (the mini pipe) directly after that bullet bill launcher.

Texas, USALightOfEon9 years ago

Routing this game with red blocks is not necessary, with worst case scenario, we could be using red houses for every shell / mini that we need.

Petey in 5-Castle: You can kill him with a star power up from the roulette block before the giant piranha on the way to the boss room, negating the need to get him on the ground to pound him or shoot him.

I also think it would not hurt to assume that Red Houses are ok to use if they don't cost any Star Coins (Next to 1-A, above 6-A, etc) if we feel like they're needed.

A giant mushroom is necessary (for speed) to access two different levels in W7, and could be potentialy used to kill Tank Mole in 6-Castle faster.

Texas, USALightOfEon9 years ago

I have added on to the world 3 and world 4 section of the document.

I have tested the Giant Goomba strategy in 4-Castle. Bouncing off the left wall and ground pounding him is faster IRT compared to shooting him down with fire. It still skips the need to activate the P-Switch in the room, and ground pounding him will shoot you back at the left wall at the correct angle.

I also think editing the star coin counter to show the amount of coins you should have after unlocking a gate would be a good idea, because they cost 5 coins per gate, which removes coins, and showing which gates are being opened in the route at what specific point in the run.

My overall thoughts: This is an interesting route, starting at 2-A, I would have never thought of going back to 2-3, and W3 is weird to me, but I'll leave it for now.

I'm going to test W1-W4 within the next 1-2 weeks.

O LightOfEon
Old Speedruns: - NSMB Wii -NSMB DS New Speedruns: -Mario Kart Wii -Runescape 3 Just obscure stuff for now.
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