Komentarze
Texas, USALightOfEon9 years ago

Yeah excuse my ignorance, walrus makes a good point.

I totally bypassed those end level stair cases.

1-1 has a neat trick where you can triple jump over the last red koopa, which will allow you to land on the far side of that platform, and then you could reach the flag normally from there with a full height regular jump without losing any time at all.

There are other levels too where improvising does the trick. However, some levels are unfortunately only gonna not lose time if you're good at positioning yourself.

Texas, USALightOfEon9 years ago

Yes, you literally just jump...

Just because you might not be doing the perfect triple jump, doesn't mean you're actually slowing down.

Now if you're refering to W3-Ghost House, the fastest way is to have one jump off the little tiny pumpkin enemy that's walking down (only found in the area with the third coin.)

Otherwise you could try a different approach and wear a blue shell, not activate the stairs at all, and as long as you are rolling inside the blue shell, you can go up without needing those stairs.

Hope this helps <3

Texas, USALightOfEon9 years ago

Coolio, so I guess to make them separate from eachother, the game has to have more (known) glitches? It makes sense.

Thanks :)

Texas, USALightOfEon9 years ago

So like a tutorial on the Land of Flying Blocks skip (NSMB U), as well as similar ones for this game and that?

Beause, as I now think of it, for those who aren't gonna learn as easily with just watching Ewaller runs, they could be useful to help with visual cues and what not.

I can agree with the idea.

Texas, USALightOfEon9 years ago

Any% secret worlds is basically warpless with worlds 4/7, disallowing worlds 3/6

Texas, USALightOfEon9 years ago

And the Soda Jungle tower Partial-skip, otherwise it's a simple game to learn.

mrcab55 to się podoba
Texas, USALightOfEon9 years ago

From being a part of this community for a long time, here's what I've noticed.

There used to be separations between consoles as you have mentioned (Not necessarily in different tabs, but it was definitely displayed).

They moved from that system to the current one that they have because the time differences are too big.

Worst case scenario, you can submit the time with loads only, and there's a small chance that a mod might calculate it for you. (At least that's what happened with mine, even though I posted my run before the updated system.)

This is however the most information that I know of from the top of my head. Maybe somebody could give more information.

However, I think the old method is better, as it does display who has the world record for which console, and it gives a uniqueness to each consoles fastest time ever done. And I have found it to definitely be a problem for those of us who run on things that we can't exactly record (or have a hard time recording video footage of.)

If anybody else knows something, opinions are appreciated.

Texas, USALightOfEon9 years ago

Alright I guess I can agree with that.

What do we do in the case of a tie though?

Texas, USALightOfEon9 years ago

I still stand by my argument, but that's why I suggested starting an RTA timer on first input rather than on selecting the level.

NSMB DS has always had a system that's rather strange with IL's and IW's, compared to what has been allowed in every other game (excluding Wii with the recent rule change.)

Texas, USALightOfEon9 years ago

That's why, in the case of a tie, we use decimal timing for RTA, ESPECIALLY when main series Mario games Don't provide decimals in their time.

Texas, USALightOfEon9 years ago

Actually, it might seem controversial. Here's my 2 cents:

IGT wouldn't be a bad idea because after completing the level, it shows how long it took you to do it. IGT also translates perfectly to IRT (this is the only main series Mario game ever made to do that) and it does it to the thousandths place of a decimal when it comes to seconds.

EWaller brings up a good point though, and he seems to bring this specific argument in every Mario game when somebody seems to want to move over to IGT, especially when doing IL's, is that time freezes when going through doors and pipes.

If you're doing 100 man's though, you should already have good enough internet where the loading times are all the same as another person with a different ISP.

Texas, USALightOfEon9 years ago

I was just wondering with the new Out of bounds glitch found in 4-B(?) if there will be distinguishing "glitched" and "glitchless" categories now?

Or is the run not short enough / is there not enough time save to make a huge difference?

Opinions from mods and other runners are welcome.

Texas, USALightOfEon9 years ago

For full game runs, timer doesn't start on first imput on world map. It starts on selecting the file, so it takes in to consideration the full loading times of everything.

The Wii version starts on first imput because the community decided it would be a good idea, which it really wasn't the best idea, and not horribly liked by most runners, except for the sole reason that it allows us to not have to re-watch the opening cut scene every time. But there are too many runs now to change that.

SMB1 is the only mario game ever (that I know of) where timer starts on first imput rather than game starting. SMB2 and onwards all the way through the "New" series, with the exception of Wii, has always started on "file / game start" and is smart to just keep the tradition going.

I also don't play Mario Kart 8 enough to know how the loading times work in that game specifically. However, if you watch the 100% run of this game, and NSL U, you'll notice that the loading times never seem to change, even after 3+ straight hours of the game. This, once again, applies to the DS, and the Wii versions. Which gives every reason to start on selecting the level rather than on first imput.

However, I'm willing to support starting an IRT timer on first imput for IL's, but not on full game runs.

Texas, USALightOfEon9 years ago

The problem with loading times being different can be fixed by starting a timer on first imput rather than starting in on selecting the level, similar to how SMB1 does have it.

However, it's not part of the original series (SMB1, SMB2, SMB3). In the predecessor (Wii), you start the timer on selecting the level. Which goes back to me bringing up that we should keep it the same as how it was when Wii first took on IL's, which turns away my suggestion to start on first input.

Thanks for bringing up situations that can be talked about. This is my personal opinion, and I'm typing this out to see what others think as well. I'm happy to have friendly argument / discussion.

Texas, USALightOfEon9 years ago

A perfect example of what Ewaller said is 1-1 in New Super Mario Bros. DS.

It's faster in real time to go without taking any doors and pipes, but in that level specifically, it has a time save of 3 seconds IGT simply because time freezes while doing animations and cut scenes for doors and pipes.

And it's the same thing for many other levels in that game, and it applies in the Wii version, and in this game as well. So having IRT is more accurate.

BlueInfinity22 to się podoba
Texas, USALightOfEon9 years ago

Well i meant starting an IRT timer on first imput.

Personally, I would like to keep it as it is though.

Texas, USALightOfEon9 years ago

I don't see a problem with it.

However, it's predecessor, NSMB Wii, is tracked via RTA, and would only make sense to do the same here, as it's part of the same main Home Console series.

Also, if you're wondering about New Super Luigi U, the timer on that game is actually adjusted to Real Life seconds, unlike this one.

So, a solution, if I may, is to start timer on first input after entering the level? Ewaller? Dagpetter1?

Anyways, good luck with runs!

Texas, USALightOfEon9 years ago

Then I guess I could submit my 5-4 I did a long time ago?

Texas, USALightOfEon9 years ago

So since voting hasn't happened for at least one month now. Can we make the (atleast half) of the categories with the most votes become a thing now?

Texas, USALightOfEon9 years ago

The situation stands as Ewaller says.

If you want a "warpless-like" category, try All Castles.

O LightOfEon
Old Speedruns: - NSMB Wii -NSMB DS New Speedruns: -Mario Kart Wii -Runescape 3 Just obscure stuff for now.
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