Easy to check: one was last online 16 hours ago. So yes (although the other was 7 months ago)
Yeah as you've probably noticed the default for speedruns (in particular for "Any%" or equivalent categories) is "fresh save file get to the end by any means" hence the confusion. Absolutely no problems having whatever rules for a competition as long as they're clear and consistent though (and convenience is definitely a smart thing to prioritize)
But I think later when a "proper Any%" becomes a thing it should use those default rules, in particular so that routing for gems matters. For full-game runs that is, for a single world this might still make a lot of sense since you could still in theory have more or fewer gems unlocked beforehand
I think that category split or not, it would be silly to have no "proper Any%" category with this trick allowed, since people have likely used it in the past by accident without even noticing
But splitting does make total sense with a potentially super dominant and "boring" trick like this as well
Do you get an error message popping up when you try to run it? I've had the exact same problem with this and one other game (Fantasy Strike) and it turned out to be an antivirus false positive. I went in and added the game's folder to my whitelist and it started working again
Leaderboard mods signed up for a VOLUNTEER POSITION to manage a speedrun leaderboard, not a no-holds-barred chat room. But even if that WASN'T the case, AND there were proper moderation tools... that helps nothing!
If comments are to be a thing, they MUST be opt-in, because untold leaderboards and runs are old and inactive. Which is part of the purpose of a leaderboard site - archiving a piece of speedrun history.
Moderation tools "help" only so far as in it gives a shovel to empty a constantly growing landfill of garbage, but even that does nothing in a place no one is looking. You would need employees to look at and pre-approve every single comment coming into the site.
Or how about a simpler solution: just remove comments from a site where it fills no purpose
Seems to be a tiny icon to the right in the "title rectangle" which is bizarre
I'm gonna join the choir that this is just... completely unprompted and unnecessary. I don't think it's a matter of being used to the old version either, it's like it goes against how most websites are designed.
Beyond just moving things around seemingly at random: why is all the text tiny? It's a size (and possibly font?) that legitimately becomes pixellated/aliased at 1080p
Similarly, tiny (and unmarked as such) buttons? Like they're only visibly "separate" when you mouse over them, much like in the most recent firefox update. Just have separate interactable elements be clearly outlined!
(also... tiny game art for some reason?)
All the added info boxes to the right is stuff you would find in their own neat categories through the buttons on the left before, and the buttons that were once there now seem completely unimportant. So the intention was to make non-leaderboard information more clear, while ironically making it more obscured by having it be "scrolling feeds" instead of separate "subpages" you can click into
And the thing that I think is the most subjective, but still makes me feel like an alien: isn't it the standard everywhere to have buttons to the left, "main info" either in the middle or right? Wikipedia does it, youtube does it. I think adding the new "feeds" to the right could work if it was much smaller, such that you had LEFT-important stuff buttons MIDDLE-leaderboard RIGHT-feed in some proportions where the leaderboard was clearly the main component
Just one thing that doesn't change the leaderboard positions, but the third row of the in-game timer is 100ths so if someone got a time of say 01:30:45 then that means 1m 30s 450ms, not 045ms. This is as much a fault in how speedrun.com looks when you type in the ms though, it's very common for games with an ms timer to get wrong times when someone has a time ending in a 0 (because you assume you don't have to type in the 0)
Especially cause it both gives an incentive to look for riskier strats, and means there will be video of them
I'm not saying this makes things impossible either btw, I think it's a good idea
Yeah the difference is that an IL is gonna have several levels that are over in less than 10 seconds, so either you get a lot of "technical ties" or you have to framecount
The only thing that sucks is manual framecounting would be required (which means a little bit of insecurity based on how the recording lines up with the game's own FPS)
Yeah the minigames are survival modes, and added cause it's a fun side thing and the site technically supports sorting by highest time (though that was intended for stuff like mario bros where level timers count down, so a higher number would mean shorter run)
But kind of ironic that they could in theory be the only levels in the game with a "speedrun timer", if the goal was to die as fast as possible!
I'd say the problem isn't how "serious" they are at all but whether it counts as speedruns, and anything that relies on random matchmaking is outside of that category. A speedrun is about playing the same game and reaching whatever goal as fast as possible, and even if there's RNG involved it's important that everyone has the same RNG possibilities
Other multiplayer games with little single player content have speedrunning categories like "win as fast as possible vs bots/on an empty server" or "kill X bots", or often even an assortment of the most popular suitable mod levels (Rocket League is almost all mod levels for example). In this way some of the above challenges could be speedruns IF it was against bots with some defined rules on what settings are allowed in your custom game
"not strictly speedrun speed challenges" in multiplayer is still like a valid thing to do for fun and popular on youtube (how long to reach X rank challenges for example) but are not suitable for tracking on a leaderboard since different people's runs aren't comparable
Also speaking of custom levels, worth checking out the TF2 jump map community, not sure where they track their times but it's cool to watch
I don't know of it if it exists, but join the discord you see in the sidebar and I'm sure people can provide whatever notes they've used
Some 3D collection specific way to track IL's would be cool though, whether that's a BIG SRC IL board or something like a spreadsheet (linked on there of course). Like not just galaxy but SM64 and Sunshine too
Often the way categories are added is because someone does a run for it and shows they're interested, so there's not a bunch of empty leaderboards
So if a category that "makes sense" isn't there, it could just be because no one has run it yet!
...doesn't answer anything specific about this game though of ourse
Just a rando who follows the game from nostalgia lol, but this is the kind of thing that feels like a really cool "challenge run", and could be a misc. category if it got popular. The problem with making it a "main" anything is cause it's totally impossible on a normal console
However even though it doesn't fit on the same leaderboard, I would still love to see the madness that is a run like that
Just searching for "FPS" in the discord, what it seems most people that cap their FPS set it to is 60-100. I will say that I've actually not done it personally, so I don't know exactly how the feel changes
I'd recommend joining the discord if you haven't already btw, there's a link in the sidebar!