I'm not sure if I'll do another run anyway; I'm already really proud of that run there, and I don't want to do another 15-odd runs before a successful one.
Literally all 16 of the prior runs hadn't even been completed; in most of them, the materials bay exploded on landing the second craft. Well, I wish you the best of luck in absolutely demolishing my current time! I'm certain that a sub-10 is possible.
In my opinion, if your ship touches the Mun, it should count as a landing. It's not an important enough issue for Squad to deal with it, but I feel that a simple bounce should count as a landing in speedruns.
Using a flawed system as an official guideline doesn't seem like the best idea, and human brains are good enough at doing things on their own that you should just be able to eyeball it. Heck, add an official rule as to what counts as a landing in the rules for the category so that there is no confusion.
Since there is no official rule as to what is or is not a landing as of right now, the mods should be able to make that judgement call on their own.
So, my speedrun for the career-mode Mun-and-back has been flagged as only a "sub-orbital flight over the Mun" and removed from the public leaderboard and is not in the World Record history.
If it wasn't clear that the ship hit the Mun, then fine, I'd understand. However, in the video, you clearly see me HIT the Mun, and BOUNCE off the Mun (I went back to check that it is the case). The game dun goofed, but anyone would look at that and say, "yes, you landed on the Mun."
I've already recorded another run with the same problem of the game mis-labeling, despite hitting the Mun. I'd say it makes more sense to judge the runs by eye, and not rely on KSP's nonreliable system. All I can hope is that whatever mod reads this will agree with me and change this (Because these rules that seem to be in place are stupid).
EDIT: Oh, now it's back up. Still labelled as sub-orbital, though.