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RussiaHedgehogKS3 years ago

Hey! I really enjoy SOR4 speedruns, and I created a video with comparison of Mania WR for 3 quickest main characters + Shiva.

All videos aligned by sub-stages and bosses. With this video, it’s easy to analyze speedruns, figure out which character is better at certain stages/parts, and what can be improved.

Here it is:

Records used:

  • 54:07 by themightybill;
  • 54:46 by Anthopants;
  • 55:06 by mikwuyma; (today posted a new WR)
  • 49:29 by 3lo.

Do you think this is an interesting format?

3lo to się podoba
RussiaHedgehogKS5 years ago

Some general advices.

  • In most cases the edge of the road is slightly convex, and if you jump from it, you will fly a little further.
  • Landing almost always takes your velocity, so sometimes it's better to go around an obstacle than to jump over it.
  • In some places the floors have invisible protrusions that make you jump and lose speed, so try to memorize them and go around.
  • Speed reduction after big jump landing can vary, and I'm not sure how to manage it. Just consider this when checking new strats.

Comments on my IL's:

  1. Sparta (17.66) - nice, in tas you could change the motion vector when landing on the 14th second
  2. Thermopylae (24.66) - could be better
  3. Tauresium (17.98) - I go around to gain more speed for jumping
  4. Wallachia (15.37) - pretty good
  5. Frankish Empire (24.35) - very bad beginning (leftfornova's IL is about 0.8s faster at third jump), but reeeeally lucky edge landing at the end.
  6. Vienna (36.10) - nice, but I think this level could be beaten by jump-rebound from the edge down below (https://imgur.com/a/OaaAejs). definetly could be tassed
  7. Trento (23.92) - not much can be improved here. This level could possibly be tassed like this:()
  8. L'Aquila (29.30) - avoiding a jump at the beginning allows you to gain more speed.
  9. Rome (16.91) - not much can be improved here.
  10. Florence (35.34) - I think you could accurately cut corner on 18th second. with tas you could cut corner further from it on the right (on 5-12s). Also, maybe this could be tassed better with jumping down below without going round.
  11. Dijon (21.03) - hardest thing I've made! Also check this strat, maybe faster if made perfect: ()
  12. Paris (36.91) - could be made much faster with better edge cutting
  13. Angers (20.99) - pretty nice strat, but you need to get many smooth landings.
  14. Lyon (25.75) - fuck this level :/ curved floors with invisible protrusions, that throw you up and eat up all the speed. could be made much better, especially at the end.
  15. La Rochelle (53.31) - pretty hard level. You better slow down before rock-jumping, so you will spend less time falling. Also, take a look at leftfornova's 42s jump (), it's really good, because of speed redirection at landing.
  16. Madrid (29.31) - the main goal is to gain more speed before big jump. Maybe you could jump more to the left, or better redirect your speed on landing.
  17. Porto (34.78) - I have really bad ricochet after first jump, but I didn't find out how to do it without ricochet consistently, I have it like one of four attempts. Also, I think, you could land on the rock after big jump, and do big jump again.
  18. Witches' Sabbath (17.80) - you could improve it by better landing, more to the right and without such loss of speed.
Happy_danser i leftfornova podobało się to
RussiaHedgehogKS5 years ago

А very helpful reference text for the Genesis version of this game: http://ledmeister.com/dunexref.htm

Lipetsk i ROMaster2 podobało się to
O HedgehogKS
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