Komentarze
Massachusetts, USAGuiNoodlecake4 years ago

Alright then that's fine. I probably won't be competing then for a while unless we somehow find a good way to make emulators work. I'll stay active though and practice on my emulator at least. At some point in the future if I get good enough that I believe it's worth getting a console then I'll probably start competing.

Massachusetts, USAGuiNoodlecake4 years ago

Yeah I mean I get that but I'm not really in a place right now where I can go out and spend 200 dollars on a ps2, klonoa2, and capture card, whereas emulating the game is free since I already have a PC. It would be most ideal for me if we could come up with some way to account for the time differences that come from emulating, but if that's not possible then whatever I guess. I mean I have the time to go through and time every loading screen and if that's what I would have to do to compete I'd be down (I would probably only submit like one time once I really refine my game tho). I already timed the loading screen for coming out of Sea of Tears, and it took several seconds longer on a console so yeah definitely warranted that emulators are banned without accountability.

Massachusetts, USAGuiNoodlecake4 years ago

Rip me

I mean personally I think with a game like Klonoa 2 PC emulation is more accessible than finding the actual game assuming you don't have it anymore. That's why I have to emulate it anyway. Of course, the load times are starkly different on pcsx, but I still want to be able to compete in this game. I propose that, if I wanted to submit a run using an emulator, I could review the footage and compare the difference in load times against agne's #1 run. Then I'd just add up all the time and account for it in my final submission. It may not be 100% reliable or efficient, but at some point, I definitely want to put my times on this leaderboard and I don't necessarily want to have to find Klonoa 2 again and buy a capture card for my ps2, which lives with my sister several states away from me.

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