ye now that u mention it i might go ahead and delete this run since since u didn't hit anything in ur run
i've already pointed it out, surprised it is still happening
You can modify power and aerodynamic values in the game files somewhere, i think its in the vehicle data, but thats how content creators do their experiments on the F1 games, for example:
the reason these times aren't in the in game leaderboards would be the use of the flashback.
are there still fast laps and stuff as well? like IGT time?
Thanks, im gonna need it, PS3 doesnt appear to have manual transmission which already frustrates the hell out of me
My interest for speedrunning this game is rising, i will probably do every run except the any%, unless i can get the routing down enough so i don't go insane while doing the run
I cant tell, although I have never seen an NTSC version of DiRT 3 whether it be youtube or irl. In case if you wanted some footage to analyse the differences yourself since I am unable to, you could use my channel as a source of PAL gameplay https://www.youtube.com/channel/UCkSG83ov82RoP-RN1cXiQZw/featured
thats literally all ik, ye i can go into specifics of how you know you've done it wrong, but i cant do anything more than that, tho i'll try
You are just gonna need to time it with some geographical thing in the map to try and get the consistency down, when your hitbox goes out of bounds after you get brought to the start it teleports you to the FIRST valid spot which is the metal boxes at the start line, your car goes into the out of bounds after you restart the race, if you see the white flash before the black its too late, any horizontal tearing of the screen also means your too late, if you just see the normal cutscene but no white flash you are too early.
when you restart your not out of bounds in the game, but if the car goes into that zone in a certain amount of time, your car will reset in a place which offers an advantage at the start of around .2s, i have never completed a WR run with this spawn glitch, the most extreme case I encountered is in this IL run: