Komentarze
Kent, EnglandGarlips6 months ago

Well played Sir. When I have a moment to clap back, I will try my best or my name isn't Garlips Tracy.

geckish to się podoba
Kent, EnglandGarlips8 months ago

If you or someone you know has had a speedrunning accident that wasn't your fault, take HandsomeSplitters Inc. to court, and get your money back for substandard auto-splitters!

HandsomeStrife to się podoba
przebieg: Amber
Kent, EnglandGarlips10 months ago

Yeeesssssss fella, this is the way! AMBER!

Deccyf to się podoba
przebieg: Amber
Kent, EnglandGarlips10 months ago

Smashed it!

HandsomeStrife to się podoba
wątek: Mr Blobby
Kent, EnglandGarlips10 months ago

Hi! I have next to no knowledge/history of using Amiga - hardware OR emulation - so I'm happy to defer to conventional wisdom on this. Please do let me know what you think the best approach would be and we can go from there. We can absolutely have an Amiga board, with potentially the same categories as the PC as well.

wątek: Bad Way
Kent, EnglandGarlips10 months ago

I'm streaming right now and about to go for a run but it's clear this category needs clearly defined rules - what is allowed, what isn't. Seeing as we have Noduckras already submitting for it (and his run validated), we are at the point where it should be in place.

wątek: Bad Way
Kent, EnglandGarlips10 months ago

How do we feel about Train Skip?

Also using save/load to avoid fall damage/dying? As Noduckras uses at points in his run, 25:26 for example. Also the use of ragdolling to avoid fall damage/dying as we potentially outlawed above at 30:40 in his run.

wątek: Bad Way
Kent, EnglandGarlips11 months ago

That seems fair yeah. What about the climbing in Levels 1 and 3 (not box skip but climbing from skip to side of building) to get quote unquote "out of bounds"? Fair game so long as you're not using a glitch to access those areas?

wątek: Bad Way
Kent, EnglandGarlips11 months ago

Hey all, happy to be here.

So do we have a list of all the glitches/exploits that we would avoid if we were hypothetically going to run Glitchless? Cause I'm imagining some of this stuff toes the line.

I'm imagining cutscene skips would be allowed, but outlawed would be:

  • Any kind of combat roll climbing
  • Helicopter/Box Yeet
  • Climbing on invisible walls?
  • Ragdolling?
  • Save/Loading to un-aggro guards?

I'm not even 100% saying I'm gonna go for a Glitchless... but... it's there. It's right there.

Kent, EnglandGarlips11 months ago

Like the naming convention. We can hang fire on a Modern 7 and 26 for a little bit, no rush. However safe to say that any runs on the current update or newer will not be allowed under the Classic categories due to the inclusion of new gameplay elements (the double speed trick) and potentially coming changes (pad support, further levels etc.). For anyone looking to run Classic, we can provide you with the means to do that - we thankfully have an older version that can stand alone.

Kent, EnglandGarlips11 months ago

Yeah we saw the achievements and stuff get added but not the new levels - interesting. This basically means we have to split the board now right? And old runs become Classic maybe?

Either that or we add a new category for this new version of Sausage Hunter?

Kent, EnglandGarlips1 year ago

Don't worry, let me begin by saying every run currently on the board is exempt from the new rule changes. However, moving forward, new runs will have to adhere to them.

  1. You must have gameplay audio/SFX audible. If your run is silent then it's no bueno. The reasoning behind this is anyone can record a great run, slightly speed up the gameplay by a tiny fraction and then record themselves playing it back and timing the splits. Rather than have to potentially get CSI in the future to make sure this isn't happening, having the music and SFX makes this harder to do.

  2. Autosplitter is now a must for any sub-minute runs. Mods are busy and anything we can do collectively to speed up run verification is good - so on-screen Livesplit with Autosplitter is now essential. Strife's ASL is very good so we can trust it's accuracy. We may have to step in if complications arise but for now, it is the best plan moving forward.

  3. Eat some sausages man, you look unwell. Get that meat inside you.

  4. Blindfolded's rules have been codified to be more inline with the superior speedgame, Mr. Blobby's blindfolded category.

Thoughts always welcome, we don't just stomp our big boots down we listen also. Good luck with the c***.. sorry, "hunt".

przebieg: Sausage Hunter
Kent, EnglandGarlips1 year ago

I love Strife cause he comes in and tries to steal my shit, and usually also causes a rule change. But also brings gifts like autosplitters, so overall it's a win even if this, for me, is a loss. xD

HandsomeStrife to się podoba
przebieg: Sausage Hunter
Kent, EnglandGarlips1 year ago

Dasssspreeeettyguuuuuud! <3

Kent, EnglandGarlips1 year ago

Thanks to HandsomeStrife, we now have an autosplitter. Tremendous work, thanks so much. So from now on, there'll be no need for freeze-framing video etc. as the splitter is incredibly efficient. Old times are unaffected by this but from now on, it may become a rule that you use the autosplitter to very easily track your times.

If anyone has any questions etc. do let me know - what a time to be a Sausage Hunter eh?

MrMattInternet to się podoba
wątek: Mr Blobby
Kent, EnglandGarlips1 year ago

Hello everyone!

HandsomeStrife started playing Mr. Blobby in RetroArch, and in doing so developed some nifty autosplitters we're going to recommend using. But we also discovered that the loading times in RetroArch are significantly shorter. While this will have a limited effect on Creamless, it comes in as 10 secs faster on Any% and Blobfolded%. It will also massively reduce Blobby%.

Therefore, in fairness to everyone, we are splitting the boards down the middle - all previous runs are under DOSBox, all new runs have the option of being either DOSBox or RetroArch. For those unfamiliar with RetroArch, I'll be providing a new guide in a few days as to how to set it up.

The most important part for right now, is once the game is loaded with the DOSBox-Pure core - press F1, then go Options, then Emulation and make sure "Force 60 FPS output" is ON, and the option below "Show Performance Statistics" is set to Detailed Information. New runs will not be allowed unless they have this setting enabled, and have the framerate visible on screen - this is to ensure an even playing field.

I'm sure we'll be ironing out more of these ramifications in coming days but as I expect Strife will be submitting those runs soon, action needed to be taken.

Any Qs etc. reply below or DM me!

  • Garlips
geckish to się podoba
wątek: Mr Blobby
Kent, EnglandGarlips1 year ago

Well, it finally happened. While looking into mapping Amiga games for Captain Planet, my good friend HandsomeStrife found a website that has ALL of the Mr Blobby levels (the amiga versions, but they are laid out identically in the DOS) mapped.

https://amiga.abime.net/games/view/mr-blobby#maps

Now the maps do not contain items (like apple, ice-cream and so on), but it's a great starting place that saves us a lot of time. You can plan routing for every level with these maps, for instance.

My next plan is to try and add to these maps the various items on them, so we can start exploring level skips in Blobby%. I'm also going to try out a different version of DOSBox that allows for savestates - an incredibly useful way to experiment with item-combos.

geckish to się podoba
Kent, EnglandGarlips1 year ago

Is this where the Full Game will begin when it launches tomorrow? Is there a Discord at all?

Nieznany
Kent, EnglandGarlips1 year ago
Ten komentarz został usunięty
geckish to się podoba
wątek: Mr Blobby
Kent, EnglandGarlips1 year ago

I did a few Blobby Science related tests this afternoon and recorded a video that I may upload at some point in the future. I learned two things:

  1. Health recovers from Candy Floss, not from score. You know how you get a little YAY when you complete a gate? Well you get that little YAY sometimes outside of a gate, and you gain back some health, and I thought for the longest time it was tied to score. Confirmed it is not - did not get one outside-gate YAY in my first run with 15k score. Got multiple outside-gate YAYs when in the next run before even hitting 5K score, by focussing on Candy Floss.
  2. The bonus level (that we take a death to not activate), appears to not be score related. I tried playing the level conservatively, scoring as little as possible and still had 15K at the end - but because I hadn't died, I got the bonus level. I would like to try and complete the level with even less score if possible to test this some more.
MrMattInternet to się podoba
O Garlips
He/Him who lives in the big box in front of you. Too many ideas, all of them stupid. | linktr.ee/garlips
Dołączył
4 years ago
Online
today
Przebiegi
154
Uruchomione gry
Mr Blobby
Mr Blobby
Ostatnia próba 1 year ago
22
Przebiegi
Sausage Hunter
Sausage Hunter
Ostatnia próba 1 year ago
12
Przebiegi
Eat Lead: The Return of Matt Hazard
Eat Lead: The Return of Matt Hazard
Ostatnia próba 11 months ago
9
Przebiegi
The Chant
The Chant
Ostatnia próba 1 year ago
8
Przebiegi
Amber
Amber
Ostatnia próba 9 months ago
7
Przebiegi
Elisa Dragon Hunter
Elisa Dragon Hunter
Ostatnia próba 6 months ago
7
Przebiegi
Silent Hill 4: The Room
Silent Hill 4: The Room
Ostatnia próba 3 years ago
6
Przebiegi
Super Clown: Lost Diamonds
Super Clown: Lost Diamonds
Ostatnia próba 6 months ago
6
Przebiegi
Obserwowane gry
Fairy Carrots
Fairy Carrots
Ostatnia wizyta 6 months ago
5
wizyty
Lifeline
Lifeline
Ostatnia wizyta 7 months ago
2
wizyty
Hack and Slash Fury
Hack and Slash Fury
Ostatnia wizyta 12 days ago
3
wizyty
Resident Fear 2
Resident Fear 2
Ostatnia wizyta 8 days ago
5
wizyty
Fowl Legacy
Fowl Legacy
Ostatnia wizyta 10 days ago
8
wizyty
My Friend Mango
My Friend Mango
Ostatnia wizyta 10 days ago
3
wizyty
Frog Legs
Frog Legs
Ostatnia wizyta 12 days ago
3
wizyty
Twig's Adventure 64
Twig's Adventure 64
Ostatnia wizyta 20 days ago
3
wizyty
Moderowane gry
Mr Blobby
Mr Blobby
Ostatnia akcja 20 days ago
38
akcje
NCIS
NCIS
Ostatnia akcja 2 months ago
14
akcje
The Elf Who Killed Christmas
The Elf Who Killed Christmas
Ostatnia akcja 5 months ago
10
akcje
Wacky Races: Mad Motors
Wacky Races: Mad Motors
Ostatnia akcja 3 months ago
9
akcje
Elisa Dragon Hunter
Elisa Dragon Hunter
Ostatnia akcja 6 months ago
9
akcje
Thunderbirds (PS2)
Thunderbirds (PS2)
Ostatnia akcja 6 months ago
8
akcje
Super Clown: Lost Diamonds
Super Clown: Lost Diamonds
Ostatnia akcja 5 months ago
8
akcje
Amber
Amber
Ostatnia akcja 9 months ago
7
akcje