Komentarze
California, USAFreezardB8 years ago

I have a question too: In the rules for any% it says "Must get minimum amount of stars in Adventure mode to finish 6-14" - does this mean that the only stage in area 6 that's required for any% is 6-14?

wątek: Grim Dawn
California, USAFreezardB8 years ago

I was thinking about this the other day and was wondering what people's thoughts on it were. There are certain categories where I could see a benefit to popping into Crucible mode during a run - mainly for quick(-ish) devotion points and access to an inventor without having to save the one in the campaign, but there could be others possibly.

Like a lot of things I only really see this as being an attractive option in an elite/ultimate run, but it could be fairly significant there.

wątek: Grim Dawn
California, USAFreezardB8 years ago

I'm confusing myself because I'm having this conversation with myself in two places right now, but I can see your point (as much as it pains me to say that, lol).

I'm still going to play around with this because I have a thing for messing around with broken stuff, but I won't plan on submitting any runs for any% that use it.

wątek: Grim Dawn
California, USAFreezardB8 years ago

Long story short there was a leveling exploit found yesterday that basically instantly jumps you to around level 20. http://www.grimdawn.com/forums/showthread.php?p=442926

E: It sounds like we're not going to use it in the any% run, but it could still be a good idea to copy the current patch in case something else comes up with it later.

wątek: Grim Dawn
California, USAFreezardB8 years ago

Ah okay, admittedly I was just skimming through the video so I only caught bits and pieces of that conversation. Always glad to see more people getting into running this game though, this place gets kind of lonely when it's just me talking to myself. :)

I hadn't actually thought about there being a potential issue with number of text boxes. The bigger issue though like you said is the positioning of the "continue" buttons, because it's never in the same place and if you accidentally click to refuse a quest instead of accepting it you have to do the whole dialog again.

Of course now I'm having second thoughts about allowing people to patch their own files into the game. I'm assuming there's some sort of vetting process that happens for the ones that are approved for the in-game menu but I'm not 100% sure about that. Crate seems to be really slow about adding those though, the ones in-game are still for 1.0.0.2 and some of the quests have changed quite a bit since then.

Long story short, unless it becomes an issue the status quo is probably fine.

wątek: Grim Dawn
California, USAFreezardB8 years ago

I haven't seen this addressed anywhere, but I just want to toss in my support for community translations being okay to use.

I was watching mrtiger's run during his 12 hour challenge (unfortunately I was only able to catch the VOD, time zone issues) and maybe I got the wrong impression but it seemed like he was struggling with the English text and that there was some doubt as to whether applying the translations would be a legal modification. In the absence of there being "official" translations into other languages, I don't see a reason why we shouldn't allow runs to be submitted using the community translations.

edit: There's an in-game menu for translations but it's fairly out of date. The official Grim Dawn forums has a translation forum that has more current versions and instructions for installing them. My position is that modifying the game files solely to add a new localization should be okay.

Link to forum: http://www.grimdawn.com/forums/forumdisplay.php?f=33

wątek: Grim Dawn
California, USAFreezardB8 years ago

Hey y'all!

On the level leaderboards only act 1 has any runs right now, and I think that's kind of because it's not the easiest thing to define what a level run of the other acts would entail. I stumbled upon a guy on Twitch doing runs of acts 1+2 all main quests though, and I feel like that would be a decent use of the act 2 level run leaderboard if there's no other use for it.

The rules are somewhat similar to the act 1 any% run:

  • Timing starts when you gain control
  • Timing ends when you hand in the final main quest of act 2 (the kill Cronley quest) to Mornay in Devil's Crossing
  • Act 1 must be completely finished and all main quests in act 2 (kill Shanks, talk to Quade, kill Cronley) must be done

Since you do all of act 1 first, the run actually ends up being fairly interesting mixture of act 1, any%, and new strats. My route also has a death warp in it which I don't do in any other category, so there's that.

Here's a video of a proof of concept run I did:

I figure even if people don't want to make this an act 2 category, maybe it can be added as a misc. category or something because I dunno, I find it interesting anyway.

wątek: Grim Dawn
California, USAFreezardB8 years ago

Personally I feel like crafting shouldn't be allowed, if only because if you have materials in your shared stash it will pull from those and shared stash usage isn't allowed. I guess it wouldn't be much of an issue if there was a rule that if you are crafting your shared stash must be completely free of all materials, but that would be a nightmare to verify. (I'm not the one doing the verifying though, lol.)

The only reason I bring this up now is I was actually looking into whether it'd be worth it to add crafting to the route or not. Generally speaking I don't feel like it helps an any% normal run anyway so it's kind of moot for that. If someone was ever crazy enough to attempt a veteran-to-ultimate run it would make much more of a difference there.

wątek: Grim Dawn
California, USAFreezardB8 years ago

So the 1.0.0.4 patch changed how Hammond's quests in Act 1 work - instead of killing X number of monsters, there are now specific heroes (with fixed spawns!) you have to kill.

In my early testing I'm finding that it's actually as much as a couple of minutes faster to go ahead and finish Hammond's quest chain in a full game run now as opposed to farming Reanimator over and over for money. It makes an act 1 run even more of an RNG nightmare though because it's taking away one of the reliable sources of scrap in the run (you kill 15 soldiers on the way to Warden anyway so it was literally no extra time to do the first leg, killing extra heroes is slow) and now you're dependent on drop luck just that little much more. I'm honestly wondering now whether it'd be worth it to kill Milton in an act 1 run just for his guaranteed scrap drop, or whether it'd be worth it to do Lost Survivor (but probably less so than killing Milton).

wątek: Speedrunning
California, USAFreezardB8 years ago

NES Rambo. I even figured out how the mechanics of the final boss skip work and came up with a reliable setup for it.

wątek: Grim Dawn
California, USAFreezardB8 years ago

Hey everyone!

I don't know how people are coming along in their routing but I wanted to see if people had any thoughts on what an optimal leveling route might look like.

In the runs I've done I typically finish the game around level 26-27, so primarily I've been looking for skills that 1) don't require a lot of investment and 2) do a lot of damage without gear requirements (i.e., lots of fixed damage and not %weapon damage). I'm 99.9% certain that means devouring swarm at level 1 because nothing I've tested even comes close to that skill's damage/investment ratio, but then comes the matter of what to follow it up with.

In my most recent run I've started just pumping points into shadow strike and using that, especially because it has a ton of fixed damage and not only that it seems like if you throw a point into dual wield and equip a second weapon shadow strike hits twice. Before that I was using briarthorn but I've found my shadow strike runs are 7-8 minutes faster so.. yeah. I'm wondering if there aren't even better ways to go though. Full disclosure, the idea for using shadow strike as DPS came from a beta build run I saw a long time ago (although the run I saw didn't use two weapons, it used a weapon + a focus).

So yeah I dunno any thoughts?

Really hope a community behind this game builds, I find it really fun to run.

e: Oh and I should probably add, whatever the secondary skill tree is that's taken will have to have a movement skill. Nightblade is easy because shadow strike is your movement and your DPS both, but... yeah I dunno.

wątek: Grim Dawn
California, USAFreezardB8 years ago

Hey there! On the subject of level leaderboards I just realized I submitted an act 1 run and never mentioned what rules I was using. >_>

I started time on gaining control in Devil's Crossing and ended time on the final mission turn-in (Murderers and Worse). There aren't established rules for the category yet so I thought I should at least say what I used.

Otherwise yeah, act 1 is a neat run. Especially since if you do a full game run you end up skipping most of it.

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