Very nice run as usual :D ! And also nice new Speedrun.com interface, the comment section is a great addition!
So Stk 1.3 will be released soon. There are contradictory info whether there will be an 1.4 or if we will directly get 2.0 like there were no 0.9.4, but I think that we can already start discussing about Stk 2.0 here.
One thing for sure is that Ghost recordings will no longer be accepted as discussed a long time ago ( https://www.speedrun.com/stk/thread/39mav/5#17pbc ), videos will have to be recorded directly while playing, though Ghosts could still be accepted in the cases that do not require proof (for example IL 10% longer than Top Run).
I don't know if some fundamental game physics/mechanics (speed, accelerations, kart parameters,...) will be changed in 2.0 like for 0.9.3 -> 1.0. I am aware of a few tracks being revamped like Shifting Sands or an upscaling of Zen Garden. Thing is, if only a few tracks change a lot and the mechanics remain the same, it would be weird to have a whole new 2.x category where many ILs are basically the same between 1.x and 2.x, with runs that should obsolete each other.
There are plans of making a new Story Mode so there will certainly be a new 2.x for Full Runs.
For Stk Addons, I will make a new Mod some time after 2.0 is out. If there are Standard Tracks that are removed then they will go to Stk Addons 2 and their times must not be submitted here. The already existing thread for new tracks in the other forum can be used to suggest inclusion of new Addons.
You are welcomed to share important Stk development information that affects speedrunning here.
Speedrunners can also discuss about things that should be fixed in 2.0. Annoying things, bugs,... Or suggest things. I think that there should be less Ai karts in the Story Mode... We all know about the Checkline glitch that reduces for some reason the Finish Time in some tracks, this should be fixed. That would notably help for the GPs. I suppose that the unintended shortcuts like the Volcan Island ones or the Gran Paradiso Island Big Jump will be fixed as well...
No, this run would be rejected. I will clarify this in the General Rules.
There were once a separate Android category, but as such runs are really uninteresting given the direct access to the final level, it was removed. Android Runs for ILs are accepted, however.
If the Story Mode in Android one day becomes the same as in Windows or Linux, we could start accepting Android Full Runs and put them in the same category as the other ones. But if it is just a stripped down version of the "Desktop" one, we should not have a separate category.
The General Rules say that there are no strict criteria regarding this, a moderator can accept or reject a submission due a low quality recording at his own discretion. We are indeed fairly lenient, however if there are large parts missing, we will most likely reject the run (unless it is not a top run and more than 10% worse than the top run, which is not the case here as you are the first to submit).
You may still ask someone to record the Ghost for you, I am just not sure if you cannot record the Ghost due to performance issues in this particular track or if the Ghost itself is broken. In the latter case, you will have to make another run. Otherwise you can either upload yourself the video or let the other person do it, but in both cases you must be the one to submit it in Speedrun.com.
Live Runs from Frankfurt Speedrun are now explicitly accepted in reaction to the latest submitted run. I don't really see anything against that, one should not be able to get any advantage running there and at worst getting great times there may be a bit more difficult, which is acceptable Imo. I added the Frankfurt Speedrun Subversion, be sure to select it if you run on this server.
"IL Runs done on the following SuperTuxKart servers are currently admissible, but may still be rejected if there were noticeable lags or if we detect that the server made unacceptable modifications (different physics, etc.):
- Frankfurt Speedrun Only Live recordings are accepted in these cases."
Also added a paragraph about cheating.
The main issue is fixed so Volcano Remake is now included. I actually find this track's Reverse fine personally.
One of the purposes of Stk Addons is to gather tracks that would be good substitutes to Standard Tracks. As all Standard Tracks have Reverse, I think that having a working Reverse should be a requirement. Unless Benau and Co would actually not be against adding tracks in the main game that don't have Reverse, in that case I will stop caring about Reverse. For me, Reverse is underrated and it is worth the effort to make a track work well on Reverse, it can always be done without lowering the track's quality...
I was much less picky during the early phases of Stk Addons. For tracks without Reverse, now I would have asked to support it.
It will not be included in Stk Addons if Reverse is not working... I don't ask for it to be perfect and could accept a few glitches, but at least enable it.
Most of the issues shown in the video are related, with Thunderbird putting you at weird places. If it is fixed that would already be good for me, there are always ways to do weird things like your 4:52 bug in most tracks I think. But if you want to wait for the track to become more polished it is fine for me to wait, though it does not have to be perfect (otherwise we might wait for Stk 2 Lol). Just let me know when you feel that the track does not need more updates.
I don't really mind if Basket Balls are broken here, after all they are in several Standard Tracks, but I would like that Reverse is at least doable. Adding Egg Hunt would also be a welcome addition so we don't have a subcategory for nothing.
Mars Park now included.
Unfortunately, the Volcano Remake fixes introduced other bugs with Thunderbird, sometimes respawning you very far for some reason and making Skips like this one possible. https://videos.supertuxkart.net/videos/watch/66a15506-98e8-47ef-a7eb-50aa8eae756a
Sorry, I don't like Mesa Party, I find it boring and the section with the moving obstacles is really annoying.
Still not much convinced by Mars Park, it did go to the good direction and I can include it, but I am sure that Mimiz could be much more creative and propose something even better.
Volcano Remake is however an excellent track and I would gladly include it. Though, there are several issues:
- I feel that there is something wrong with the smoke, it just looks like some weird moving textured polygons. This should be improved;
- There is a large skip, see this video: https://videos.supertuxkart.net/videos/watch/69a74394-29d0-4065-abe8-3227de52c161 ;
- There is this bug in Reverse: https://videos.supertuxkart.net/videos/watch/91c58ab8-945d-434d-8de1-606f0145d6ec (I did the videos with Stk 1.2-Git, but they also apply to Stk Addons 1 which is based on 1.0) (If you have trouble playing the videos, download them and play them directly with Vlc or something like that)
I could include both tracks right now, but I remind that once they are in the Mod, they will be frozen so no update can be applied until Addons 2 (well if it is purely graphical like changing the smoke or adding more stuff to the background, I could still consider that). If there are plans to fix the issues above or to make any other sort of updates soon, it will probably better to wait for these updates. Just let me know.
Ghosts will indeed be rejected starting from 2.0 (the Alayan remarks in the previous post make sense, but in all cases a ghost without the corresponding live recording will be rejected). That would be a mod not listed in the allowed mods (and the "doing actions impossible to do normally" example also apply here), so it would be rejected by the rules. However, unless there is lag, I don't see how we could distinguish online ghosts from offline ones, though maybe Alayan has an idea. If there is no way to distinguish a submission from something that does not break the rules, then it will be accepted, even if there rules were actually not followed, unless there are good reasons to suspect cheating. From the moderator side, there is no way to know whether the rules were broken in these cases anyway. Unless I see something off, I will always assume good faith when verifying a run, that the rules were followed. You could in theory submit these runs and I will probably not notice anything, though it would also be a bit sad.
The other one is adjusted because the 1/24 s is just free and broke the idea of actual time elapsed, and the correction is a simple and systematic 1/24 s addition. Here, the correction would need to replay the run Frame by Frame, which is not the actual issue, but if we start to adjust for this then why not adjust Xr591 1.0 runs, runs when you collide with random walls, or for any other bugs... Probably other runners also thrown away several runs because of this... You will do another Sub 1:39 or even 1:38.5 another day or when this will be fixed...
I just added a "Sub-version" variable for 1.x runs to distinguish the different versions. Git corresponds to a Stk compiled from source after the stable version (so 1.1-Git is a run in a Stk using the Git code after 1.1 and before 1.2; 1.1-Git would also include things like 1.2 Rc1). Mods will not affect the version. I reviewed all the 1.x runs and gave them a Sub-version, according to the ghost's dialog, the video's title, or the date, though sometimes I had to guess. The difference between 1.1 and 1.1-Git is often the ms Timer when there is no other way to tell them apart. Usually the Sub-version is just informative, but in some cases like Full Runs and tracks like Xr591, they are relatively important as there are some differences that have notable influences.
No, it is forbidden, please disable Debug Mode for runs. Normally, I should have rejected your ghost as well, but chose to accept it anyway as there is no way to know if Debug was enabled or not in the actual run (which is also yet another reason to ban Ghosts as it is really prone to loopholes like that).
Just a reminder that Debug Mode must be disabled. That said I still accepted the latest submitted run (https://www.speedrun.com/stk/run/m35wp0dy) despite the Ghost Replay being under Debug Mode. There is no way to know if Debug was activated during the actual run, but Afaik, in ILs and if not using the tools, it will gameplay wise only affect the start and actually make the turbo start harder, so I chose to be lenient here.
When 2.0 will be released, Ghosts will no longer be accepted. This will clear confusion about invalid times, reduce cheating possibilities, and one can reasonably expect from runners to play using adequate hardware and recording software. So starting from now, I encourage runners to always submit Live Recordings rather than Ghost Replays.
There was nothing particular, Pidgin was 1st once and 2nd 3 times so not surprising that he beat you who were 5th 2 times...
Why he did not wait? I think that it is better doing so and hope that you are lucky enough to finish 1st anyway, rather than trying to control the ranking by losing some time during the skipped race... You can also still try to fix the ranking in the races you are doing with Items.
Well I will then explain in a more concrete way. If we start to accept what you suggest, then we will have to handle cases like this. https://videos.supertuxkart.net/videos/watch/9464070d-5a58-447a-b753-1cccfb5b32ea With your rules, this run would be perfectly valid. No Unfair Advantage, No Cheating. Though it could still be rejected with the No Gameplay Modification rule. Maybe it would actually be acceptable for you, but certainly not for me and most people here. If we start to accept 3D Mods then we will have to define what Mods are "acceptable", adding a subjectivity level and starting new debates that would probably bloat the rules. Thus, the best solution is to not accept any sort of 3D Mod.
I actually did the video before, but given how you reacted to my other post, I hesitated to show it.
No, I am not serious, you need to relax.
I rewrote the whole Modding section by focusing on the few things you can do and that everything else is forbidden. I removed the mention of "Unfair Advantages" so nobody else would think that any "Fair Mod" should be accepted, but such reasoning was flawed at the first place. For your case I already explained everything, and also why your rule modification would not be a good idea.
The cheating/trust issues are known since long. We should just trust each other by default and not cogitate much about cheaters, while doing the verification work correctly. Else we would already be ruining the atmosphere.