Komentarze
wątek: Ao Oni
Arizona, USAEzrealMechanics7 years ago

How is he able to move through the text so fast? And avoid the chase before entering the second area? I am sure my route was faster, but these saved minutes over me.

wątek: Ao Oni
Arizona, USAEzrealMechanics7 years ago

Timer - I don't think this should be allowed, but you should use it to practice and path for sure Godmode - Obv not. Blockman - This actually would be good for a separate run, since the 20sec and the speed makes it hard to path everything.

Just my thoughts.

wątek: Ao Oni
Arizona, USAEzrealMechanics7 years ago

What are the requirements for the game version?

wątek: Yume Nikki
Arizona, USAEzrealMechanics8 years ago

Thank you for your thoughts, they were exactly what I was looking for!

wątek: Yume Nikki
Arizona, USAEzrealMechanics8 years ago

Well said! Is it completely random? Can we influence it? Could we view it in game so we could just soft reset each time we go to bed until we get the right value?

wątek: Yume Nikki
Arizona, USAEzrealMechanics8 years ago

Is there any way to figure out the dream bed's spawn? Or do I just have to keep hoping for that 1/5 chance?

Arizona, USAEzrealMechanics8 years ago

I forgot about the stars counting up at the end. In that case I understand completely. I'll try to take it over to the GBA version, thanks!

Arizona, USAEzrealMechanics8 years ago

I would like to put forward the idea for a low% leaderboard (getting as few points as possible in each level, and in a total run). The strategies for these runs are incredibly diverse, and a great change in pace from normal 100% or even Any% runs. These strategies involve losing all your stars before the end and avoiding once conveniently-placed red coins and flowers. To avoid lower scores being found, you could add a set amount of time for each point you got maybe, or just delete obsolete ones. Anyways, I think this would be a fun addition!

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