Komentarze
Czech RepublicEwil9 years ago

I'll test it tomorrow with nvidia inspector.

Btw, would you guys be interested in a discord channel?

Czech RepublicEwil9 years ago

Wait, are you saying that we should turn off v-sync just for this shortcut during a live run?

There might be another solution if you have Nvidia card. There's a program called Nvidia Inspector, which can apparently limit your max fps. Maybe something similar exists for AMD cards.

Czech RepublicEwil9 years ago

I guess the only way to do it is in IL runs. We didn't know back then this trick is FPS dependant. As for the FPS, I'm pretty sure it has be more than 100.

Normally, this wouldn't be a problem, but unfortunately if you have TOO high fps (not sure the exact number, but my estimate is more than 300), monster spawns starts to behave really weird and can even kill your run, so running this game without FPS limit is not acceptable.

There might be a solution to limit the game to just one cpu core as that seems to significantly cripple your max FPS while still maintaining decent framerate in Kukulele Prison (worst optimized level), but obviously this would have to be tested on several PCs.

Czech RepublicEwil9 years ago

Yes, if you want the BJ subcategory to be displayed first, it has to be set as default.

Btw, how did you add rules for each subcategory value?

Czech RepublicEwil9 years ago

I wouldn't make IBJ a variable. In my opinion, a variable shouldn't affect the strats in any way (at least theoretically).

I'm actually also happy with how the leaderboards look now. It's simple, logical, functional and segmented runs are listed :D

EDIT: Now pls sort out the IL leaderboards as well.

Czech RepublicEwil9 years ago

Yeah, I guess that if you throw it against the rocks, you shouldn't loose any time at all.

Czech RepublicEwil9 years ago

I almost forgot about the crate shortcut in Shield Generator. That can't be used either.

EDIT: The shortcut at the beginning of Road to Ursul doesn't work with 60fps either. You have to use a crate or barrel.

Czech RepublicEwil9 years ago

I'm not sure we should make a new category for IBJ just because the trick is hard. That's part of the speedrunning, isn't it? :)

Czech RepublicEwil9 years ago

Personally, I would delete Bug Jump categories if you also want to separate glitched/glitchless runs. We've already experimented with this on tombrunner (air walk used to be "GG" category - glitched glitched) and it mostly confused people and it was just a bad decision.

Too many categories is bad. Let's keep it simple, guys. How about we use the same leaderboards template like we have in classic Tomb Raider games? It's simple, we have segmented categories, and glitched/glitchless runs are subcategories. Difficulty variable would stay as is.

Czech RepublicEwil9 years ago

Hmm ...okay. I guess I took your comment as a general statement. I apologize.

Yeah it's weird to have segmented runs on the leaderboards, but there really isn't any other solution to have them listed here other than forums, which as I said before - not everyone reads. There's unfortunately no way to make a separate leaderboards like full-game or level leaderboards.

How about misc category? That way it will not show up as a main category, but it will still be listed.

Czech RepublicEwil9 years ago

No, you actually said this: "Segmented is a pretty stupid category tbh."

It's a speedrun and this site is called speedrun.com, so why shouldn't it be here? Why do you think it's stupid to have them listed here, at least just for information? I completely understand that having a leaderboards for segmented runs is weird, but not listing them here is like burning historical books since we can have them in pdf.

Czech RepublicEwil9 years ago

There's also another similar shortcut like this in Forsaken Compound (using tyre), but we can't use it, because you can't finish the level (the game doesn't softlock, you can still go back).

Actually, this game has several shortcuts that can't be used due to how the game works - every level is divided into several chapters and if you skip one of them, you usually can't progress further. I may do a video showing all of the unused shortcuts :)

Czech RepublicEwil9 years ago

The link is in general NFS forums.

EDIT: You are now a mod.

Czech RepublicEwil9 years ago

OK, after I streamed today, I noticed one thing I didn't notice before. High FPS (100+) screws up the respawns, which may result in two things:

  1. Monsters getting stuck - very annoying.
  2. If you watch my Kwongo IL run, you can notice there are no enemy spawns and I manage to finish him off without defending the catapults. This is due to high FPS. I just tested this with V-Sync on and it works correctly.

So I think we should all use 60fps limit. Hopefully it won't affect some of the shortcuts.

p3ngun to się podoba
Czech RepublicEwil9 years ago

EA trax might still get caught by content id, so it's not really that different from using your own music. I'd advise either do some research on which tracks you can use, or use music that won't get caught by content id - game music is usually pretty good (and since this is NFS game, the music from NFS classics is perfect :) )

I don't know about the rest, I've only played this game once, so if you want, I can make you a mod and you can create your own categories.

Also, we have a discord channel if you want to have a chat. Might be better than talking on forums as it's slow.

Czech RepublicEwil9 years ago

Eh... good point. Cadarev?

Czech RepublicEwil9 years ago

99% of all past speedruns were done as segmented and there are still people doing them (eg. Half-Life). Just because people started speedrunning RTA category couple years ago doesn't make the segmented runs stupid. Segmented runs shows the best possible strats in a game, which often can't be used in RTA run, unfortunately 95% of all segmented runs are obsolete due to new glitches and shortcuts.

Dołączył
10 years ago
Online
27 days ago
Przebiegi
563
Uruchomione gry
Need for Speed III: Hot Pursuit (PC)
Need for Speed III: Hot Pursuit (PC)
Ostatnia próba 2 years ago
116
Przebiegi
Test Drive Unlimited
Test Drive Unlimited
Ostatnia próba 3 years ago
112
Przebiegi
Need for Speed: Underground 2
Need for Speed: Underground 2
Ostatnia próba 8 years ago
92
Przebiegi
Need for Speed: High Stakes (PC)
Need for Speed: High Stakes (PC)
Ostatnia próba 6 years ago
89
Przebiegi
Serious Sam 2
Serious Sam 2
Ostatnia próba 8 years ago
33
Przebiegi
GRIP
GRIP
Ostatnia próba 6 years ago
26
Przebiegi
Midtown Madness
Midtown Madness
Ostatnia próba 5 years ago
17
Przebiegi
Driver: You Are The Wheelman
Driver: You Are The Wheelman
Ostatnia próba 7 years ago
12
Przebiegi
Obserwowane gry
Need for Speed: Carbon
Need for Speed: Carbon
Ostatnia wizyta 2 years ago
3,738
wizyty
POSTAL: Brain Damaged
POSTAL: Brain Damaged
Ostatnia wizyta 3 years ago
1
wizyta
Rise of Insanity
Rise of Insanity
Ostatnia wizyta 3 years ago
1
wizyta
Need for Speed: Underground 2
Need for Speed: Underground 2
Ostatnia wizyta 1 year ago
4,471
wizyty
Tomb Raider
Tomb Raider
Ostatnia wizyta 3 years ago
858
wizyty
Tomb Raider: Anniversary
Tomb Raider: Anniversary
Ostatnia wizyta 4 years ago
618
wizyty
Driver: You Are The Wheelman
Driver: You Are The Wheelman
Ostatnia wizyta 2 years ago
1,189
wizyty
Tomb Raider II
Tomb Raider II
Ostatnia wizyta 3 years ago
1,620
wizyty
Moderowane gry
Test Drive Unlimited
Test Drive Unlimited
Ostatnia akcja 8 months ago
276
akcje
Tomb Raider II
Tomb Raider II
Ostatnia akcja 5 years ago
243
akcje
Need for Speed: Underground 2
Need for Speed: Underground 2
Ostatnia akcja 3 years ago
185
akcje
Tomb Raider III: Adventures of Lara Croft
158
akcje
Need for Speed: Underground
Need for Speed: Underground
Ostatnia akcja 3 years ago
155
akcje
Need for Speed III: Hot Pursuit (PC)
Need for Speed III: Hot Pursuit (PC)
Ostatnia akcja 1 year ago
144
akcje
Need for Speed: High Stakes (PC)
Need for Speed: High Stakes (PC)
Ostatnia akcja 1 year ago
138
akcje
The Need for Speed
The Need for Speed
Ostatnia akcja 3 years ago
131
akcje