Wątki
Dead3y33 years ago

No pause short days seems good, but I think fewest days makes both the timing of the run more difficult (percentage of current moon is harder to gage) and the run less enjoyable. No one would ever hit tab to speed up in game time, and this makes everything in the game slower (pack opening, resource gathering, etc). Additionally, no cleared save could end up becoming a problem. Getting a record = storing enough money to get a couple sets of the last two packs. Then you just get lucky (goblet, bricks, planks, and iron ore deposit). Having cleared save still relies on some of this luck, but the skill involved in unlocking packs quickly helps lessen rng dependence. Also, as stackman has been proving lately, cleared save means iron from an early mine may be better than explorer pack unlock.

These are my reservations, but I am open to seeing non-cleared save if you are. Not too interested in moon-based timer currently, but I'd love to hear counter arguments

O Dead3y3
Dołączył
3 years ago
Online
15 days ago
Przebiegi
19
Uruchomione gry
Super Adventure Hand
Super Adventure Hand
Ostatnia próba 2 years ago
11
Przebiegi
Neon Rocket
Neon Rocket
Ostatnia próba 2 years ago
5
Przebiegi
Nineteen
Nineteen
Ostatnia próba 3 years ago
1
Przebieg
Stacklands
Stacklands
Ostatnia próba 3 years ago
1
Przebieg
Sandustry
Sandustry
Ostatnia próba 2 months ago
1
Przebieg
Obserwowane gry
Sandustry
Sandustry
Ostatnia wizyta 2 months ago
3
wizyty
Nineteen
Nineteen
Ostatnia wizyta 1 year ago
57
wizyty
Stacklands
Stacklands
Ostatnia wizyta 2 months ago
370
wizyty
Super Adventure Hand
Super Adventure Hand
Ostatnia wizyta 2 months ago
108
wizyty
Neon Rocket
Neon Rocket
Ostatnia wizyta 1 year ago
45
wizyty
Moderowane gry
Stacklands
Stacklands
Ostatnia akcja 2 months ago
37
akcje
Super Adventure Hand
Super Adventure Hand
Ostatnia akcja 2 months ago
20
akcje
Nineteen
Nineteen
Ostatnia akcja 2 years ago
2
akcje
Sandustry
Sandustry
Ostatnia akcja 2 months ago
2
akcje