While trying to get new highscores I've discovered something that definitely helps getting better scores. Under normal circumstances the player gets 100 points for an enemy hit. And that applies for cases that don't include glitches. Normally, one has to be quick. But to my surprise, if the player tries to draw the trajectory of the next move, the slow-mo is present. With that thing it's much easier to get 100 points per hit. From some point I decided to use such a trick. I don't really consider that category a speedrun, but if it's present, I'm trying it out. But I'd like to ask you about one thing. Should such a trick be allowed or should it be banned? In case it's decided to ban such a trick, I can cancel my attempts that use the trick.
To start off, I'm quite new to speedrunning. After noticing one game I had on my phone had its leaderboard on src, I decided to check out whereas I'd be able to match the pace of the record holders. I was also inspired by Summoning Salt's content, so that boosted my will to sign up at src. And I have to admit; even if I got a new PB, I never was fully joyful of it. Of course, there was a point like reaching goals I've set to myself. Reaching them was exciting, but there has always been a bit of disappointment the run wasn't just fast enough. Now that I feel I could drop around 18 more seconds from my current PB, I have simply no idea whether my PB is any good. I could compare my time with other speedrunners if the leaderboards weren't that empty, but even if my runs were much faster than the current WRs (even though they haven't been verified yet), I just feel my runs weren't good enough. Therefore I'm asking how I can determine whether my run was decent or average.
One time I was playing the game and reached level 15 (2nd level while playing as an alien) I beat the sentinel, but died as at the time my last shot hit the sentinel, the missile was about to hit the alien when the script of the sentinel's crash landing was loaded. The missile hit the alien as I didn't manage to put the shield on and thus I had to fight against the very same sentinel. However, when I beat the sentinel for the second time, there was no cutscene of the sentinel's crash landing as its script had already been loaded the first time I had beaten it. It makes me wonder whether such a script is possible to be skipped without dying.