Hey folks! I know there are a bunch of you that'd like emulator to be allowed for this game. The other mods and I are not not promising anything as of yet (I'll start the discussion with the other mods based on the results of this thread), but let's at least open up the discussion.
There are a few points that I think are important to consider before allowing emulation. Some of these require thorough testing and I'd like this thread to be the hub for posting said tests.
This will mostly be focussed on the Dolphin emulator, but if there are any other options that I'm unaware of, do bring them up if you think they're viable.
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Does emulator load faster? And if yes, does this loading effect the loading speed of the score screens as well, which would effect IGT? The results of this test would show which timing methods emulator would be on equal footing for, if any at all.
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To more easily detect pre-recording with save states or submitting TASes, I personally think it'd be wise to include the window bar of Dolphin in the game capture. The "Input frame/total" counter shows whether a recording is playing or not. Also makes it even easier to spot performance issues. Thoughts on this?
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Are there performance differences between different builds of Dolphin? This is important to know in case we'd need to regulate specific builds that we know work well.
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Any known differences in physics and if there are any, whether they impact the run at all. Obviously all mods/cheat codes will not be allowed, but it's important for the main game to run as correctly as possible.
I do not have the spare time (or tbh, motivation as I'd still like most people to run on actual hardware) to look into stuff like this, so I'd appreciate your help in this. If anyone else has any other points of discussion, please do post them.
I'll talk to Don to see what he wants, since he's indeed inactive on the site, but please just talk to the active mods about stuff like this in the future. Demanding action in a public forum post we have to stumble upon is both inefficient and rude.
I stand corrected, but yeah if more than 1 person ran it, sure :)
If there's no objections, I'll probably just do the split later this week :) no harm in having the category be on the same playing field as the rest.
There's a total of 3 bop boosts that save a bunch of time in Rail Canyon and Frog Forest and there's pinball table launching in Casino Park, but that's about it yeah
Hey folks, since it often gets asked and the team recently got a new bop boost in the form of the flapper bop boost, I was thinking of making the LTS split for Team Chaotix as well. There seems to be a good interest in the LTS categories and I wouldn't want Chaotix to be the one people skip out on cause it doesn't have one. Thoughts? Should I add the split? Or nah not needed?
Yes, but the rules both here and on TSC clearly state that neither team is allowed to move early. The rules are not banning a specific glitch, they're banning any glitch that accomplishes that.
"if either team is moved before control is naturally gained the time is disqualified from the boards."
This is the exact same ruling as TSC, so I think you misinterpreted their rules
Option 3 it is, boards are up! https://www.speedrun.com/sonic_generations/individual_levels
They're up lads, get submitting! https://www.speedrun.com/sonic_colors_wii/individual_levels
Boards are up! Looking forward to the submissions, though once again I'll be very busy so sorry if it takes a while initially :)
For starters, please keep posts in english. This is an international website.
Gonna assume you want emulator to be allowed and I might consider it in the future, but for the time being just let me focus on the implementation of Individual Level leaderboards please
Not the point, keep posts in shared areas in English. Gotta be consistent in moderation, please respect that.
Hello, please speak english in the forums as the site has a wide international userbase