Komentarze
wątek: MediEvil
VietnamCrash415964 years ago

ill need to do it again, but i'm pretty sure it's slower. You should practice crystal caves knockback, that one is decently annoying.

wątek: MediEvil
VietnamCrash415964 years ago

The loop I use in tas is pretty quick (inputs are shown)

wątek: MediEvil
VietnamCrash415964 years ago

As for haunted ruins I meant from the start directly to the room with the crown in it. Also you can loop in the golem fight? didn't know that. As for enchanted earth you can knockback dash from the birds nest to the exit trigger, which maybe faster than the loop, but some testing needs to be done. It would have to be done faster than 13 seconds.

wątek: MediEvil
VietnamCrash415964 years ago

Also in this run, you can skip the small sword entirely, which is hilarious :D

wątek: MediEvil
VietnamCrash415964 years ago

https://media.discordapp.net/attachments/671030951467548693/738026604692897822/unknown.png?width=1083&height=457 That's for the knockback direction https://media.discordapp.net/attachments/671030951467548693/738027351165894796/unknown.png?width=1083&height=457 Then that's for the readjustment during the jump.

Now as for the soldier spawn. No method works for the mednafan tasing core which sucks. The real strange thing is that on psxjin you can get away with spawning no soldiers at all, sadly this emu isn't approved for tasing any longer. I have discovered a method that works but is slightly slower, as the last soldier dies spawn 2, wait for them to die then spawn the other 2, and the game won't crash. From my understanding the soldier despawn does not work on console, and is a emulator only glitch. Mednafan is the most accurate emulator core out there and none of the versions of it allow the glitch to happen unfortunately. So I do have to go with the method that I came up with. On the upside I did manage to loop directly into the crown room in 1 loop in haunted ruins, and I do believe that you can finish enchanted earth without looping quite quickly.

wątek: MediEvil
VietnamCrash415964 years ago

One argument is the name of course, but plain any% for non dragon gate skip runs makes no sense to me. Any% by definition is fastest completion of the game with no restrictions. On the other hand any% no major skips is very unclear with the name. What do we classify nms as anyway? We can't say no quest item skips because of the demon boss fight. We can't really say no level skips because of ant's cave. How do we even define what a major skip is in this game?

wątek: MediEvil
VietnamCrash415964 years ago

You also need a 83 speed knockback, the max you can get is 90 from my knowledge, your angle has to be correct or you will not get the speed you want, it will decrease dependent on the angle differential. The average speed is 85 tho.

wątek: MediEvil
VietnamCrash415964 years ago

It seems like the consistent way to get it real time is when you use the club attack do the other inputs as you do it, it has a 2 frame window to be successful, I suggest trying it on other walls till you get use to it, I get it once every 3 or so times real time. Jacob has gotten the skip once from my knowledge. Now I have a question, as for the the soldier despawn I can't get it to work on the tasing emulator for some reason. We are using bizhawk not psxjin so the ps1 core emulation is different (mednafen). It will crash regardless if I spawn the soldiers or not at the end. When I try it on psxjin I get it when I don't spawn the soldiers at the end but it will crash if I spawn them. This is literally pissing me off to no utter extent.

wątek: MediEvil
VietnamCrash415965 years ago

Alright!. So the shield gives you a slight speed increase and it's the height that allows you to clip. The witch tali is no longer needed and the only club you wanna get is in hilltop at the start, skip cemetery hill, it's slower by a few seconds. As for kardok skip, it's definitely faster because he's shielded for a few seconds without it. Crystal Caves skip has been done. As for hilltop, I doubt it but it's probably possible. I guess i'll post the tas work I did up to gallows. I do have to redo it due to not skipping witch tali, I was at enchanted earth when I found the skip and forgot that I got witch tali.

The entire level with the skip

Crystal Caves Skip

Pools Skip

Fastest Enchanted Earth Loop with inputs displayed

Stained Glass Demon

New Cemetery Hill Skip for NMS

Ecgtheow to się podoba
wątek: MediEvil
VietnamCrash415965 years ago

I will post a full video of the entire skip once I get it again.

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wątek: MediEvil
VietnamCrash415965 years ago

While running at the precise point in the wall press square to do the secondary club attack, then dash and jump in the opposing direction. So in the video I do the club attack while holding up after running into the wall, and then dash and jump down, this technique is known as knockback dashing, it can be performed with the small sword for greater speed, and any other weapon that provides backwards movement when attacking the wall. Basically the attack knockback is added to your dashing speed to sum things up. Also depending on what type of shield you have, you gain increased speed. This trick is incredibly precise. This is pretty much a clip at the bottom of the dragons mouth.

JacoboTheChocobo i Nazzareno podobało się to
wątek: MediEvil
VietnamCrash415965 years ago

Ironically I was thinking the same thing the other day

wątek: MediEvil
VietnamCrash415965 years ago

Will do, when my compooper comes in

wątek: MediEvil
VietnamCrash415965 years ago

I know in haunted ruins the rooms are scattered around the level, one on the right, one on the left and one behind the throne room.

Nazzareno to się podoba
wątek: MediEvil
VietnamCrash415965 years ago

They are, theyre just rooms outside the normal map. I extrated all of the maps before in a model viewer, which allowed me to figure out things for a tas that I was working on ages ago.

Nazzareno to się podoba
wątek: MediEvil
VietnamCrash415965 years ago

You can also level loop to the crown room itself, but i dont remember where its at.

Nazzareno to się podoba
wątek: MediEvil
VietnamCrash415965 years ago

Look for a better controller plugin that supports dual shock.

wątek: MediEvil
VietnamCrash415965 years ago

Analog should make you instantly run, try ajusting the dead zone on the analog through its software.

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