Wątki
ChileCidragon6 years ago

I have been starting practising this game a few days and the triggers mechanics are a bit weird. I'm trying to track some behaviors so maybe we can optimize the run

Mission 1 - A new village is born:

There are 3 triggers in this scenario

  • The first structure is on fire.
  • 130 or 135 population (not sure).
  • The first structure collapse.

Looks like the fire most be the first trigger by default and you can get the population trigger only after the fire one even when you can get the 130-135 population at any time. Also you can only finish the game after the 3rd trigger which can happen at any time (I guess only after the 1st trigger) because on this way more villagers will appear.

Mission 2 - Brundisium:

  • Reservoir at 200 population.
  • gardens/fountain at 250 population.
  • 500 population announcement.
  • Taxes and industry (not sure what trigger it)
O Cidragon
Dołączył
7 years ago
Online
1 year ago
Przebiegi
5
Uruchomione gry
Age of Empires II
Age of Empires II
Ostatnia próba 7 years ago
3
Przebiegi
Caesar III
Caesar III
Ostatnia próba 6 years ago
2
Przebiegi
Obserwowane gry
StarCraft II: Legacy of the Void
StarCraft II: Legacy of the Void
Ostatnia wizyta 5 years ago
132
wizyty
StarCraft II: Heart of the Swarm
StarCraft II: Heart of the Swarm
Ostatnia wizyta 6 years ago
25
wizyty
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty
Ostatnia wizyta 4 years ago
626
wizyty
Warsong
Warsong
Ostatnia wizyta 5 years ago
24
wizyty
Tactics Ogre: The Knight of Lodis
Tactics Ogre: The Knight of Lodis
Ostatnia wizyta 5 years ago
16
wizyty
Digimon World DS
Digimon World DS
Ostatnia wizyta 4 years ago
18
wizyty
Digimon World Dawn
Digimon World Dawn
Ostatnia wizyta 6 years ago
5
wizyty
Ogre Battle: The March of the Black Queen
20
wizyty