Wątki
British Columbia, CanadaCads3 years ago

Although leaving the 4-GH 100% and 7-GH 100% IL empty is an okay idea on its own, I think it could be cool to make it possible by allowing two playthoughs of each exit in order to get the three star coins and combining the IGT for both. I would like to hear feedback, and even just leaving them empty is okay as well, I just wanted to see if anybody was interested in bringing life to these ILs.

CYLITM, maksimry i 2 inne podobało się to
British Columbia, CanadaCads3 years ago

I have been working hard trying to make a route which takes the natural portal to Umgah, which would save ~20 seconds if timed perfectly, maybe a bit less if you have to wait a short time for IGT to pass. I have tried many things, rerouting Thraddash before Umgah, doing Umgah after Supox and Utwig consistently by going into systems to encounter them, which loses a bit of time but is also less luck based, but nothing seems to line up.

Things to keep in mind while theorizing routes: Supox/Utwig must be done near the end of the run, after Thraddash, Druuge and Pkunk. Orz has to be done before Umgah, but it saves time to do it right after one of the trips to Betelgeuse. Umgah fight can be done at any time before adding the bomb to the ship, but it must be done after getting the necessary ships. There is potential to make the natural portal while using Earthling route, but would make the run much harder/luck based/slower anyway. To free the Chmmr, you must get the Sun Device, which takes a lot of steps, and probably cannot be routed any earlier in the run, so potentially routing Syreen after Umgah is not doable unless you are using Earthling route. You probably cannot route Pkunk or Druuge later, because you need the fuel refill from both sources, not to mention Ultron pieces. Obviously you cannot route Arilou later because you need Quasispace to save a lot of time and fuel.

Please respond to this forum post if you have any ideas.

British Columbia, CanadaCads4 years ago

You have to get every item in The Ur-Quan Masters at some point in the run (some items are traded in for others, so you do not need all of the items in the end) which includes:

Aqua Helix (Part Of Any%) Burvixese 'Caster (Part Of Any%) Clear Spindle (Part Of Any%) Egg Case Fragment (Part Of Any%) Egg Case Fragment (Not In Any%) Egg Case Fragment (Not In Any%) Glowing Rod (Not In Any%) Moon Base (Part Of Any%) Quasispace Portal Spawner (Part Of Any%) Rosy Sphere (Part Of Any%) Shofixti Maidens (Not In Any%) Slylandro Probe Destruct Sequence (Not In Any%) Sun Device (Part Of Any%) Syreen Shuttle (Part Of Any%) Taalo Shield (Part Of Any%) Talking Pet (Part Of Any%) Ultron (All Types) (Part Of Any%) Umgah 'Caster (Not In Any%) Ur-Quan Warp Pod (Part Of Any%) Utwig Bomb (Part Of Any%) VUX Beast (Not In Any%) Wimbli's Trident (Not In Any%)

Timer rules are the same, the run ends when you drive your ship into the Sa-Matra.

British Columbia, CanadaCads4 years ago

There are no mods for Star Control II. I have been speedrunning this game for about a month on Twitch, and got a run of about 56m that I am proud of. I submitted it multiple weeks ago, and got no reply. I looked at the mod list and it looked empty. Can anybody moderate Star Control II? https://www.speedrun.com/star_control_ii_the_ur-quan_masters

Hobbies: Speedrunning
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