Komentarze
wątek: Super Uwol
CanadaBeardstrength1 year ago

That was very entertaining. Well done. Some of those damage boosts being maintained are bonkers. I knew that the speed increase can be maintained indefinitely (provided you don't stop) but doing so while also navigating a level is virtually impossible for a human. I love it.

Those fancy spike jumps are indeed frame perfect. I've only managed to execute them a handful of times. They might be a viable YOLO strat to try to recover a dead run but I certainly wouldn't recommend trying them on PB pace—the time loss is enormous of you don't make it.

Going left at the start of 2-2 and doing the level backwards was a bit faster, not sure if it would translate to RTA though.

I experimented with that a few weeks ago and I wasn't able to reliably execute that strat fast enough to save time. The enemies kept getting in my way (particularly the Frankenstein's monster head).

baggypantsman to się podoba
wątek: The Site
CanadaBeardstrength1 year ago

@SkittlesCat Because while some of the changes that were made I do not care for—such as the new history viewer—I recognize that they will have utility for others.

Grapevine, Gaming_64 i 3 inne podobało się to
artykuł
CanadaBeardstrength1 year ago

This new layout is hideous, is slower, has bugs, has fewer features, and is more difficult to use because everything is too big (it might work on mobile but this is terrible on desktop).

I am happy I never wasted any money as a supporter after this nonsense update.

Glitchedblood, de_oScar, i smartalec24 podobało się to
wątek: The Site
CanadaBeardstrength1 year ago

The site is now slower and more difficult to use. This update made the UI/UX significantly worse. Everything is now oversized and looks terrible on desktop.

Why were recent runs removed from leaderboards? That was a useful feature.

I've also never seen this site crash with random errors until now.

I do not like anything about this update.

Grapevine, Streetbackguy i 2 inne podobało się to
wątek: The Site
CanadaBeardstrength1 year ago

2/10 — No new features were added that I want and features I used to use are now gone. This was a bad update.

Grapevine, Gaming_64 i 4 inne podobało się to
CanadaBeardstrength2 years ago

@Gracefulleo You are allowed to use keyboard. The only requirement is that the input device cannot permit you to press LEFT+RIGHT or UP+DOWN on the dpad at the same time, which your emulator should prevent by default.

Fabricator_General, Gracefulleo i 2 inne podobało się to
CanadaBeardstrength2 years ago

After playing this for a bit and reading the SNES manual for the game I figured out what the different stats and collectible gems mean. None of this is explained in the game, so here's a breakdown of how the game works to help you play faster. Good luck out there!

————————

To start playing the game press the SELECT button at the title screen. If you press the START button you will be taken to the Training Mode race, which is what the Any% category uses.

————————

The controls are:

  • B — Turbo speed. This uses up energy.
  • A — Brake.
  • X — Jump.
  • Y — Jump.

Energy is the white bar next to your player icon that is drained by using turbo.

Braking is important for effective cornering, especially on ice.

Jumping into other racers will prevent your racer from being stunned on contact.

————————

These are the four stats represented by single letters:

  • (A) Acceleration — How quickly your racer gets up to top speed.
  • (S) Speed — The top speed your racer can run.
  • (G) Grip — How well your racer controls on the track.
  • (F) Fitness — How effective turbo is (higher fitness means energy drains more slowly).

————————

The six different gems you can collect during the race are:

  • White — Currency that is spent between races to increase stats.
  • Blue — Temporary boost of (S) Speed.
  • Yellow — Temporary boost of (A) Acceleration.
  • Green — Temporary boost of (G) Grip.
  • Red — Temporary boost of energy level.
  • Black — Virus that can be transmitted by touch. If infected you cannot pickup gems.

————————

Between each race you can spend your White Gems on increasing stats by pressing one of the following buttons:

  • X — Increase (A) Acceleration.
  • Y — Increase (S) Speed.
  • B — Increase (G) Grip.
  • A — Increase (F) Fitness.
  • L — Convert some energy into a White Gem.
  • R — Increase energy bar.

You should try to spend all of your gems between races on increasing your stats. (A) Acceleration and (G) Grip are a good starting point, but where you should first focus your gems will depend on the characteristics of your racer.

————————

Each of the racers has different characteristics:

  • Top Cat — Good grip. Average elsewhere.
  • Quick Draw McGraw — Best top speed. Slow acceleration.
  • Yogi Bear — All around. Low fitness.
  • Snagglepuss — Best acceleration. Low grip.
  • Hong Kong Phooey — High acceleration and fitness.
  • Huckleberry Hound — Best fitness. Good grip. Low top speed.
Edo_87, Zarc0nis, i Funado podobało się to
CanadaBeardstrength2 years ago

I found out that after beating the Rabbit Cup and coming in first place you unlock a hidden/secret Augie Doggie's Cup, which can be manually unlocked with this password:

YELLOW, GREEN, PURPLE, RED, RED

If you enter those colors at the bottom of the menu it will make the new cup appear.

I think this should be added as another category along with Gorilla/Turtle/Rabbit given how easy it is to unlock with the password.

Though if this were to be added I don't think All Cups should change and that it should remain as the three default cups.

Funado to się podoba
CanadaBeardstrength2 years ago

Sorry about the late response.

I listed EverDrive and PowerPak only because I wasn't aware of KrzysioCart existing as a NES flashcart. There doesn't seem to be anything about that flash cart to justify excluding it so I approved your runs and will add it to the list of acceptable flash carts.

Overcomplicated to się podoba
CanadaBeardstrength2 years ago

I also thought that the NES version for this game was abandoned because I could only see SNES and Genesis updates on Kickstarter (the NES updates are just buried/old) and I didn't notice that a digital version was available on the dev's personal/custom web store.

Anyway, the version available here is the full game on NES so far as I can tell: https://www.second-dimension.com/store/eyra-the-crow-maiden

MrDoublePlays to się podoba
wątek: Harvest Moon
CanadaBeardstrength2 years ago

Your previous runs were accepted in error, as I was focused on the frame counting and not on the actual completion of the run, which is that the final day is triggered and the ending sequence begins.

That's really what my contention is: the restriction is so inconsequential to the spirit of the speedrun—which is to play the first day as fast as possible—that you didn't notice.

It is not clearly stated that the game must be completed. There is a reference to a "final day" without clarifying what that means, such as specifying that the fade in should lead to the scene with the parents. The word "final" here is ambiguous. It is also not uncommon for speedrun categories to be for only a portion of the game without completion.

This category is really a Day1% speedrun which is what I did.

However, if you insist on rejecting my 2m 05s 767ms WR for these leaderboards because I didn't use a cheat code that doesn't affect the speedrun then I can't stop you. I'll come back and use this cheat for a run if somebody does it faster.

wątek: Harvest Moon
CanadaBeardstrength2 years ago

I believe my run should be accepted because it is legit as per how the rules were written when I submitted it, and because not using the cheat code didn't give me an advantage.

As well, I believe the rules should be rewritten so they state that using the aforementioned cheat code is a requirement and not something that is simply allowed.

wątek: Harvest Moon
CanadaBeardstrength2 years ago

Hello,

I recently had my Any% runs rejected with the reasoning being that my runs did not follow the rules, which I believe that they did.

One of those runs rejected was also a new Any% WR which was very difficult to set, so this is extremely frustrating for me given that from my perspective my runs were legitimate.

There are two bits from the rules that I made note of when I read them:

"L+R+Select code is allowed."

"Timing starts when you select a new diary."

I didn't see an advantage to using a cheat code and the rule says it's merely allowed and not REQUIRED, so I didn't use it, and the second part explicitly says a NEW diary is required, which is what I selected in my runs. I chose the in game NEW DIARY option.

The rules allude to sleeping on the "final day" but given that the rules also say a new diary is needed I had no way of knowing what this specifically meant nor can I see any difference in the timing in this regard.

Given the above not saying the cheat code is required, and the rules explicitly saying a NEW diary is required, that to me is saying the final day is the end of the first day which is the final day for a one day speedrun.

So far as I can tell this is an arbitrary restriction. There seems to be zero advantage to not using that cheat code that the rules don't even say is required.

Nowhere in the rules does it say you are required to use a cheat code yet me not using a cheat code is why my runs were rejected.

Can somebody please explain why a cheat code is required, despite the rules not saying it is required, even though the use of this code doesn't affect the timing of the speedrun?

edit:

I should also point out that 3 of my runs were previously accepted, none of which used any cheat codes, setting precedent for my runs being legitimate.

CanadaBeardstrength2 years ago

Hello,

The WR run for Championship Mode starts out with Lulu Valentine already unlocked and trained and I am unsure how this is done.

I know of the in-game chearts of naming your gym BRONZE/SILVER/GOLD/CHAMP to unlock characters, but doing this will have them with no training so all stats are at 0%. The WR run has Lulu with nearly max stats.

Is increasing fighter stats done through GameShark codes? Are those permitted?

Is there a way to have the fighter be trained with high stats and 0% experience like in the WR by playing the game normally?

Thanks.

P1ZZAC4T to się podoba
CanadaBeardstrength2 years ago

Hello,

I'm planning on speedrunning this game, but I play the NES release, not the PC release that came out on Steam. Could a mod please add NES as an available platform?

Thanks.

haapis i conffa podobało się to
wątek: Kubo
CanadaBeardstrength2 years ago

Howdy,

The new Any% WR has an impossible time of 3m 220ms entered. So far as I can tell the fastest possible time is 3m 233s.

I also framecounted the Any% WR submitted as 3m 220ms and it is indeed a 3m 233ms time so it should be updated.

petaQ to się podoba
CanadaBeardstrength2 years ago

Hello,

The rules for when the run ends has been updated. Now the run ends when the "You've made it!!" screen appears before the "Sweet Score" screen.

All existing runs have been re-timed to use this new timing rule.

Tishero to się podoba
CanadaBeardstrength2 years ago

@FistaGames Yeah, absolutely. That works. I'm happy to clean up the rules and go through the existing runs and retime them to make sure they're accurate.

FistaGames to się podoba
CanadaBeardstrength2 years ago

Hello,

I noticed after zarc0nis submitted his run that he ended timing as soon as the "Sweet Score" screen appeared. This was slightly before Tishero and I ended our timing, which was after we entered the door in the "Sweet Score" room that leads to the credits.

After this zarc0nis noticed that half of the runs currently on the leaderboard ended time on the "Sweet Score" screen and not on the credits screen like Tishero and I.

There is a two second difference between these two timing methods so they can't both be used.

I think the rules should be updated to make it clear where timing is supposed to end: is it on the "Sweet Score" screen or on the credits screen?

Thanks.

FistaGames to się podoba
CanadaBeardstrength2 years ago

Howdy,

I've updated the rules for the Any% (NOOB) category to allow all glitches/exploits that do not cause Out of Bounds clipping. Previously any and all glitches were banned in the Any% (NOOB) category.

This is to keep it in line with what a speedrunner will expect from an Any% category, as well as allow the glitch that opens the locked gate without having to talk to the king.

JoePulito to się podoba
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