Wii emulation is generally pretty good, you won't be on another leaderboard but I believe based on loading times and movement tech that playing on Wii at all is already quite a disadvantage to the other 7th gen consoles in the first place.
Are you running the game on hardware? If you're able to, I'd suggest trying to run the game on an emulator, perhaps with a different ISO of the game. That might at least shed some light on whether it's the player going too fast for the game or just your copy not being quite up to scratch. If the problem persists on emu, Dolphin also has tools for increasing the system memory allocation for games. There's no guarantee it'll fix anything if it comes to that, though.
Does it consistently happen in runs or did it just happen the once? If it does keep happening then yes, as Gamecuber said, you're allowed to quit out and reload the level so long as you don't skip anything
It's a replacement game file "common.ff" that enables a mod menu which is helpful for practice and finding new skips, though since the page says it has to be either a zip or rar file I compressed it into "common.zip".
For a little over two weeks now I've been getting an HTTP 500 error when trying to update a resource for Quantum Of Solace. Updating another resource which was an external link worked fine, but this other resource, which is a direct zip file upload far below 64mb in size (plus the 500 error indicates it's a site error anyway) won't work at all. Does anyone know what's going on with this?
The DS version is essentially a "lite" version of the console versions. I believe the power-ups and maps are the same but there's less levels and a different theme song in the menus. It could be different enough to warrant its own board, but it's not like Acitivions DS GoldenEye where the game is completely different to its Wii counterpart.
Gold Lightan in particular is pretty broken, I'm welcoming of the ideas
I gave moderation powers to Infidel as a result of wanting to remove myself from moderation once more people came along. He didn't ask for it, and he didn't inherently want to remove your runs just because, but as a console player he found that the aiming gave you an advantage over console. I wouldn't personally say it's unreasonable that he felt you were cheating because of that, but as the only PC run it needs to be called into consideration.
I knew when I was typing it that I'd spell Acquaintances wrong lol
The reason I removed it is because there isn't the competition or need to run on anything other than Easy. If health and damage are the only differences, what's the incentive to play higher difficulties? If this was like GoldenEye 64 and had additional objectives that ultimately change the game experience, then I would add higher difficulties.
It's also worth noting that I added difficulties as a variable, not a category. So you can play on whatever difficulty you want, but if you're playing on Hard you're just making it harder for yourself.
Just added ILs. They're based on my splits from my run so let me know if I've made any mistakes.
Sorry, I overlooked that yesterday. I'm a bit 'eh' with IL runs that don't have in-game timers to go by but if you'd like I can try and remember to add them tomorrow. I'll set the timer rules as starting from gaining control and ending when losing control if that's okay
To my knowledge there's absolutely no difference made by what difficulty you play on. I don't recall why I played on Normal when I would've usually played on Easy in this situation, but since there's no difference other than making it harder for yourself on higher difficulties, I don't see why there needs to be three different categories.
Neat. I'm just waiting on my HDD before I start running again, would be nice to have a little bit of competition
If it doesn't work like Nancy Drew then I'm not sure there is, unfortunately. I'm not familiar with Nancy Drew but I'm assuming it's not a GFWL game, in which case it may be a GFWL issue. Xbox 360 game installs similarly allow you to install the game from disc but require the game disc inserted to verify the purchase.
Needless to say, Games For Windows Live did not last too long.
So are you running on console then?
Really the main console exploit is jumping before a sprint naturally ends so you recover your sprint faster. I'll try and help if I can with exploits but losi knows more than I do. I actually recently got a 360 for myself and rebought the game so I'm waiting to fix some issues with an internal HDD before I start running the game again. Theoretically that should be faster than my PS3 on load times alone, but it certainly isn't without an HDD.
As for saving, you have to be logged in to Games For Windows Live on PC. You don't have to be logged into PSN on PS3 though, so I'd imagine you don't necessarily have to be logged into Xbox Live, although I've not actually played anything on my 360 while offline.
So you've installed the game to your computer but you're trying to find a way around having the disc in to play it?
Didn't know about PC including it on the disc, but yes, it's considered DLC because PS3 and 360 users have to download it, and therefore isn't required to finish the base game. Wii U releases have it on the disc but probably isn't the fastest console to run on if you can help it.
@FitterSpace although the game itself was taken off the store, the DLC is still up to my knowledge (it is on the European PlayStation store, at least), presumably because while the games themselves are still available in physical copies, the DLC is not, and luckily their other Bond games had no DLCs.
Gamecuber added PS2 to the platforms (along with DS), presumably he didn't realise they were entirely different entirely.
Because runs are too long and we don't have the time to watch every run in its entirety. We check every now and again, but we simply don't have time to check the entire run for ourselves.