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Florida, USAAdrianTepez7 years ago

In arcade culture, credit feeding is never considered legitimate under any circumstances, and it's really only a factor for speed running due to emulation removing the need to spend actual money. That most people would run that category doesn't make it the de facto "any%" or the default way of running the game, it just makes it the easiest and most likely. Beating the game without losing to begin with is still the proper way of finishing, regardless of difficulty curve. I don't mind if people run the game that way, just don't call it "any%" or pretend that it's the default way of running the game.

I understand these points make the game unappealing for potential new runners, but that's kind of besides the point. Being unable to complete the game's actual any% does not offer justification for changing what any% is. This holds true for most arcade games, by the way, as they were designed to be highly difficult for the majority of players given the industry's business model at the time.

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Florida, USAAdrianTepez7 years ago

If you look at the board at the time of this post, you'll notice my run is the only 1CC. I want to explain why this is a completely different category from a credit-fed run, and why 1CC is the actual any%.

Like many arcade games, this one has something called "rank" that scales the difficulty in-game based on your performance. As you complete levels without dying, your rank increases. More enemies appear, their AI becomes more aggressive, and bosses have their max health.

However if you die, the rank drops. Fewer enemies appear, they become less aggressive, and boss health drops. The effects of this are so significant that a credit-fed run can save minutes over my current 1CC time. That makes comparing the 2 fairly impossible.

So what does it mean to credit feed? It's when you insert a whole mess of coins into the game because you want to finish it without game over. The reason this is not the true any% is because it's not a legitimate way of completing the game.

The default life count is 2, so normally if you die twice you game over and cannot complete the game. Imagine running an old console game and using a code to give yourself 99 lives because you can't beat the game otherwise, and in doing so those extra lives let you arbitrarily beat the game minutes faster.

That being said, a lot of people just want to do casual runs and not really learn the 1CC (it's very demanding). That's why I think Credit Feeding should be its own category. Going back to what I said about rank, 1CC and credit feeding are way too different and showing both on the same category is confusing and gives people a false representation of what speed running the game should look like.

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Florida, USAAdrianTepez7 years ago

I just want to clarify something here. 1CC doesn't mean "no deaths." It means no game overs. As such, my run should be listed under the 1CC category.

I'm also not really a fan of credit feeding in arcade games since it's basically an illegitimate way of completing the game, so I think 1CC should be the standard and what is currently listed as "Any%" should be renamed to "Credit Feeding."

Florida, USAAdrianTepez8 years ago

Not many people play this game due to the difficulty in beating it on 1 credit. For those who decide they want to learn to speed run the game, you'll first need to learn how to 1CC it.

This is something that I've been doing for years, so for any questions you can contact me either here or (more reliably) send me a whisper on Twitch. My channel there is twitch.tv/ihdl, and you can reach me there pretty easily as I'm online often.

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wątek: The Site
Florida, USAAdrianTepez10 years ago

ffmpeg is a swiss army knife of audio/video. It's also what lots of streaming and encoding software is based on. It can be used as a screen recorder that is perfectly accurate and then encode lossless videos.

Syphon is a framework that shares video frames in real time between different software, and the recorder can make lossless videos from anything that uses Syphon.

Also I see you described CamTwist on the resources page as streaming software. I forgot to mention that it's actually video broadcast software and doesn't stream by itself. I listed it under streaming since it can be used to capture and manage video, then send the feed to stream software. Sorry I wasn't clear.

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