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Alabama, USA17FLOB9 months ago

let me just say, ive watched tutorials. none of them have mentioned this.

let me tell you the scenario. i knocked down piston honda 2 with 3 stars, and i threw my last star punch before he can star dodging as soon as phase 2 started. then i manipulate his guard throw a star punch and it deals lots of damage, i do another guard manipulated star punch and he gets knocked down. i mess up round 3 by missing my star punch

20 minutes later the same scenario happens, 3 stars in my inv going into phase 2. his refill is the exact same, i throw my star punch and do a guard manipulated star punch, it deals lots of damage. i throw the second one and this time his health isnt fully depleted. maybe a 16th of it is left.

in both examples, he doesnt start fluttering his eyebrows at all as my timing is very consistent where as i knock him down a second time within the same second interval, his first knockdown is a late 29 seconds, he gets knocked down at late 39/ early 40.

im just curious why my guard manipulated star punches deal different damages, is it that theres only a few frames where the star punch land and even fewer that do the best amount of damage? if so which frames?

Alabama, USA17FLOB9 months ago

i noticed while fighting bald bull 1, his rolling jab animation was slower than the ones he threw in the speedruns and tasses i saw. his hooks were slower too. is it something wrong with my settings or the rom i downloaded?

i downloaded the rom off redtoms page, no video filter, region set to ntsc ( im also in the us so its not that im on pal or smth ), console type selected: nes, controller preference: keyboard (wasd), scale: 4.10, aspect ratio: NTSC 8:7, (enable intergrater fps mode, vsync, exclusive fullscreen mode, use intergrater scale values when entering fullscreen) ALL OFF,

(use HDNes HD packs, show fps) ON, pretty much every other setting is default, idk if any of that info is even useful, might as well put it though

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O 17FLOB
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