A General Guide to Speed-running UNO
Zaktualizowany TheRealLieF
przez After speed-running UNO for a while, I figured some things out to get the optimal speedrun. Of course it depends on your play style and AI randomness, but there are some things you can control.
🃏The Cards🃏
- Number Cards
The best cards to have are non-action cards/number cards (with the exception of 0 & 7). This is because there is no extra time added with the animations that come with the action cards.
- Wild Cards (Not +4 Wild Cards)
The next best cards are the wild cards. You can usually play these as the last card and get a guaranteed win, or it can be used if you don’t have the available color.
- 0 & 7
These cards have a special place in UNO. If you are playing the “No Added Rules” game mode these cards do nothing. However, if you have a 0 or 7 in the “All Added Rules” game mode, this adds unnecessary time to the speedrun, and 9/10 times will cause no record time.
- Other Action Cards (Including +4 Wild Cards)
These cards are shattering for speed-running, however are vital with the “jump-in” and “stacking” rules active. They add unnecessary seconds (usually 3-6 seconds per card) to your time, and usually cause more harm than good.
🕹️The Game🕹️
- Player Position
If you are the first player to play a card, you automatically save 6-18 seconds from your time.
- Drawing Cards
If this happens, you may as well restart your run. There is a very slim chance you will beat any
records while having to draw cards.
- Knowing the Time to Beat
Having the time you want to beat, plus a timer of some sort, is crucial to getting a record. This saves unnecessary time from your overall day because you’ll have that extra time to get more attempts in.
I hope this was a good (or at least decent) guide, thank you for reading this, and happy speed-running!
-- LieF
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