Frame data and General timings
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Frame data and General timings
Zaktualizowany 7 years ago przez coach_steeeve

I data mined Unreal 2 on my other xbox and got some data for game modes, weapons and other useful bits of data. It's been super fun looking through all of this! Hopefully I can figure out how to animate the .xpr files so that we can get more accurate frame data!

[UCGameplay.UCCombo] bInstantDuration=false bIsStackable=false bEffectsStackable=true Duration=30.0 FadeTimeThreshold=5.0 AdrenalineCost=100.0 bCancelOnStun=false bCancelOnUnstun=false bOnlyInView=true

[UCCharacters.UCCombo_Awaken] Duration=1.0 AdrenalineCost=0 NumRandomInputs=6

[UCCharacters.UCCombo_Berserk] AdrenalineCost=100.0 DamageScale=1.25 WeaponRateScale=0.25 ToughnessScale=0.75 Duration=20.0 AdrenPerDamage=0.25 AggressivenessBonus=0.2

[UCCharacters.UCCombo_BladeBurst] Duration=5.0 AdrenalineCost=50 NumBlades=10 NumSteps=1 StepTimer=0.5 InitialDamage=100 InitialDamageRadius=200.0 InitialMomentum=3000.0

[UCCharacters.UCCombo_BladeBurst_New] Duration=7.0 AdrenalineCost=100 TravelTime=0.08 SpinStartDelay=0.25 SpinInDuration=0.25 AggressivenessBonus=0.2

[UCCharacters.UCCombo_BladeShield] BlockDamagePct=0.2 Duration=15.0 AdrenalineCost=50 BlockWeaponPenalty=0.5

[UCCharacters.UCCombo_Cannibalize] HealthDrainPct=0.15 EnergyAmmoGain=80 ExplosiveAmmoGain=20 AdrenalineCost=50 Duration=3.0

[UCCharacters.UCCombo_Concussion] Duration=2.0 AdrenalineCost=50 ConcDist=800

[UCCharacters.UCCombo_Discharge] Duration=10 AdrenalineCost=50 DischargeTimer=0.25 DischargeDist=100 DischargeDamage=75 DischargeWidth=50 DischargeMomentum=50000

[UCCharacters.UCCombo_Displacement] #ethereal Duration=30 AdrenalineCost=50 ;UpdateTimeRange=(Min=0.1,Max=0.5) UpdateTimeRange=(Min=1.5,Max=1.5) Limits=(X=(Min=40,Max=100),Y=(Min=-130,Max=130),Z=(Min=0,Max=0)) MinOffsetDist=150 bSmerp=True SmerpSpeed=0.1 EnemyAimPenalty=2.0 bCancelOnStun=true

[UCCharacters.UCCombo_EMP] Duration=5 AdrenalineCost=50 PulseRadius=1300 MaxPulse=7 PulseDelay=0.65 DamageScale=2.0 DamageVsBots=5

[UCCharacters.UCCombo_EnergyShield] BlockDamagePct=0.2 Duration=15.0 AdrenalineCost=50 BlockWeaponPenalty=0.5

[UCCharacters.UCCombo_Fear] Duration=6.0 AdrenalineCost=50

[UCCharacters.UCCombo_Flash] Duration=2.0 AdrenalineCost=50 EffectDist=800

[UCCharacters.UCCombo_GroundSmash] Duration=2.0 AdrenalineCost=50 Damage=100 DamageRadius=300 Momentum=80000

[UCCharacters.UCCombo_HeadTurret] Duration=20 AdrenalineCost=50 Limits=(Min=-5,Max=5) StationaryAdjust=5 Center=(X=0,Y=0,Z=5) LerpSpeed=0.1 AdjustTime=(Min=0.5,Max=1.0) FireTime=(Min=0.3,Max=0.8) ShootOffset=(X=0,Y=0,Z=30) RandAimOffset=(Pitch=300,Yaw=300) FireLeadPct=0.5 BurstCount=3

[UCCharacters.UCCombo_Heal] Duration=3.0 AdrenalineCost=50 HealthPercentage=0.3 bSuperHeal=False

[UCCharacters.UCCombo_Heal_Light] Duration=3.0 AdrenalineCost=50 HealthPercentage=0.45 bSuperHeal=False

[UCCharacters.UCCombo_IceBurst] Duration=5.0 AdrenalineCost=100 PersistentEffectDelay=0.8 StunDelay=0.8 StunRadius=400.0 StunDuration=3.0

[UCCharacters.UCCombo_Invisibility] Duration=25 AdrenalineCost=0 ComboUsagePenalty=-1.0 MaxVisDist=1024.0 VisPct=(Min=0.25,Max=1.0) EnemyAimPenalty=2.0 VisCheckTime=2.0 AlreadyVisScale=0.95

[UCCharacters.UCCombo_IronSpirit] ToughnessScale=0.5 Duration=14 AdrenalineCost=50 bOnlyInView=false

[UCCharacters.UCCombo_LightningBurst] Duration=2.5 AdrenalineCost=50 NumBlades=0 NumSteps=0 StepTimer=0.0 InitialDamage=85 InitialDamageRadius=400.0 InitialMomentum=3000.0

[UCCharacters.UCCombo_LockOn] Duration=15 AdrenalineCost=100 HomeSpeed=6000 bCancelOnStun=true

[UCCharacters.UCCombo_Nimble] bInstantAdrenDrain=true Duration=14 AdrenalineCost=50 GravityScaleModifier=0.3 MaxJumpModifier=2 bCancelOnStun=true AirControl=0.1 bOnlyInView=false AgilityBonus=0.4 AerialCompetencyBonus=0.4

[UCCharacters.UCCombo_PoisonCloud] Duration=8 AdrenalineCost=50

[UCCharacters.UCCombo_Predator] AdrenalineCost=50 Duration=15.0 DamageScale=1.5 GroundSpeedBoost=90 AggressivenessBonus=0.2 AgilityBonus=0.2 MeleeAbilityBonus=1.0

[UCCharacters.UCCombo_PrimalScream] Duration=6.033 AdrenalineCost=50 fScreamRadius=3000 iDrainAmount=50 bOnlyInView=false

[UCCharacters.UCCombo_QuakeRun] Duration=10 AdrenalineCost=100 QuakeDist=1000 QuakeDamage=12 QuakeMomentum=150

[UCCharacters.UCCombo_Regenerate] HealthPercPerBoost=3.5 BoostRate=0.75 Duration=15 AdrenalineCost=100 bSuperHeal=True bOnlyInView=false

[UCCharacters.UCCombo_Repulse] Duration=30 bAttachToOwner=true AdrenalineCost=50 AccelScale=5000 Radius=500 ProjWeaponPenalty=0.5

[UCCharacters.UCCombo_SelfDestruct] Duration=3.5 AdrenalineCost=100 bSuicideKill=true MaxRings=1 RingGrowthRate=1.25 DamageRadius=512 Damage=500 Momentum=500000 bOwnerThirdPerson=true bExplodeIfKilled=true AggressivenessBonus=1.0 CombatRange=(Min=1,Max=1)

[UCCharacters.UCCombo_SelfDestruct_Nali] Duration=2.5 bSuicideKill=false bExplodeIfKilled=false

[UCCharacters.UCCombo_Sentinel] Duration=20.0 AdrenalineCost=100

[UCCharacters.UCCombo_Silence] Duration=20.0 #Duration=2.0 AdrenalineCost=50 bDeafen=false EffectDist=1500 bOnlyInView=false

[UCCharacters.UCCombo_Siphon] ;Must match UCCombo_Neg_Siphon duration Duration=3.5 AdrenalineCost=50

[UCCharacters.UCCombo_Sonar] Duration=20.0 AdrenalineCost=50 EnemyColor=(R=255,G=0,B=0,A=255) FriendColor=(R=0,G=255,B=0,A=255) NeutralColor=(R=255,G=255,B=255,A=255) DistRange=(Min=256.0,Max=2048.0) SizeRange=(Min=128.0,Max=32.0) bOnlyInView=false

[UCCharacters.UCCombo_Speed] Duration=12 AdrenalineCost=50 GroundSpeed=200 AirControl=0.5 AirSpeed=300 JumpZ=200 bCancelOnStun=true ; halve the duration if we have the flag FlagDurationModifier=2.f bOnlyInView=false AgilityBonus=0.2 AerialCompetencyBonus=0.2

[UCCharacters.UCCombo_Speed_Light] Duration=20 AdrenalineCost=100

[UCCharacters.UCCombo_StunTrap] AdrenalineCost=50 #MAKE SURE THIS MATCHES UCFX_COMBO_STUNTRAP_INIT.LIFESPAN Duration=10 StunRadius=200.0 ActivationDelay=1.0 TrapDuration=10.0

[UCCharacters.UCCombo_SunFlare] Duration=10.0 AdrenalineCost=50

[UCCharacters.UCCombo_Teleport] bInstantAdrenDrain=true Duration=5 AdrenalineCost=100 MinDist=500 bAdjustRotation=True TraceDist=500 BackTrackPct=0.1 bOnlyInView=false

[UCCharacters.UCCombo_UDamage] bInstantAdrenDrain=true Duration=25 AdrenalineCost=0 DamageScale=3.0 AggressivenessBonus=0.5

[UCCharacters.UCCombo_Unstoppable] Duration=15.0 AdrenalineCost=100 ToughnessScale=0.0 HealthDrainPerStep=1 StepTime=0.30 AggressivenessBonus=0.5 ; halve the duration if we have the flag FlagDurationModifier=2.f

[UCCharacters.UCCombo_Upgrade] Duration=15.0 AdrenalineCost=100 bOnlyInView=false

[UCCharacters.UCCombo_Vampire] Duration=20 AdrenalineCost=50 PercentOfDamage=0.50

[UCCharacters.UCCombo_VampiricCloud] Duration=5.0 AdrenalineCost=50 InitialDamage=100 InitialDamageRadius=300.0 PercentOfDamage=0.5

[UCCharacters.UCCombo_WallCrawl] Duration=10 AdrenalineCost=50 bOnlyInView=false

[UCCharacters.UCCombo_WarriorSpirit] bInstantAdrenDrain=true Duration=20 AdrenalineCost=50 bAdjustFOV=False DefaultFOV=70 HealthBonus=0 WeaponRateScale=0.25 GroundSpeed=100 AggressivenessBonus=0.2 AgilityBonus=0.4 WeaponAbilityBonus=0.3

[UCCharacters.UCCombo_Wraith] Duration=20.0 AdrenalineCost=50 ToughnessMod=0.25 MaxVisDist=1024.0 VisPct=(Min=0.1,Max=0.65) EnemyAimPenalty=1.5 VisCheckTime=2.0 AlreadyVisScale=0.85 bCancelOnStun=true

############ NEGATIVE COMBOS ################

[UCCharacters.UCCombo_Neg_BioMist] bNegativeCombo=true AdrenalineCost=0 Duration=5.0 DamagePerSecond=8 bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_BioMist_vsLiandri] bNegativeCombo=true AdrenalineCost=0 Duration=3.0 DamagePerSecond=5 bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_BioMist_vsSkaarj] bNegativeCombo=false AdrenalineCost=0 Duration=0.5 DamagePerSecond=0 bNoDraw=true bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_Concussion] bNegativeCombo=true AdrenalineCost=0 Duration=10.0 ViewAdjustLimit=(Pitch=10000,Yaw=16380,Roll=2730) ViewAdjustTimeRange=(Min=0.25,Max=0.5) AimPenalty=6.0 ReactionTimePenalty=-0.4

[UCCharacters.UCCombo_Neg_Dazed] bNoDraw=true bNegativeCombo=true bIsStackable=true AdrenalineCost=0 Duration=0.5 ViewAdjustLimit=(Pitch=10000,Yaw=32760,Roll=2730) ViewAdjustTimeRange=(Min=1.5,Max=1.5) AimPenalty=6.0 ReactionTimePenalty=-0.4

[UCCharacters.UCCombo_Neg_Fear] bNegativeCombo=true AdrenalineCost=0 Duration=20.0 iDrainAmount=50

[UCCharacters.UCCombo_Neg_Flash] bNegativeCombo=true AdrenalineCost=0 Duration=8.0 DisableLockTime=5.0 AimPenalty=6.0 ReactionTimePenalty=-0.3

[UCCharacters.UCCombo_Neg_NakhtiFreeze] bNegativeCombo=true AdrenalineCost=0 Duration=4.0 bStunOwner=true DamageStepTime=0 DamagePerStep=0 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_NakhtiFreeze_vsLiandri] bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bStunOwner=true DamageStepTime=1.0 DamagePerStep=4 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_PoisonCloud] bNegativeCombo=true AdrenalineCost=0 Duration=6.0 DamagePerSecond=8 bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_PrimalScream] bNegativeCombo=true AdrenalineCost=0 Duration=8.0

[UCCharacters.UCCombo_Neg_RaidenFreeze] bNegativeCombo=true AdrenalineCost=0 Duration=4.0 bStunOwner=true DamageStepTime=0 DamagePerStep=0 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_Silence] bNegativeCombo=true AdrenalineCost=0 Duration=15.0

[UCCharacters.UCCombo_Neg_SkaarjPoison] bNegativeCombo=true AdrenalineCost=0 Duration=8.0 bStunOwner=false MovementModifier=0.5 DamageStepTime=1.0 DamagePerStep=5 StunPerStep=0.0 bCancelOnUnstun=true bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_SkaarjPoison_vsLiandri] bNegativeCombo=true AdrenalineCost=0 Duration=4.0 bStunOwner=false MovementModifier=0.5 DamageStepTime=1.0 DamagePerStep=2 StunPerStep=0.0 bCancelOnUnstun=true bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_SkaarjPoison_vsSkaarj] bNegativeCombo=false AdrenalineCost=0 Duration=0.5 bStunOwner=false MovementModifier=1.0 DamageStepTime=0 DamagePerStep=0 StunPerStep=0 bNoDraw=true bCancelOnHeal=true

[UCCharacters.UCCombo_Neg_TerranFreeze] bNegativeCombo=true AdrenalineCost=0 Duration=4.0 bStunOwner=true DamageStepTime=0 DamagePerStep=0 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_TerranFreeze_vsSkaarj] bNegativeCombo=true AdrenalineCost=0 Duration=5.5 bStunOwner=true DamageStepTime=1.0 DamagePerStep=5 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_NecrisLeech] bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bStunOwner=true DamageStepTime=1.0 DamagePerStep=5 StunPerStep=0.0 bCancelOnUnstun=true bNoDraw=true

[UCCharacters.UCCombo_Neg_NecrisLeech_vsNecris] bNegativeCombo=false bIsStackable=true bEffectsStackable=true bPowerupStackable=true AdrenalineCost=0 HealthBoost=10 AdrenBoost=0 Duration=1.5

[UCCharacters.UCCombo_Neg_LiandriSpike] bNegativeCombo=true AdrenalineCost=0 Duration=8.0 bStunOwner=true bNoDraw=true WallTraceDist=100

[UCCharacters.UCCombo_Neg_Siphon] bNegativeCombo=true AdrenalineCost=0 bIsStackable=true bEffectsStackable=true bPowerupStackable=true ;Must match UCCombo_Siphon duration Duration=3.5 SiphonStepTime=0.5 DamagePerStep=6.0 AdrenPerStep=0.0

[UCCharacters.UCCombo_Neg_Siphon_vsNecris] bNegativeCombo=false AdrenalineCost=0 HealthBoost=20 AdrenBoost=0 bIsStackable=true bEffectsStackable=true bPowerupStackable=true Duration=1.5

[UCCharacters.UCCombo_Neg_MeleeStun] bNoDraw=True bSeperateAccelJump=True bOwnerThirdPerson=True bAwakenByMash=True bAwakenByRandom=False MinStunTime=1.5 ReduceDotThresh=0.0 ReducePerTap=4 AwakenCounter=100 AwakenScale=(Min=1.0,Max=1.25)

[UCCharacters.UCCombo_Neg_MeleeStun_Jugg] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Neg_MeleeStun_Nakhti] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Neg_MeleeStun_Necris] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Neg_MeleeStun_Raiden] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Neg_MeleeStun_Skaarj] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Neg_MeleeStun_Liandri] bNoDraw=false bNegativeCombo=true AdrenalineCost=0 Duration=5.0 bCancelOnUnstun=true bIsStackable=true bOwnerThirdPerson=true

[UCCharacters.UCCombo_Liandri_StaticView] AdrenalineCost=0

############ UNUSED COMBOS ################

[UCCharacters.UCCombo_ChainLightning] bInstantDuration=true bInstantAdrenDrain=true AdrenalineCost=100 DamageRadius=1280 Damage=75 MaxTargetDist=1280.f MinTargets=5

[UCCharacters.UCCombo_Decay] Duration=9999 AdrenalineCost=9999

[UCCharacters.UCCombo_Sandstorm] Duration=20 AdrenalineCost=50

[UCGameplay.UCWeapon] KnockBackDuration=-1 fCrosshairDrawScale=0.60 TargetFOV_Lat=-1.0 TargetFOV_Vert=-1.0 SelectRate=1.0 DownRate=1.35 AimError=300.0 FrictionScale_Lat=1.0 FrictionScale_Vert=1.0 AdhesionScale_Lat=1.0 AdhesionScale_Vert=1.0

[UCGameplay.UCAmmunition] fAmmoRatio=1.0

[UCGameplay.UCWeaponAttachment] StartScaleDistance=512 EndScaleDistance=2048 MaxDistanceScaling=1.75 AlphaTimer=1.0

[UCGameplay.UCProjectile] TrailSpawnDelay=0.05 BadReflectDetonateTime=1.0 GoodReflectDetonateTime=5.0 #BAD =" 0" #GOOD =" 1" #PERFECT =" 2" ReflectAdrenBonus[0]=0 ReflectAdrenBonus[1]=5 ReflectAdrenBonus[2]=10

[UCGameplay.UCWeap_Melee] #bDebugReflect=True KnockBackDuration=0.07 GroundSpeedModifier=1.05 bCanReflectProjectiles=true bReflectProjSpawnedAfterStart=true ActiveReflectTime=0.20 BonusReflectTime=0.05 BonusTimeOut=5.0 #ReflectionDelay=0.35 ReflectionDelay=0.20 ReflectProjDelay=0.05 ReflectionTime=0.4 ReflectProjFOV=0.3 ReflectInstFOV=0.3 ReflectMeleeFOV=0.0 ReflectionWidth=115 CancelOnReflectLevel=-1 #NONE =" -1" #BAD =" 0" #GOOD =" 1" #PERFECT =" 2" ProjReflectList=(Level=0,TimeRange=(Min=0.00,Max=0.05),Angle=(Min=14560,Max=7280),AngleFallOff=2.0,PushScale=(Min=1.0,Max=0.0),StunScale=(Min=1.0,Max=1.0),DamageScale=(Min=0.5,Max=0.5),SpeedScale=(Min=1.0,Max=1.0),HomeSpeed=0.0,LeadPct=0.0) ProjReflectList=(Level=1,TimeRange=(Min=0.05,Max=0.10),Angle=(Min=546,Max=0),AngleFallOff=1.5,PushScale=(Min=0.5,Max=0.15),StunScale=(Min=1.0,Max=1.0),DamageScale=(Min=1.0,Max=1.5),SpeedScale=(Min=1.0,Max=1.0),HomeSpeed=2000.0,LeadPct=0.0) ProjReflectList=(Level=2,TimeRange=(Min=0.10,Max=0.15),Angle=(Min=0,Max=0),AngleFallOff=1,PushScale=(Min=0.0,Max=0.0),StunScale=(Min=1.0,Max=1.0),DamageScale=(Min=3.0,Max=3.0),SpeedScale=(Min=1.3,Max=1.3),HomeSpeed=10000.0,LeadPct=0.60)

InstReflectList=(Level=1,TimeRange=(Min=0.20,Max=0.25),FOVRange=(Min=-1.0,Max=1.00),AngleFallOff=1,PushScale=(Min=0.5,Max=0.15),DamageScale=(Min=1.0,Max=1.5),AdrenReward=(Min=5,Max=5)) InstReflectList=(Level=1,TimeRange=(Min=0.00,Max=0.15),FOVRange=(Min=-1.0,Max=0.87),AngleFallOff=1,PushScale=(Min=0.5,Max=0.15),DamageScale=(Min=1.0,Max=1.5),AdrenReward=(Min=5,Max=5)) InstReflectList=(Level=2,TimeRange=(Min=0.00,Max=0.15),FOVRange=(Min=0.87,Max=1.00),AngleFallOff=1,PushScale=(Min=0.0,Max=0.0),DamageScale=(Min=3.0,Max=3.0),AdrenReward=(Min=20,Max=20))

bNoShieldWithFlag=False bUseShieldEnergy=True bUseReflectEnergy=True ShieldEnergy=100.0 DrainPerFailReflect=15.0 DrainPerSecond=15.0 FlagShieldDrainMultiplier=2.0 RegenPerSecond=10.0 MinShieldEnergy=30.0 DrainPerBump=30.0 NextBumpTime=1.0 AI_ShieldRange=(Min=0.25,Max=1.5) NumRandomInputs=3

[UCInventory.UCWeap_Melee_Szalor] GroundSpeedBonus=100.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Gorge] GroundSpeedBonus=100.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Raptor] GroundSpeedBonus=100.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Anubis] GroundSpeedBonus=50.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Brock] GroundSpeedBonus=50.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Malcolm] GroundSpeedBonus=50.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Raiden] GroundSpeedBonus=50.0 GroundSpeedBonusDuration=3.0

[UCInventory.UCWeap_Melee_Torgr] GroundSpeedBonus=50.0 GroundSpeedBonusDuration=3.0

[UCGameplay.UCShield] ShieldFOV=0.25 DamageScale=0.15 MomentumScale=0.15 MeleeMomentumScale=0.35 MovementScale=0.70 PushBackStrength=300 PopBackStrength=200

[UCInventory.UCWeap_Race_Nakhti] AltChargeTime=2.0 #AmmoDrainPerSecond=0.25 AmmoDrainPerSecond=0.1 PostChargeAmmoDrainPerSecond=0.25 AmmoPerShot=0.055 AmmoPerAltShot=0.25 FireAdjust=1.35 AmmoRechargePerSec=0.1 AnimList=(Anim=AltFireCancel_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireChargeLoop_RWN,Duration=1.050000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWN,Duration=0.650000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWN,Duration=2.050000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWN,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=CooldownEnd_RWN,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=CooldownLoop_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWN,Duration=0.400000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWN,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftOverheat_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightOverheat_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCProj_Nakhti] Damage=8.0 MomentumTransfer=0

[UCInventory.UCProj_Nakhti_Freeze] HomeAccelScale=3000

[UCInventory.UCWeapAttch_Race_Nakhti] DrawScale=0.53

[UCInventory.UCWeapAttch_Race_Nakhti_Dual] DrawScale=0.53

[UCInventory.UCWeap_Race_Terran] AmmoPerAltShot=0.25 AltChargeTime=2.5 AmmoDrainPerSecond=0 PostChargeAmmoDrainPerSecond=0.25 CurrentBarrelCount=30 AnimList=(Anim=AltFireCancel1_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireCancel2_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWT,Duration=5.062500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWT,Duration=1.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWT,Duration=2.529412,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWT,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWT,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWT,Duration=0.538462,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWT,Duration=0.615385,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Reload_RWT,Duration=4.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=Select_RWT,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCAmmo_Race_Terran] Damage=8

[UCInventory.UCWeap_Race_Necris] AltChargeTime=2.5 AmmoDrainPerSecond=0 PostChargeAmmoDrainPerSecond=0.25 CurrentBarrelCount=30 HandsNanoBleedInTime=1.75 HandsNanoBleedOutTime=1.25 WpnNanoBleedInTime=0.75 WpnNanoBleedOutTime=1.25 WpnNanoBleedInDelay=1.00 AnimList=(Anim=AltFireCancel1_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireCancel2_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWT,Duration=5.062500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWT,Duration=1.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWT,Duration=2.529412,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWT,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWT,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWT,Duration=0.538462,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWT,Duration=0.615385,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Reload_RWT,Duration=4.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=Select_RWT,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCAmmo_Race_Necris] Damage=7

[UCInventory.UCProj_Necris_Leech] HomeAccelScale=3000

[UCInventory.UCProj_Terran_Freeze] HomeAccelScale=3000

[UCInventory.UCWeap_Race_Terran_Gorge] AmmoPerAltShot=0.5 AltRandomFireCone=(Pitch=340,Yaw=340,Roll=0) AnimList=(Anim=AltFireCancel1_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireCancel2_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWT,Duration=5.062500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWT,Duration=1.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWT,Duration=2.529412,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWT,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWT,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWT,Duration=0.538462,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWT,Duration=0.615385,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Reload_RWT,Duration=4.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=GO_AltFireCancel_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=GO_AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=GO_AltFireOverheat_RWT,Duration=5.794117,NotifierIdx=1,NotifierCount=13) AnimList=(Anim=GO_AltFireRelease_RWT,Duration=1.470588,NotifierIdx=14,NotifierCount=12) AnimList=(Anim=GO_AltFireStart_RWT,Duration=2.250000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=26,NotifierCount=1) NotifierList=(Anim=Select_RWT,Function=AnimNotify_SpawnResEffect,Time=0.000000) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.058824) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.117647) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.176471) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.235294) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.294118) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.352941) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.411765) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.470588) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.529412) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.588235) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.647059) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientAltFire,Time=0.705882) NotifierList=(Anim=GO_AltFireOverheat_RWT,Function=AnimNotify_ClientReload,Time=1.058824) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.060024) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.120048) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.180072) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.240096) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.300120) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.360144) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.420168) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.480192) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.540216) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.600240) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.660264) NotifierList=(Anim=GO_AltFireRelease_RWT,Function=AnimNotify_ClientAltFire,Time=0.720288)

[UCInventory.UCAmmo_Race_Terran_Gorge] Damage=7.0 AltDamage=5.0

[UCInventory.UCWeap_FlakCannon] ChargeReleaseThreshold=10.0 ChargeMaxThreshold=225.0 ChargeVelocityScale=0.0 AnimList=(Anim=Ambient_FC,Duration=1.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_FC,Duration=0.400000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_FC,Duration=0.923077,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_FC,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_FC,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_FC,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_FC,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCProj_FlakCannon] Damage=16.0 Mass=10.0 Speed=1700.00 MaxFlightTime=(Min=2.0,Max=3.0) #BAD =" 0" #GOOD =" 1" #PERFECT =" 2" ReflectAdrenBonus[0]=0 ReflectAdrenBonus[1]=1 ReflectAdrenBonus[2]=4 bRepulsable=true

[UCInventory.UCProj_FlakCannon_Alt] Damage=80.0 DamageRadius=200.0 TossZ=275.0 Speed=1050.0 DrawScale=0.55 Mass=200.0 TrailSpawnDelay=0.05 DrawDelay=0.05 NumFlakChunks=5 bRepulsable=true

[UCInventory.UCAmmo_FlakCannon] fAmmoRatio=1.0 NumFlakChunks=6 SprayCone=(Pitch=910,Yaw=910,Roll=910) MaxRecomputeCount=3 MaxShotDot=0.9986

[UCInventory.UCWeap_RazorJack] FireAdjust=1.2 MineAmmoCost=1.0 ChargeAmmoCost=1.0 MinChargeTime=0.35 MaxChargeTime=2.0 FullChargeDamageScale=2.0 RazorIdleSpin=(Pitch=0,Yaw=-25000,Roll=0) AnimList=(Anim=AltFireHold_RZ,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RZ,Duration=0.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RZ,Duration=2.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RZ,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RZ,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_RZ,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RZ,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RZ,Duration=0.933333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_RZ,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RZ,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=Select_RZ,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCProj_RazorJack] NumBounces=4 Damage=30.0 MomentumTransfer=30000 Mass=50.0 Speed=1850.00 HeadShotDamage=200 HeadShotMomentum=0.0 TrailSpawnDelay=0.05 DrawDelay=0.05 FlightWobbleTimerSpeed=10.0 FlightWobbleRoll=6000 bFlightWobble=True HomeAccelScale=1000 bReboundSeek=True ReboundWallFOV=0.94 ReboundFloorFOV=0.97 ReboundDist=2000.0 ReboundLeadPct=0.25 RandomReboundCone=(Pitch=546,Yaw=546,Roll=0) bRepulsable=true

[UCInventory.UCProj_RazorJack_Alt] NumBounces=0 CheckProximityTime=0.25 DetonateTime=0.25 MaxFieldTime=10.0 ProximityDist=250.0 Damage=65.0 DamageRadius=255.0 Speed=1000.00 bFlightWobble=False bReboundSeek=False bRepulsable=true

[UCInventory.UCWeap_Race_Skaarj] AltChargeTime=2.0 AmmoDrainPerSecond=0.1 PostChargeAmmoDrainPerSecond=0.25 AmmoPerShot=0.2 AmmoPerAltShot=0.25 AmmoRechargePerSec=0.2 AnimList=(Anim=AltFireCancel_RWS,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWS,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWS,Duration=2.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWS,Duration=1.200000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWS,Duration=2.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWS,Duration=1.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWS,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLast_RWS,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireOverheat_RWS,Duration=2.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_RWS,Duration=0.529412,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=PreFire_RWS,Duration=0.176471,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWS,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWS,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_RWS,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWS,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCProj_Skaarj] TrailSpawnDelay=0.02 Damage=13.0

[UCInventory.UCProj_Skaarj_Poison] TrailSpawnDelay=0.05 HomeAccelScale=3000

[UCInventory.UCWeap_Race_Liandri] AltChargeTime=1.9 AmmoDrainPerSecond=0 PostChargeAmmoDrainPerSecond=0.25 AmmoPerAltShot=1 AnimList=(Anim=AltFireCancel_RWL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWL,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWL,Duration=2.562500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWL,Duration=1.187500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWL,Duration=2.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWL,Duration=5.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FlipB_RWL,Duration=1.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle1_RWL,Duration=3.200000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle2_RWL,Duration=2.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle4_RWL,Duration=2.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle5_RWL,Duration=1.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle6_RWL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=ReloadB_RWL,Duration=5.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCProj_Liandri] TossZ=0.0 Speed=2500.000000 Damage=7.0 MomentumTransfer=0 TrailSpawnDelay=0.02

[UCInventory.UCProj_Liandri_Spike] TossZ=0.0 Speed=2900 MomentumTransfer=100000 Damage=50 HomeAccelScale=3000 WallStickTime=10.0

[UCInventory.UCWeap_RocketLauncher] #KnockBackDuration=0.07 #ShakeMag=300.000000 #shakeTime=0.100000 #ShakeVert=(X=0.0,Y=0.0,Z=4.00000) #ShakeSpeed=(X=100.0,Y=100.0,Z=100.0) AnimList=(Anim=AltFireLaunch1End_RL,Duration=0.625000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireLaunch1_RL,Duration=0.916667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireLaunch2End_RL,Duration=0.583333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireLaunch2_RL,Duration=0.958333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireLaunch3End_RL,Duration=0.583333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireLaunch3_RL,Duration=0.958333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireQueue1_RL,Duration=0.333333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=AltFireQueue2_RL,Duration=0.791667,NotifierIdx=1,NotifierCount=1) AnimList=(Anim=AltFireQueue3_RL,Duration=0.791667,NotifierIdx=2,NotifierCount=1) AnimList=(Anim=Ambient_RL,Duration=1.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RL,Duration=0.366667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_RL,Duration=0.583333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=PostFire_RL,Duration=0.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RL,Duration=0.700000,NotifierIdx=3,NotifierCount=1) AnimList=(Anim=TwitchD_RL,Duration=0.650000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RL,Duration=0.650000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=AltFireQueue1_RL,Function=AnimNotify_LoadRocket,Time=0.208333) NotifierList=(Anim=AltFireQueue2_RL,Function=AnimNotify_LoadRocket,Time=0.666583) NotifierList=(Anim=AltFireQueue3_RL,Function=AnimNotify_LoadRocket,Time=0.266583) NotifierList=(Anim=Select_RL,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCProj_RocketLauncher] bIgniteDelay=false IgniteTime=0.2 TrailSpawnDelay=0.2 DrawDelay=0.05 Damage=75.0 DamageRadius=250.0 Mass=150.0 Speed=1600.000000 SpiralScale=1000.0 SinAmpRange=(Min=375.0,Max=500.0) SinFreqRange=(Min=1.5,Max=3.0) AmpRange=(Min=-200.0,Max=200.0) FreqRange=(Min=0.3,Max=1.5) SplitOffset=(X=0,Y=0,Z=10) HomeAccelScale=1300 SplitHomeTime=0.1 bRepulsable=true

[UCInventory.UCAmmo_RocketLauncher] fAmmoRatio=1.0

[UCInventory.UCWeap_ShockRifle_New] fCrosshairDrawScale=0.7 FreezeAmmoCost=1 FireAdjust=0.95 bAllowAltInterupt=False AnimList=(Anim=AltFire_XR,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_XR,Duration=1.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_XR,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_XR,Duration=0.541667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=PostAltFire_XR,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_XR,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_XR,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_XR,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_XR,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCAmmo_ShockRifle_New] fAmmoRatio=3.0 fAltAmmoRatio=4.0 Damage=25 MomentumTransfer=10000

[UCInventory.UCProj_ShockRifle_Alt_New] fAltAmmoRatio=6.0 TrailSpawnDelay=0.1 DrawDelay=0.1 FrozenLifeSpan=8.0 ComboAmmoCost=5 Damage=35.00 DamageRadius=100.0 MomentumTransfer=15000 Speed=1000.0 Mass=100.0 MaxMergeCount=4 MergeDamageScale=1.5 MergeDamageRadiusScale=1.2 MinFreezeTime=0.25

[UCInventory.UCWeapAttch_ShockRifle_New] DrawScale=0.6

[UCEffects.UCFX_WpnFX_ShockCombo] ComboDamageRadius=315 ComboDamage=100 ComboMomentum=50000 MaxRings=2 RingStepTime=0 RingGrowthRate=0.4 bDebugRadius=False LingerTime=2

[UCInventory.UCWeap_SniperRifle] FireAdjust=1.2 bContinuousZoom=True ZoomTimer=1.0 BurstFireRot=(Pitch=1000,Yaw=0,Roll=0) RedTeamColor=(R=95,G=16,B=18,A=255) BlueTeamColor=(R=50,G=50,B=155,A=255) MinLockAdjust_Turn=60 MinLockAdjust_LookUp=60 AnimList=(Anim=Ambient_SR,Duration=1.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_SR,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireBurst_SR,Duration=1.266667,NotifierIdx=0,NotifierCount=2) AnimList=(Anim=Fire_SR,Duration=1.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=PostFireBurst_SR,Duration=0.400000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=PostFire_SR,Duration=0.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_SR,Duration=0.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_SR,Duration=0.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_SR,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_SR,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=FireBurst_SR,Function=AnimNotify_ClientAltFire,Time=0.052778) NotifierList=(Anim=FireBurst_SR,Function=AnimNotify_ClientAltFire,Time=0.105556)

[UCInventory.UCWeapAttch_SniperRifle] DrawScale=0.55

[UCInventory.UCAmmo_SniperRifle] Damage=75 AltDamage=25 MomentumTransfer=20000 bCanHeadShot=true bAltCanHeadShot=false HeadShotDamage=600 HeadShotRadius=8.0 HeadShotMomentum=0.0 fAmmoRatio=5.0

[UCInventory.UCWeap_CanisterGun_Gren] bAllowAirBurst=true MaxTrapGren=8 GrenadeSeqDelay=0.05 RangeFinderOffset=(X=0,Y=-10.0,Z=0) RangeFinderLerpSpeed=0.25 AnimList=(Anim=AltFireCharge_NRG_GL,Duration=3.400000,NotifierIdx=0,NotifierCount=8) AnimList=(Anim=AltFireHold_NRG_GL,Duration=0.133333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFirePop_NRG_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFirePump_NRG_GL,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_NRG_GL,Duration=0.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_NRG_GL,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_NRG_GL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_NRG_GL,Duration=0.800000,NotifierIdx=8,NotifierCount=1) AnimList=(Anim=SwitchAmmo_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchDown_NRG_GL,Duration=0.266667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchWait_NRG_GL,Duration=0.222222,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFire_EXP_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_EXP_GL,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_EXP_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_EXP_GL,Duration=0.733333,NotifierIdx=9,NotifierCount=1) AnimList=(Anim=SwitchAmmo_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchDown_EXP_GL,Duration=0.266667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchWait_EXP_GL,Duration=0.222222,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.066667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=1.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=1.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=2.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=2.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=3.266667) NotifierList=(Anim=Select_NRG_GL,Function=AnimNotify_SpawnResEffect,Time=0.000000) NotifierList=(Anim=Select_EXP_GL,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCProj_CanisterGun_Gren] SensorRadius=125 TrailSpawnDelay=0.1 DrawDelay=0.1 SpeedRange=(Min=1250.00,Max=1400.00) TossZ=300.0 DetonateTimer=2.25 Damage=75.0 DamageRadius=250.0 MomentumTransfer=30000 Mass=150.0 SpinRate=(Min=10000,Max=196608) bRepulsable=true

[UCInventory.UCProj_CanisterGun_Gren_Alt] TrailSpawnDelay=0.1 DrawDelay=0.1 ;SpeedRange=(Min=650.00,Max=850.00) SpeedRange=(Min=1000.00,Max=1200.00) TossZ=300 DetonateTimer=20.0 Damage=90.0 DamageRadius=250.0 MomentumTransfer=30000 Mass=150.0 SpinRate=(Min=10000,Max=196608) AirBurstDamageScale=0.5 StickDamage=75 bRepulsable=true

[UCInventory.UCAmmo_CanisterGun_Gren] fAmmoRatio=1.0 fAltAmmoRatio=1.0

[UCInventory.UCWeap_CanisterGun_Bio] MaxCanisters=7 MaxBlobsInField=15 CanisterChamberOffset=(X=-14.189,Y=0,Z=0) ChargeMeterOffset=(X=0,Y=-5.422,Z=0) ChargeMeterLerpSpeed=0.2 AnimList=(Anim=AltFireCharge_NRG_GL,Duration=3.400000,NotifierIdx=0,NotifierCount=8) AnimList=(Anim=AltFireHold_NRG_GL,Duration=0.133333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFirePop_NRG_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFirePump_NRG_GL,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_NRG_GL,Duration=0.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_NRG_GL,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_NRG_GL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_NRG_GL,Duration=0.800000,NotifierIdx=8,NotifierCount=1) AnimList=(Anim=SwitchAmmo_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchDown_NRG_GL,Duration=0.266667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchWait_NRG_GL,Duration=0.222222,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_NRG_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFire_EXP_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_EXP_GL,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_EXP_GL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_EXP_GL,Duration=0.733333,NotifierIdx=9,NotifierCount=1) AnimList=(Anim=SwitchAmmo_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchDown_EXP_GL,Duration=0.266667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=SwitchWait_EXP_GL,Duration=0.222222,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_EXP_GL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.066667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=0.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=1.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=1.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=2.333333) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=2.866667) NotifierList=(Anim=AltFireCharge_NRG_GL,Function=AnimNotify_CanisterLoaded,Time=3.266667) NotifierList=(Anim=Select_NRG_GL,Function=AnimNotify_SpawnResEffect,Time=0.000000) NotifierList=(Anim=Select_EXP_GL,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCProj_CanisterGun_Bio] TrailSpawnDelay=0.05 DrawDelay=0.05 TossZ=300.0 SpeedRange=(Min=1000.00,Max=1250.00) DetonateTimer=10.0 StickTimer=1.0 HopTimer=(Min=0.1,Max=0.25) HopCheckDist=250 IdleHopSpeed=(Min=225,Max=325) IdleHopSpeedZ=275 HuntHopSpeed=(Min=325,Max=450) HuntHopSpeedZ=400 MaxHopZ=450 MaxHopSpeed=750 MaxBlobCount=7 Damage=18.0 MomentumTransfer=10000 Mass=50.0 #SpinRate=(Min=10000,Max=196608) bCanSearchByLock=True MinBlobCombineDist=50.0 DrawScaleFactor=1.0

[UCInventory.UCProj_CanisterGun_Bio_Alt] TossZ=300.0 SpeedRange=(Min=1000.00,Max=1250.00) Damage=17.0 DamageRadius=0.0 DirectHitDamageRadius=100.0 MomentumTransfer=10000 #SpinRate=(Min=10000,Max=196608) DrawScaleFactor=0.6 BlobLandCost=1 bCanSearchByLock=True

[UCInventory.UCAmmo_CanisterGun_Bio] fAmmoRatio=3.2

[UCInventory.UCWeap_Stinger] ShotsPerSecond=15 AltShotsPerSecond=7 WarmupTime=0.25 CoolFactor=1.0 AmmoRotationSpeed=1.75 PolarRotationSpeed=-0.5 BarrelRotationSpeed=1.75 CooldownTime=1.0 bPlayWhip=true RandomFireCone=(Pitch=250,Yaw=250,Roll=0) RandomFireOffset=(X=0,Y=25,Z=25) AltRandomFireCone=(Pitch=455,Yaw=455,Roll=0) OverheatDamageScale=(Min=0.5,Max=2.0) OverheatPerShot=0.02 NextAdjustAimTime=0.7 AdjustAimInterpSpeed=0.3 AnimList=(Anim=Ambient_MG,Duration=1.866667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_MG,Duration=0.400000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Fire_MG,Duration=2.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Hold_MG,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_MG,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_MG,Duration=0.800000,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_MG,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_MG,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) NotifierList=(Anim=Select_MG,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[UCInventory.UCAmmo_Stinger] Damage=4 MomentumTransfer=0 fAmmoRatio=0.5 fAltAmmoRatio=1

[UCInventory.UCProj_Stinger_Alt] TrailSpawnDelay=0.05 DrawDelay=0.05 Speed=1200.00 Damage=6 MomentumTransfer=0 HomeAccelScale=4000 HomeLeadPct=0.1 DamageDelayTime=0 #BAD =" 0" #GOOD =" 1" #PERFECT =" 2" ReflectAdrenBonus[0]=0 ReflectAdrenBonus[1]=1 ReflectAdrenBonus[2]=2

[UCInventory.UCWeap_Race_Raiden] AnimList=(Anim=AltFireCancel_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireChargeLoop_RWN,Duration=1.050000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWN,Duration=0.650000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWN,Duration=2.050000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWN,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=CooldownEnd_RWN,Duration=0.733333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=CooldownLoop_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWN,Duration=0.400000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWN,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftOverheat_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightOverheat_RWN,Duration=1.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWN,Duration=0.333333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWN,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWN,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCProj_Raiden_Freeze] HomeAccelScale=3000

[UCEffects.UCProj_Gib]

[UCEffects.UCProj_Combo_BladeBurst_New] Speed=1700.00 Damage=15 SpinRateRange=(Min=131072,Max=196608) StartRotation=(X=(Min=-5096,Max=5096),Y=(Min=0,Max=65536),Z=(Min=0,Max=0)) MaxDistance=95 iMaxHits=2

[UCEffects.UCProj_Combo_Cannibalize] Speed=1000.0 TravelTime=(Min=0.25,Max=0.5) HoldTime=(Min=0.5,Max=0.75)

[UCEffects.UCProj_Combo_Fear] HomeAccelScale=10000

[UCEffects.UCProj_Combo_HeadTurret_Pulse] TrailSpawnDelay=0.05 Damage=6 MomentumTransfer=0 Speed=2600.000000 TossZ=0.0

[UCEffects.UCProj_Combo_Sentinel] Limits=(X=(Min=-20,Max=20),Y=(Min=-20,Max=20),Z=(Min=-20,Max=20)) AdjustTime=(Min=1,Max=1) RotLerpSpeed=0.10 LocLerpSpeed=0.15 RandAimOffset=(Pitch=1250,Yaw=1250) FireDist=1500.0 BurstCount=18 BurstTime=0.05 ReloadTime_Init=0.5 ReloadTime=1.0 ReloadTime_Term=0.25

[UCEffects.UCProj_Combo_Sentinel_Pulse] Damage=2 MomentumTransfer=0 Speed=2500.000000 TossZ=0.0

[UCInventory.UCProj_Combo_Siphon] HomeAccelScale=10000

[UCEffects.UCProj_Combo_Siphon_Deliver] DelayFlightTime=1.0 TrailSpawnDelay=1.0 HomeAccelScale=10000

[UCEffects.UCProj_Combo_Siphon_Orbiter]

[UCEffects.UCProj_Combo_Upgrade] Limits=(X=(Min=-20,Max=20),Y=(Min=-20,Max=20),Z=(Min=-20,Max=20)) AdjustTime=(Min=0.2,Max=1.5) RotLerpSpeed=0.10 LocLerpSpeed=0.15 HealTime=(Min=0.7,Max=1.4) Damage=3 bSuperHeal=True

[UCEffects.UCProj_Combo_Upgrade_1p] HealTime=(Min=0.0,Max=0.0) Damage=0 bSuperHeal=False

[UCDamageType.UCDamageType_Melee_Finishing] ScoreBonus=0 AdrenalineBonus=50.f TeamScoreBonus=0 TeamAdrenalineBonus=15.f

[UCInventory.UCWeapAttch_Melee_Sobek] AlphaTimer=0.5

[UCInventory.UCWeap_CanisterGun]

[UCGameplay.UCWeap_Race_AltCharge]

[UCGameplay.UCWeap_Race]

[UCInventory.UCWeap_Race_Liandri_Devastation] AnimList=(Anim=AltFireCancel_RWL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWL,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWL,Duration=2.562500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWL,Duration=1.187500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWL,Duration=2.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWL,Duration=5.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWL,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWL,Duration=0.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FlipB_RWL,Duration=1.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle1_RWL,Duration=3.200000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle2_RWL,Duration=2.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle4_RWL,Duration=2.800000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle5_RWL,Duration=1.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Idle6_RWL,Duration=0.933333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=ReloadB_RWL,Duration=5.000000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWL,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchD_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWL,Duration=0.700000,NotifierIdx=-1,NotifierCount=0)

[UCInventory.UCWeap_Race_Terran_Malcolm] AnimList=(Anim=AltFireCancel1_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireCancel2_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireOverheat_RWT,Duration=5.062500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireRelease_RWT,Duration=1.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=AltFireStart_RWT,Duration=2.529412,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Ambient_RWT,Duration=1.500000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Down_RWT,Duration=0.466667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeftLast_RWT,Duration=0.538462,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRightLast_RWT,Duration=0.615385,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartLeft_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=FireStartRight_RWT,Duration=0.307692,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Reload_RWT,Duration=4.750000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Run_RWT,Duration=0.600000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=0,NotifierCount=1) AnimList=(Anim=TwitchD_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=TwitchU_RWT,Duration=0.700000,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireCancel1_RWT,Duration=0.533333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireCancel2_RWT,Duration=0.666667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireHold_RWT,Duration=0.066667,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireOverheat_RWT,Duration=5.062500,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireRelease_RWT,Duration=0.833333,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=MA_AltFireStart_RWT,Duration=2.277778,NotifierIdx=-1,NotifierCount=0) AnimList=(Anim=Select_RWT,Duration=0.733333,NotifierIdx=1,NotifierCount=1) NotifierList=(Anim=Select_RWT,Function=AnimNotify_SpawnResEffect,Time=0.000000)

[Engine.Pawn] bWeaponBob=True Bob=0.008000 bAdjustSpinePitch=False MaxRotationInterp=16384

[Engine.TeamInfo] TeamColors=(ColorName="Red",TeamColor=(R=245,G=40,B=000,A=255),AltTeamColor=(R=200,G=000,B=064,A=255),HUDOutlineColor=(R=255,G=000,B=000,A=255),HUDFillColor=(R=135,G=000,B=000,A=255),ScoreboardTextColor=(R=230,G=230,B=230,A=255),ScoreboardHeaderColor=(R=000,G=000,B=000,A=255)) // Red TeamColors=(ColorName="Blue",TeamColor=(R=000,G=40,B=245,A=255),AltTeamColor=(R=064,G=000,B=200,A=255),HUDOutlineColor=(R=064,G=130,B=255,A=255),HUDFillColor=(R=035,G=072,B=154,A=255),ScoreboardTextColor=(R=230,G=230,B=230,A=255),ScoreboardHeaderColor=(R=000,G=000,B=000,A=255))) // Blue TeamColors=(ColorName="Green",TeamColor=(R=000,G=255,B=000,A=255),AltTeamColor=(R=030,G=200,B=030,A=255),HUDOutlineColor=(R=064,G=255,B=130,A=255),HUDFillColor=(R=035,G=154,B=072,A=255),ScoreboardTextColor=(R=230,G=230,B=230,A=255),ScoreboardHeaderColor=(R=000,G=000,B=000,A=255))) // Green TeamColors=(ColorName="Gold",TeamColor=(R=205,G=255,B=000,A=255),AltTeamColor=(R=200,G=200,B=010,A=255),HUDOutlineColor=(R=230,G=255,B=000,A=255),HUDFillColor=(R=200,G=230,B=010,A=255),ScoreboardTextColor=(R=230,G=230,B=230,A=255),ScoreboardHeaderColor=(R=000,G=000,B=000,A=255))) // Gold

[UnrealGame.UnrealPawn] bPlayerShadows=True bBlobShadow=False bActorShadows=True

[UCGameplay.UCPawn] bHeadShotAnim=True bAdjustSpinePitch=True RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=0,Yaw=1000,Roll=5000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-1000,Yaw=-2000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=1000,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-500,Yaw=0,Roll=-8000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-2000,Yaw=1000,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=0,Yaw=0,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=0,Yaw=1000,Roll=5000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-2000,Yaw=0,Roll=-4000))

LowHealthPct=0.25f #STUN StunMeterBleed=0.08 StunLength=3.0

LOCKING

bUseLockTex=False bUseLockTexIfLocked=true bSeeStatsLock=True

ADRENALINE

fMaxAdrenalineRushTime=30.0 fAdrenalineReturnRate=1 fAdrenalineScoreMult=0.7 StartAdrenaline=0.000000 AdrenalineMax=100.0

HEALTH

StartHealthAmount=140 MaxHealthAmount=140 SuperHealthAmount=200 HealthPickupScale=1.0 ToughnessScale=1.0

AMMO

MaxEnergyAmmo=160 MaxExplosiveAmmo=40

MOVEMENT

GroundSpeed=430 BaseMovementRate=430 BackPedalPct=0.15 AirSpeed=650.0 AirControl=0.35 MaxFallSpeed=1200.0 AccelRate=2048.0 Mass=100.0 fMeleeKnockbackScale=1.0f fFallDamageRate=20.0 fWaterFallSlowdown=100.0 MaxFallSpeed=1250.0 MaxStationaryVelocity=100.0 InclineJumpBoost=(Min=0.0,Max=200.0) InclineJumpThreshold=-0.3 MinFlipLandingTime=0.2 MinDblJumpLandingTime=0.25 MaxHitWallVelocity=600 LandingPuffVelocity=700 #DERES DeResTime=0.5

don't forget UCWeap_Melee.GroundSpeedModifier

JUMP

MaxMultiJump=1 MultiJumpBoost=40 MultiJumpApex=10.0 DodgeSpeedZ=300.0 DodgeSpeedFactor=1.45 fDodgeDelayTime=0.35 fAirDodgeDelayTime=0.5 fWallDodgeDelayTime=0.15 WallJumpTestDist=32 JumpZ=380.0 bDodgeClimb=false fDodgeTraceDist=40 fDodgeAngleScale=0.5 PreLandTraceDist=256 PreLandMinTimePct=0.5 #THIRD PERSON CAMERA IdealCameraOffset_High=(X=50,Y=0,Z=190) IdealCameraOffset_Mid=(X=-190,Y=0,Z=45) IdealCameraOffset_Low=(X=-50,Y=0,Z=-220) MeleeCameraOffset_High=(X=0,Y=0,Z=190) MeleeCameraOffset_Mid=(X=-190,Y=0,Z=45) MeleeCameraOffset_Low=(X=-50,Y=0,Z=-220) CameraNoRenderScale=1.2 #DAMAGE INDICATION DamageFlashTime=0.2

DEFAULT LOADOUT

;RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" ;RequiredEquipment="UCInventory.UCWeap_RocketLauncher" ;RequiredEquipment="UCInventory.UCWeap_SniperRifle" #OTHER WeaponAttachmentScale=1.0 ComboShieldImpactDist=20.0 #HEADSHOTS HeadRadius=9.0

[UCGameplay.UCTeleport] DissolveTime=3.50

[UCGameplay.UCPawn_Melee] StunTolerance=1.0 HealthToStunRatio=0.65

[UCCharacters.UCPawn_Ambient_Nali] StartHealthAmount=40 GroundSpeed=225 Mass=75.0 bAlwaysTeleport=true TeleportTime=(Min=6,Max=20) KamikazeChance=0.05 BonusChance=0.15 BonusKillScore=3 EnemyFearDist=1000 BumpTeleportNum=10 bPlayerShadows=False bActorShadows=False

[UCCharacters.UCPawn_Jugg_Gorge] RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000)) RequiredEquipment="UCInventory.UCWeap_Race_Terran_Gorge" RequiredEquipment="UCInventory.UCWeap_Melee_Gorge" Mass=200.0 StartHealthAmount=200 MaxHealthAmount=200 SuperHealthAmount=275 GroundSpeed=360 BaseMovementRate=360 MaxWallDodgeCount=8 WeaponAttachmentScale=1.1

[UCCharacters.UCPawn_Jugg_Arclite] RequiredEquipment="UCInventory.UCWeap_Race_Terran_Gorge" RequiredEquipment="UCInventory.UCWeap_Melee_Arclite" RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000))

[UCCharacters.UCPawn_Special_Raiden] RequiredEquipment="UCInventory.UCWeap_Race_Raiden" RequiredEquipment="UCInventory.UCWeap_Melee_Raiden" Mass=100.0 HealthPickupScale=1.00 MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=1.1

[UCCharacters.UCPawn_Liandri_Raptor] RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000)) RequiredEquipment="UCInventory.UCWeap_Race_Liandri" RequiredEquipment="UCInventory.UCWeap_Melee_Raptor" Mass=200.0 GroundSpeed=360 BaseMovementRate=360 StartHealthAmount=200 MaxHealthAmount=200 SuperHealthAmount=275 HealthPickupScale=0.75 MaxWallDodgeCount=8 HairBlendInTime=1.0 HairBlendOutTime=0.15 WeaponAttachmentScale=1.1

[UCCharacters.UCPawn_Liandri_SecurityBotVOne] RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000)) RequiredEquipment="UCInventory.UCWeap_Race_Liandri" RequiredEquipment="" StartHealthAmount=100 MaxHealthAmount=100 GroundSpeed=250 BaseMovementRate=250

[UCCharacters.UCPawn_Liandri_Devastation] RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Race,Up=(Pitch=0,Yaw=-250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=1000,Yaw=1000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=0,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=250,Yaw=-250,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=-500,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=250,Roll=-1500)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-250,Yaw=0,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-4000,Yaw=-1000,Roll=4000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=0,Roll=-2000)) RequiredEquipment="UCInventory.UCWeap_Race_Liandri_Devastation" RequiredEquipment="UCInventory.UCWeap_Melee_Devastation" Mass=80 StartHealthAmount=85 MaxHealthAmount=85 SuperHealthAmount=150 HealthPickupScale=1.25 HeadOffset=(Z=4) MaxWallDodgeCount=6 fMeleeKnockbackScale=0.75f

[UCCharacters.UCPawn_Human_Malcolm] Mass=100 StartHealthAmount=140 MaxHealthAmount=140 SuperHealthAmount=200 MultiJumpBoost=60 JumpZ=390.0 DodgeSpeedZ=315.0 HealthPickupScale=1.0 RequiredEquipment="UCInventory.UCWeap_Race_Terran_Malcolm" RequiredEquipment="UCInventory.UCWeap_Melee_Malcolm" MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=0.9

[UCCharacters.UCPawn_Human_Sapphire] RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Race,Up=(Pitch=0,Yaw=-250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=1000,Yaw=1000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=0,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=250,Yaw=-250,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=-500,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=250,Roll=-1500)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-250,Yaw=0,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-4000,Yaw=-1000,Roll=4000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=0,Roll=-2000)) WeaponAttachmentScale=0.8 Mass=80.0 GroundSpeed=480 BaseMovementRate=480 AirSpeed=680.0 RequiredEquipment="UCInventory.UCWeap_Race_Terran_Malcolm" RequiredEquipment="UCInventory.UCWeap_Melee_Sapphire" StartHealthAmount=85 MaxHealthAmount=85 SuperHealthAmount=150 HealthPickupScale=1.25 MaxWallDodgeCount=6 fMeleeKnockbackScale=0.75f

[UCCharacters.UCPawn_Nakhti_Anubis]

default pawn speed

Mass=100 StartHealthAmount=140 MaxHealthAmount=140 SuperHealthAmount=200 MultiJumpBoost=60 JumpZ=390.0 DodgeSpeedZ=315.0 RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" RequiredEquipment="UCInventory.UCWeap_Melee_Anubis" MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=0.9 #For testing remove # #ComboList=class'UCCharacters.UCCombo_EnergyShield' #ComboList=class'UCCharacters.UCCombo_Nimble' #ComboList=class'UCCharacters.UCCombo_Discharge' #ComboList=class'UCCharacters.UCCombo_Heal' #ComboList=class'UCCharacters.UCCombo_Speed' #ComboList=class'UCCharacters.UCCombo_WarriorSpirit' #ComboList=class'UCCharacters.UCCombo_Awaken'

[UCCharacters.UCPawn_Nakhti_Selket] RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Race,Up=(Pitch=0,Yaw=-250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=1000,Yaw=1000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=0,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=250,Yaw=-250,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=-500,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=250,Roll=-1500)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-250,Yaw=0,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-4000,Yaw=-1000,Roll=4000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=0,Roll=-2000)) WeaponAttachmentScale=0.8 Mass=80.0 GroundSpeed=480 BaseMovementRate=480 AirSpeed=680.0 RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" RequiredEquipment="UCInventory.UCWeap_Melee_Selket" StartHealthAmount=85 MaxHealthAmount=85 SuperHealthAmount=150 HealthPickupScale=1.25 MaxWallDodgeCount=6 HeadOffset=(Z=10) fMeleeKnockbackScale=0.75f

[UCCharacters.UCPawn_Nakhti_Sobek] Mass=100 RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" RequiredEquipment="UCInventory.UCWeap_Melee_Sobek" MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=0.9

[UCCharacters.UCPawn_Nakhti_Apophis] RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" RequiredEquipment="UCInventory.UCWeap_Melee_Apophis" WeaponAttachmentScale=0.9

[UCCharacters.UCPawn_Necris_Lauren] RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Race,Up=(Pitch=0,Yaw=-250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=1000,Yaw=1000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=0,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=250,Yaw=-250,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=-500,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=250,Roll=-1500)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-250,Yaw=0,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-4000,Yaw=-1000,Roll=4000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=0,Roll=-2000)) WeaponAttachmentScale=0.8 Mass=80.0 StartHealthAmount=85 MaxHealthAmount=85 SuperHealthAmount=150 HealthPickupScale=1 RequiredEquipment="UCInventory.UCWeap_Race_Necris" RequiredEquipment="UCInventory.UCWeap_Melee_Lauren" HeadOffset=(Z=3) MaxWallDodgeCount=6 fMeleeKnockbackScale=0.75f

[UCCharacters.UCPawn_Necris_Brock] Mass=100.0 HealthPickupScale=1 RequiredEquipment="UCInventory.UCWeap_Race_Necris" RequiredEquipment="UCInventory.UCWeap_Melee_Brock" MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=0.9

[UCCharacters.UCPawn_Necris_Selket] RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Race,Up=(Pitch=0,Yaw=-250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=1000,Yaw=1000,Roll=-6000)) RotateBoneByView=(BoneName=particlespine_0,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=0,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=3000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=250,Yaw=-250,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-1000,Yaw=-500,Roll=2000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=250,Roll=-1500)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Race,Up=(Pitch=-250,Yaw=250,Roll=6000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=-250,Yaw=0,Roll=-3000)) RotateBoneByView=(BoneName=particlespine_2,WAT=WAT_Rifle,Up=(Pitch=-4000,Yaw=-1000,Roll=4000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=2000,Yaw=0,Roll=-2000)) WeaponAttachmentScale=0.8 Mass=80.0 GroundSpeed=480 BaseMovementRate=480 AirSpeed=680.0 RequiredEquipment="UCInventory.UCWeap_Race_Nakhti" RequiredEquipment="UCInventory.UCWeap_Melee_Selket" StartHealthAmount=85 MaxHealthAmount=85 SuperHealthAmount=150 HealthPickupScale=1.25 MaxWallDodgeCount=6 HeadOffset=(Z=10) fMeleeKnockbackScale=0.75f

[UCCharacters.UCPawn_Skaarj_Szalor] RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000)) GroundSpeed=360 BaseMovementRate=360 BackPedalPct=0.15 MinDblJumpLandingTime=0.1 DodgeSpeedZ=325 JumpZ=400.0 MultiJumpBoost=100 StartHealthAmount=200 MaxHealthAmount=200 SuperHealthAmount=275 RequiredEquipment="UCInventory.UCWeap_Race_Skaarj" RequiredEquipment="UCInventory.UCWeap_Melee_Szalor" Mass=200.0 StunTolerance=1.3f MaxWallDodgeCount=8 CameraNoRenderScale=1.4 WeaponAttachmentScale=1.1

[UCCharacters.UCPawn_Skaarj_Torgr] RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Race,Up=(Pitch=-500,Yaw=500,Roll=9000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=500,Yaw=-500,Roll=-9000)) RotateBoneByView=(BoneName=particlespine_1,WAT=WAT_Rifle,Up=(Pitch=-3000,Yaw=-500,Roll=8000),Center=(Pitch=0,Yaw=0,Roll=0),Down=(Pitch=3000,Yaw=-1000,Roll=-8000)) GroundSpeed=430 BaseMovementRate=430 MultiJumpBoost=60 BackPedalPct=0.15 DodgeSpeedZ=315.0 JumpZ=390.0 StartHealthAmount=140 MaxHealthAmount=140 SuperHealthAmount=200 RequiredEquipment="UCInventory.UCWeap_Race_Skaarj" RequiredEquipment="UCInventory.UCWeap_Melee_Torgr" Mass=100.0 StunTolerance=1.0 HealthPickupScale=1.0 MaxWallDodgeCount=7 fMeleeKnockbackScale=1.0f WeaponAttachmentScale=1.1 HeadOffset=(Y=-1,Z=2)

#AI CONFIG FILE

[UCGameplay.UCBot] DifficultyLevel_Jump=1.0 DifficultyLevel_Dodge=1.0 DifficultyLevel_DoubleJump=2.0 DifficultyLevel_WallDodge=3.0 DifficultyLevel_SuperPickup=3.0 DifficultyLevel_ProjLead=4.0 DifficultyLevel_ProjDodge=2.0 DifficultyLevel_Shield=2.0 DifficultyLevel_Reflect=3.0 DifficultyLevel_Melee=1.0 DifficultyLevel_SpinAttack=1.0 DifficultyLevel_HeavyAttack=2.0 DifficultyLevel_JumpAttack=3.0 DifficultyLevel_PounceAttack=4.0 DifficultyLevel_FinishAttack=3.0 DifficultyLevel_AltFire=2.0 DifficultyLevel_ComboFire=4.0

#debug #bDebugAI=True #bDebugAI_PickupPath=True #bDebugAItoLog=True #bDebugCombo=True SuppressAILog=AI_General SuppressAILog=AI_Combat SuppressAILog=AI_Weapon SuppressAILog=AI_Idle SuppressAILog=AI_Info SuppressAILog=AI_Error #SuppressAILog=AI_State SuppressAILog=AI_Move SuppressAILog=AI_Aim

Statystyki gry
Obserwujący
8
Przebiegi
51
Gracze
2
Najnowsze przebiegi
Poziom: Combat Training [SM]
Najnowsze wątki
Opublikowano 2 years ago
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