Soft Reset Setups
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Soft Reset Setups
Zaktualizowany 3 years ago przez Nami

Soft reset setups:

General notes: I move my left hand during the setup to where my middle finger reaches Z, and my thumb hits start. Pressing them both at the same time is fine, but I recommend hitting Z first. If start is pressed while Z is not you will pause. It takes roughly 3.5 seconds of holding both down to soft reset, though I think this varies slightly each level. On DHJ and anywhere else I need to, I use my index finger on c-left and c-down as needed, while my right thumb uses the analog stick for any turns required. If you realize the soft reset will happen too early or your setup is not correct, you can always let go of start then Z, and finish the level normally.

5-tape Warehouse: Start holding Z+Start just after bumping into the wall (after 5th boxes). Jump to the secret room, and turn a little in the air using right thumb on analog stick to line up the T jump. You will need to turn a little after landing as well. Hold c-left to start moving then Ollie for the T. If timed and setup properly you’ll reset just after getting the T.

3-tape School: Hard part is getting score first. I use Nollie Madonna 360 Flip (any grind), (jump left) Madonna (any grind), (jump left) Stalefish to get special. Jump left and turn slightly left in the air to setup the wallride. Nollie wallride 360 Christ Air. If done properly this is over 25k, but you also need to score cancel for it to count up in time. Turn so you’re aiming directly at the tape and immediately hold Z+Start as soon as you are. Using right thumb on the analog stick and index finger on c-down, tap up up then release c-down for a Fastplant. Ollie to get the tape and the game will reset if done properly. You can wait to Fastplant until the tape jump, but doing it earlier will help you confirm you’ve gotten the score needed.

5-tape School: Overshoot E. Turn sharp left to angle back towards the edge of the pool before you jump to grab the E. (I typically do a Varial or stalefish here, but no trick is required). A split second after getting the E, start the soft reset. You should land briefly on the flat ramp leading into the pool at an angle, and be able to quickly ollie and grind the coping of the pool. If you hit the side of the pool at too harsh of an angle you will not go fast enough. Immediately jump straight to exit the pool grind before it curves at all. Kick (hold c-left) on the ground, and you should softly bump into the wall. This bump will line you up for the final picnic grind. Make sure to Ollie late so you grind on the way up, and don’t jump above the table and have to wait to come down to grind or you may not make it in time. Starting the reset anytime before landing in the pool will probably save time. Starting immediately after getting the E is optimal.

5-tape Mall: Make sure you have plenty of speed and special coming off the T grinds. It is best to do a simple trick or two here before the jump (I typically use 2 360 shove it’s). Before/during these, make sure you are lined up straight towards the final directory. You must Fastplant off the ramp. Immediately after releasing Ollie, start the soft reset. As long as you make the gap to the opposite ramp and don’t bump the top or front of that, you will have plenty of speed to make it in time. Hold c-left after landing so you keep the speed up. It is optimal to start holding it just before the Ollie, but I found this too difficult and possible to do early. Starting it afterwards is still a significant timesave and safe as long as you are lined up and have enough speed to make the gap.

5-tape Downtown: A more difficult one, and I don’t have as much practice/fine tuning for it. After getting the 4th sign, turn sharp and jump over the railing. Begin the soft reset immediately after this jump. With some experience, you can have an angle that doesn’t require any turning, merely holding c-left + dpad up from here. More likely, you may need a bit of adjustment once on top of the structure to break the final sign. Speeds can also vary here based on what you did up to the 4th sign and how you hit the final transfer, so it is not as reliable.

5-tape DHJ The hardest one since it requires movement. Jump into the water hazard after the E rail. Halfway down towards the water, start holding soft reset. When you respawn, hold c-left first, then turn right a bit. Ollie for the final valve. I believe starting anytime before you hit the water is a timesave. Optimal is a little less than halfway down, but getting the ending can vary a bit so I recommend allowing some leeway. I have not been comfortable with the TAS turn that skips the water here so I don’t have a setup for that. That is probably about the same timesave as this setup, so if you’re comfortable with it I would to stick to that and not worry about this one.

3-tape Streets (normal building route) Get to the top of the ramp without going too fast and bumping over it. Generally, kicking once to get up then releasing c-left and then holding up on the dpad will get the proper amount of speed. Just before you start going downhill, hold Z+Start. Immediately after hold c-left again and about halfway down start holding c-down. Jump off the ramp and if the timing is right you will reset just after grabbing the hidden tape.

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