I think the C2 door clip can save like 20 seconds (if someone managed to get it first try) and C3 skip could get us to sub 22.
I'm not familiar with Studio, but what materials are considered heavy slopes? We might be able to identify one in C3. Plus, in C6 I randomly launched the boat into the air and there was like an invisible roof throwing me back on the water. And clipping through the bars won't work. I tried it multiple times.
I’ll do some roblox studio, it’s normally when it’s a slope that like 30 degrees+ The car seems to do 1 of 3 things -Shake a bit -Do a bunch of circles -Launch upward But that invisible ceiling kills boat skip, so I guess it’s off the menu
The problem is that it launches you around 500-1000 studs up, and about 300 studs forward when not at top speed so we could use it for height, except if you go max speed then for some reason it launches you the same height and around 1k studs forward 10/10 physics
So now the theoretical C3 skip requires a car, and we go flying and hit the loading trigger from the top. I swear, if cloakedyoshi did something like slap an invisible wall there I would be mad
First, we have to find slopes that are 30+ degrees and then we have to try them all out with the car. We probably need to manipulate our angle for it to work, don't we?
wait what if we used a wall fling to get stuck into the door in C1
Pretty sure the loading zone IS the door after looking at the WR They’re pushing into the door and it doesn’t teleport until the messages are offscreen
We COULD use wall fling for C3 skip and take away crazy vehicle physics from the setup
How much height do you get with wall fling?
We need to hit the loading zone from the top for C3 skip
well if the door is the loading zone then I think there can't really be a timesave in C1.
C3 skip could be possible if we used car to get close to the mountain and used wall fling to climb the mountain, and just fall through the top
I just realized we can skip the “get the keys” in C2 by clipping through the cop car, it’s loading zone is inside the car Probably a 1-2 minutes time-save
I never tried that out. Could you show a video of that skip?
Normally if you get the keys you would spend about a minute to get to them, and then another minute plus an additional 15 seconds to get to the car so it would roughly save 2 minutes and about 10 seconds.
We're getting really close to sub 20. We just need to find at least a reliable setup for a wall fling in C3 because there aren't many reliable slopes near the elevator.
We could also fling through the red door's hitbox carrying some 10/10 car physics from it. I jumped off my car when I arrived at Princess Noob once and I randomly just got shot like a bullet. With very careful positioning we could fling through the door instead of flinging ourselves unreliably above the elevator.
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