TDTNTO ILs VS TDTNO2 ILS
5 years ago
California, USA

TDTNO 1 (or just 1 for this post) has much better rules for when an IL ends. It just ends when you touch the teleportation pad, not when you teleport which is what 2 uses. Why are we just making ILs based off teleportation times/loads when we can just end the timer when we touch the pad we're supposed to. If the moderators can't time it from that in a specific run, just make it teleportation time.

Flevoland, Netherlands

(I moderate 1 for those who don't know) Your points are very strong and understandable, but in C3, the loading trigger is literally invisible and it would be very hard to tell when we touched it. And in TDTNTOR 1, the loading triggers are just walls or ceilings and are clearly visible and since transitions are even more random then those in TDTNTOR 2, I decided to let people end the timer when they touch the loading pad, so we can decrease the unfairness.

It's not really that simple to identify the loading trigger in C3, but I will research on how we can identify it. Until then, it's up to @dylancubr9 whether he changes the rules for that or not, but we would have to retime all the runs.

Ireland

If TDTNTOR 2 had this my times would be faster

Flevoland, Netherlands

All of our times would be faster.

Ireland

i could change these things. i dont really know what i was thinking but one thing im not retiming the runs

Ireland

you could get a better run anyways

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