Movement
Discovered by GoldenKing4
Description
The main source of movement is activating sprint then combining the W or S and the A or D keys, which gives you slightly faster movement than just holding W.
How-To
- Hold W and either A or D together (or S and A or D if you don't want to see where you're going).
- Press and release shift to activate sprint.
Wall Gliding
Discovered by GoldenKing4
Description
It is possible to glide up walls that have static angles. If the part of the wall you're trying to glide up is curved (a not smooth and straight-looking texture) you will stop almost immediately.
How-To
Find a section of a wall that's straight, as it only works on near-flat surfaces. The flatter it is the further you can glide up it.
- Find a smooth and straight wall, the less of an angle the better.
- Jump or double jump.
- Hold W and either A or D to push up against it.
Note: Holding jump or spamming jump makes no difference than just pressing it once.
Proxy Jump
Discovered by Skyreon
Description
Under certain circumstances, you can get boosted really high up, really quickly. It's basically a result of the game giving up on making your player model fit into a really tight area it's not supposed to be in. You'll get shot out of the crevice like a cannonball.
How-To
- Find a cramped area where the player model can just barely squeeze itself into.
- Wiggle until the physics engine shoots you out of there.
Fun fact: Back in the day, this was used in the old Gate Skip route. About a week later, it got obsoleted by a precise wall glide.
Original clip from Twitch: