Opis

I got lucky on half of the stages for get a sub 5 Timer starts at 00:10 and ends at 05:02 Tips for each round: Round 1: Try to land on them with Down Air to Forward Smash (you can charge it for extra knock back) Round 2: This works for me most of the time, start hitting Cloud with Forward Air to Forward Tilt, then try to spike him with Down Air. But if doesn't spike him, use your second jump to Neutral Air or Forward Air. Round 3: Mewtwo's multi jabs have enough knock back to send Ryu or Ken to the blast zone. Round 4: Richter will use Aerial Dodge to avoid getting combo'd. Push him away from the stage (left side) and gimp him with your aerials. Round 5: Use your Tilts for damage. Any smash attack will be hard to land. Round 6: Don't let them stay together, try to separate him so you can safely use Forward Smash. Down Air's spike is hard to hit off stage considering how small they are (except Lucario). Final Round: Forward Air is recommended since you use two of them during a jump.

Tablica wyników
Poziom
Mewtwo
Kategoria
Classic 9.9
Solo/Co-op
Solo
Switch Version
Switch
Przebieg
Ranking
Drugie miejsce
2nd
Czas
4m 52s
In-Game Time
2m 56s 820ms
Data
5 years ago
Platforma
Switch
Szczegóły
Zweryfikowany
5 years ago
Zgłoszony
5 years ago
Statystyki gry
Obserwujący
1,716
Przebiegi
6,807
Gracze
1,141
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