Speedrun
6 years ago
United States

I was playing through Super Mario World, and I jumped, and right before I hit the ground, I pressed B, and i jumped again. Not sure if this is a old thing, a feature, or i just made a groundbreaking discovery.

Edytowane przez autor 6 years ago
Staffordshire, England

There's a few things this could be, since your description is pretty vague. Namely: input delay, still-active flight meter, just.. you know... jumping twice

TheFloatingAnvil i 333Rich333 podobało się to
Wisconsin, USA

Sounds like input delay to me.

StickeredNolmy, 333Rich333 i 2 inne podobało się to
Ontario, Canada

Even if this worked the way you think it did, that helps a speedrun how?

Ireland

If buffering jumps was possible in this way this would make things like optimal climbing (mortons for example) a lot easier, anywhere you have to land and jump in a tight window really ... dp3 no cape jump on the on/off switch.. maybe even neutral fixed speed maintaining would become viable in more situations!

Michigan, USA

The game already has like 2 frames of natural input delay, so if you want to jump as soon as possible you need to press the button before you land. Any additional delay incurred from signal upscaling/conversion will magnify this effect.

333Rich333 i KingOfJonnyBoy podobało się to
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