4-2 0 Blazit Guide
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4-2 0 Blazit Guide
Zaktualizowany 4 months ago przez Miniland

Ok the deal with blazit is that it is WAY simpler than everybody thinks, and once you learn not to overcomplicate it and reduce it down to it's simplest elements it becomes easy To learn blazit, you have to first learn how it works - what physically happens? First mario jumps off the ground, then you press left to clip in, then you do a jump in the wall to stay in the wall That's it, just 3 parts to focus on: the jump off the ground, the left press, and the jump to stay in the wall As a result, to become good at blazit you have to first become amazing at those 3 critical elements, and the way to do THAT is to do one jump blazits One jump blazits are the most incredible trick to learn blazit - usually you jump twice in the wall for blazit to guarantee you stay in there, but it's possible to stay in the wall with just one jump. The issue with one jump clips is that you need a perfect part before the clip in order to stay in the wall (that is, a perfect jump off the ground, a perfect left press, and a near perfect jump in the wall). The benefit of one jump clips is you have to be perfect for them to work With one jump clips, you either get the clip, in which you played perfectly, or you clip out of the wall, where it is usually blindingly obvious as to what you did wrong This gives you an instant reward for doing it correctly, and an instant punishment for doing it incorrectly, as opposed to doing two jump blazits and getting inconsistent mediocre clips and wondering what exactly you did wrong So what do you actually do?


  1. THE INPUTS: 1) The jump to the wall: In order to get a good clip, you need to either do a 5 frame jump on frame 232 or 233 from the ground, or a 4 frame jump on frame 233 or 234 from the ground. As a result, it is safest to always try to jump on frame 233 as you will get a good clip with both jump heights, but I would aim to jump slightly later and slightly lower, as jumping too low is generally preferable to jumping too high 2) The left press: If you get a good jump on the frames required and you just bounce off the wall, your left press is bad. If you don't clip in at all, PRESS LEFT EARLIER. This obviously isn't a guaranteed fix, but it will solve your problems 90+% of the time since it's very hard to press left too early and very easy to press it too late. You also don't want to wiggle from right straight into left, but instead want to release right a little bit beforehand (usually just after you jump, but don't put too much / any thought into it), and tap left. This helps you time the left press better 3) The first jump in the wall: You need to jump on the first two frames in the wall in order to get a good clip. This isn't required with two jump blazits, but is necessary with one jumps. If you do the first 2 parts correctly, then this is all you can be messing up If mario doesn't jump in the wall at all, press A later. If stages 1 and 2 are correct and mario jumps out of the wall, press A earlier If you jump on the first frame possible in the wall, mario will stay facing forward despite you holding left - this is an indicator that you did all the inputs perfectly

With those 3 stages, you should be able to get consistently good one jump clips with a bit of practice If you have any issues with blazit, make sure to go into fceux and tas what you're doing to find the error - it's always better than not knowing the issue and doing some weird pseudoscience fix Once you get one jump clips down, only THEN do you start adding a second jump in. You should have pretty good muscle memory by then since you'll be getting one jumps fairly consistently, so adding the second jump shouldn't affect the goodness of your clips but will just save you if you mess up the main 3 stages beforehand anyway that's how you do blazit tldr make sure you get the three things down do one jump clips in practice win

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