If Star Fox Adventures ever comes to the Nintendo Switch 2, there is a chance that they will disable the Memory Management Unit (MMU). This has been verified to be true for The Wind Waker, unlocking a bunch of new glitches.
For Star Fox Adventures specifically:
- We would now be able to do Rocket Blast Warping
- Memory Leak would crash less often, even when the game is out of memory (although it can still crash!)
For now, I'll be focusing on Rocket Warps.
The way it works is that using the Spell Swap Glitch, we can warp towards the coordinates (0, CURRENT Y, 18). Along the way, we can sometimes hit nearby triggers.
To Spell Swap Rocket Warp, simply:
- Hotkey Rocket Blast
- Select FireBlast from the item wheel
- Press A and Y on the same frame when in aiming mode
So far, we have discovered that this can bypass the 2nd gate in CRF:
Here is another case where I used hacks to enable dismount glitch while the staff was pulled.
From here, we get a better visual as to how Rocket Blast Warp works.
Note that while the crashes in glitch-loaded LFV are fixed with MMU off, the warp pad still crashes.
Edit: This is theoretically doable without hacks if we could get a void walk state from a cutscene while Rocket Warping.
- By passing through a camera lock trigger, we can actually finish the rocket boost and fall into LFV
- *[1:30 PM]*buuut the camera remains locked, thus LFV doesnt load, so we just fall forever
- *[1:31 PM]*the cam-lock glitch can't really be used to solve it, since aiming with fireblast cancels cam-lock state
(For rocket warping into a cam lock trigger). After certain actions the game allows one frame of input before realising you aren't grounded. This allows you to do things like ground quake or use the Cloudrunner flute after rocket warping and performing the rocket boost. Using the Cloudrunner flute causes the camera to refocus on fox which unlocks the camera, from brief testing it seems the camera is still too far away to load LFV.
When rocket warping normally the camera instantly snaps to the Fox at the (0, CURRENT Y, 18) position, but if Fox is close enough and there is a clear path the camera can take to Fox then the camera will pan all the way to Fox potentially being able to hit camera based triggers. The camera seems to always try to pan clockwise. If the panning camera hits a wall then it immediately snaps to Fox. This may be how it always works and with areas much further away the camera pans much faster and instantly hits a wall and snaps to fox making it seem to happen instantly. If so there may be a way if oob enough in other areas to have the camera pan across the void but this hasn't been tested.
As of today, new rules have been added to the leaderboard. The following has changed.
From this point onwards, the following categories will have new rules.
- Stale Reference Manipulation (SRM) will no longer be allowed for this category.
Since SRM is viable and en