Any% in 5m 04s 367ms by
Opis

Ran on an NES-001 with Everdrive N8 Pro.

Spent part of the day learning how to set up the TAS for this so I can unravel the timing for the low punches. The fights are really odd as it only takes your inputs once every 3 frames and if you're in a punch animation, the only way to buffer it is to hold the inputs. Catch 22 - the AI will read your input and start to block if you do. But there is a 3 frame window, including the 2 dead frames, where the AI doesn't block and you're able to throw a punch. If you're 4 frames too early, the AI will block, 1-3 frames too late, same thing. So it's a dance of press and release to keep the AI from blocking.

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Any%
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Czas
5m 04s 367ms
Data
1 month ago
Platforma
USA / NTSCNES
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Zweryfikowany
1 month ago
Zgłoszony
1 month ago
Statystyki gry
Obserwujący
14
Przebiegi
18
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6
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Opublikowano 10 months ago
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