Geo-Mod route strategies
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Geo-Mod route strategies
Zaktualizowany 4 years ago przez Intharth

Strategies:

Live mines normal

Barracks normal (unless theres a wicked ballsy geo strat that saves time)

Rec & Docks - segmented strats viable for RTA

Abandoned mines - Geo strat viable

Geothermal - Geo through door quicker than S/L + less risk on failed load spots

Admin - normal?

Maintenance - less risky RTA geo strat to get into vent (u get rockets their anyway, don't be shy!)

Med Labs - normal but S/L you can geo around the opposite side instead (timed it, couple seconds difference)

Caves - geo as normal for most part - with GeoMod, deal with the pre-zoo gate as you wish, you can kill bots or geo the door

Zoo - Normal strats

Inner Sanctum - normal SHOULD apply - unless your feeling brave with full Geo to skip capek fight and do Canyon Door OOB

Canyon - normal

Comm Centre - Purely up to your own ideas, can do as normal, can try to geo the elevator for easy OOB to the Aesir, or you can try and geo around the airlock to the button on the other side (make sure your far enough to not spawn error)

Trams - whatever strats you already use :')

Ancient Riverbed - same as ATM

Space Station - GeoMod the bottom floor instead of OoB at the middle stage of the ladder

Crash Site - potential for less ''run kill'' geo route up to top level after grabbing rocket launcher, however, fairly same as.

Merc Base - Masako Lair - no geo gun so just go for it.

Lair > Bomb - Aesir can go through the floor in the last room for GG to the bomb, or you can do the OoB, personal preference? havn't timed to see if either or is faster