Opis

I'm submitting my No Traces run for the PSNK category. Forgot to do this last time.

Pretty straight forward. Use a good line and go for it. No one, at least on the boards, ever used Raiden which is kinda interesting.

In order to not get instantly spotted by the truck driver you need to force him to look towards the fence. By running before jumping the fence he'll be looking at the sound origin. I dolphin dived but it would be faster to just run to the truck.

No one really counted the skulls cutscene as load before, which is weird. I understand not counting it when you're doing sick ballista trickshots. But when you actually trigger the cutscene I think you need to count it as "load time."

00:01.217 - Run starts (Fade-in last dark frame) 01:04.568 - Load starts (Cutscene starts / HUD icons disappear) 01:08.184 - Load resume (Cutscene ends / Last dark frame) 01:27.167 - Run ends (Fulton icon disappears)

If there's something wrong with my timing I'll fix it as soon as possible.

Tablica wyników
Poziom
Mission 16 Traitors' Caravan
Kategoria
Perfect Stealth, No Kills
Platforms
PC
Character Used
Raiden
Version
Patched
Przebieg
Ranking
Pierwsze miejsce
1st
Load Removed Time
1m 22s 334ms
Real Time Attack
1m 25s 950ms
In-Game Time
1m 25s 285ms
Data
2 years ago
Platforma
USA / NTSCPC
Szczegóły
Zweryfikowany
2 years ago
Usunięte
Zgłoszony
2 years ago
Statystyki gry
Obserwujący
340
Przebiegi
1,476
Gracze
99
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