Hey all, wasn't expecting to, at all, have anyone else here on the leaderboards, and now that we're getting down to the second with how short the run is, lets talk for a second about timing -
imo, timing starts when the music starts after the fade in from black (easy to see it lines up), but its a little more vague when it stops, ideally its after the last text box goes away (no more inputs)
but what do you all think?
also if anyone else is willing to moderate let me know lol i only realize now that my run to get the game approved isn't even up
So far my "timing" was quite imprecise. I mean, my improvements were always several seconds. For the beginning, the music is a good landmark. And you don't have any control during the initial fade-in. So that totally makes sense. And the timing should end with the last input. For the any% the last input is when the last text box goes away. For the "all hat", you have a last "z" to press after the last text box for the fade out. For the "all perils", the timing should end when you get the last "status" change.
Also, I can't answer to your message because my account is not 7 days old yet. But I can help you with the moderation (and it will be a pleasure to review your runs).
For the run I just submitted, I waited a second to show my character at a standstill and began the timer at first input to get him moving on account of it being a bit tricky to tell when the inputs actually begin (not to mention playing on console/controller and remembering your livesplit hotkey is on your keyboard has cost me a few runs when I would just start without the pause).
I think music and visible input start both work, it just depends on which ends up being preferred.
That sounds like a good timing strategy on PS5. By the way great work for taking the 3 WR.
woah omg when did this game get active again? I honestly never expected other people to run this when I submitted my runs lol
Hey, I'm interested in checking this game out. Can I assume you all decided to go with the timer starting on first input, as Asuka suggested? It's a tried and true method for a lot of games that's easy to verify using frame timer after all.