Dark rooms are faster than lit rooms
2 years ago
Denver, CO, USA

I was watching Niss this morning and noticed a peculiarity. During transitions/kid switches between dark areas, the game seemed to load faster. This is probably due to not having to actually render all the obstacles. Most room transitions turn into 40-60 frame savings which should add up quite a bit. Of course the drawback is having to play in the dark haha

Here's a not at all optimized WIP for discussion or suggestions.

NeSs7or9, HowDoUPlay, i capnshrimpy podobało się to
Pennsylvania, USA

Right on ShesChardcore. It's probably been well observed by some runners (definitley present in one of NesS7or9's recent smashes) that if you regain control during the Purple Tentacle checking utility room cutscene without actually skipping it, it will turn out the lights wherever you are. This even applies to areas that aren't lit as such, under the porch area for example.

Using the Flashlight however will slow the game down hardcore and is only recommended for certain Talkshow/Meteor Police or 100% run scenarios.

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