Level runs and Full run
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Level runs and Full run
Zaktualizowany 4 years ago przez xatrixx

For Full Run: In the Marsh Course, do NOT pick up all Extra times. Extra time's take time at the end of the level to count down. You want a faster level transition in the full run. NOTE: In the IL run, you HAVE TO pick up as many extra time's as possible as 'time left' is the criteria.

For Level Runs: Before your level has loaded fully, you can create a savestate in WinUAE. If you start from there, you always get the same traffic pattern, and from there on it's a task to memorize the levels. It takes all RNG out of the IL runs.

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