So the timer starts when you gain control of your character? If so it might be good to change the rules to better reflect that.
It makes more sense to me to make it on the skip intro press.
Yeah I had some doubt about how to time stuff, it makes sense for consistency to go from clicking intro but I'm fine with both.
So I think from now on, we should start timer the second you click Skip Intro. And Vaultdweller, your run is crazy...
I guess there is still no consensus on this? Should just stick with one ruleset and adjust existing times accordingly as quickly as possible so the leaderboards will be clear and consistent. (I saw that the rules were changed to first input at some point and the latest submission is in that format as well)
I might just run other categories than die% for a while since die% is too heavily influenced by a one second difference until we figure this out.
@Sendog Not really. Any% has a route that's somewhat tedious to learn, and 100% is kinda long, so I wouldn't recommend the game quite yet. However, I am working on perfecting a glitch that may bring the Any% speedrun length down quite a bit, so I'll update you when I get it.
Alternatively, you could run any other game in the Red Ball series. In particular, the original Red Ball - https://www.speedrun.com/redball1 - is a relatively fast and easy speedrun initially, so I'd recommend that one first. However, some of the harder strats are extremely tricky to get down, so good luck if you decide to go for the WR.
Yes, @Backspaced please let me know when you get the glitch!
@francky2999 Do you mean to say that you accidentally voted for the wrong option? In that case, no worries. I can make a note to add 1 vote to "first input" and subtract 1 vote from "skip intro" at the end.
FI: +1 SI: -1
@Backspaced is there anything I can do to help the Red Ball community? I can try to find glitches or something!
Welp, it seems like the poll is useless now, as the mods have already come to a decision. Thanks for all the votes, everyone!
And to answer your question, @Sendog, I actually do need some help with my Red Ball 5 glitches. I'll try to describe the exploits here:
In Red Ball 5, there are 30 levels; you start at Level 1, progress through the levels in increments of 1, and try to get to & finish Level 30 as fast as possible. However, there are two glitches (one of them wasn't found by me, while the other one was) that have the potential to skip large amounts of, if not all of, the game.
- The Spacebar Glitch: After you complete a level, a menu pops up that has the next level button on it. Clicking the NL button will - surprise, surprise - take you to the next level. However, pressing the spacebar when this menu pops up has the same effect as pressing the button - it also takes you to the next level. By combining the two inputs - pressing the NL button and the spacebar at the same time - you can go forward TWO levels, instead of one, effectively skipping a level (ex.: if I were on Level 1 and used this glitch, I would go directly to Level 3). Pressing the spacebar multiple times after clicking the NL button can take you forward even more levels, so you can see how this would be useful. If you can find a way to maximize the amount of levels skipped using this glitch, that would be great. Shoutouts to @MaximalMaxPL for finding this glitch.
- The Restart Glitch (the glitch I found): There is a pause menu in the top left that is present on every level; clicking this pause menu brings up many options, one of which is the restart button, which restarts the level. However, pressing the R key has the same effect as pressing the restart button - it also restarts the level. By pressing the R key RIGHT AFTER (not at the same time as) pressing the menu restart button, letting the level restart, and then completing the level normally, something odd will occur. After pressing either the NL button or the spacebar to go to the next level, you'll notice afterwards that you've actually skipped forward TWO levels, instead of one, just like the Spacebar Glitch; doing the Restart Glitch repeatedly can skip more levels. While this glitch is riskier than the previous glitch (sometimes you won't skip a level at all), it has the potential to skip more levels than the Spacebar Glitch, since you don't have a certain time window in order to perform this glitch. Again, it would be great if you could find a consistent setup for this.
Thanks in advance!
The Flash PRNG algorithm is publically available in an official Flash GitHub repository - AVMPlus. We have known about this for quite a while, yet never looked too deeply into it. That is, until now. We assumed Flash RNG would be chaotic and completely unpredictable. As it turns out we were wrong, F