BEACH: Snag crystals 1 and 2 as intended, jump over left rock, swoop right under the rocks to snag 3. Drag Snarkgrass back to spawn.Jump around rocks to get to climb point for 4. Grab it, jump right, try and gain speed to launch off beach and
snag 5. Hop off top of rocks and try and hop off diagonal rock to allow for a quick grab on 6. Hop to 7, try and get height off momentum. Scale straight over, drop into cave, snag 8 on right, cross to 9, hop to 10. Zoom Cam get. Exit cave, turn right,
scale across to 11, up to 12, drop toward Star Plant, snag 13. Dig through boulders for 14/15, go left out of boulders for 16. Scale straight into first power rock to grab 17. Jump back toward base of Star Plant. Branch into PR 1-1. Flower to leaf,
branch to PR 1-2, scale, grab 18. Jump back to base, leaf into a climb to CP 3. Activate CP 3, grab 19. Drop from CP 3 to grab 20 from back of shore, suicide back to CP 3. Jump across to opposite side of base from CP 3, branch to PR 1-3. Aim root
high. Climb and grab 21/22. Jetpack to flower in order to get optimal branch landing for PR 1-4. Branch to PR 1-4, aim for crystal 23 located on the side. Split when you hit it.
FUNGUS: Jump off PR 1-4, get to the opposite side of the trunk, scale up waterfall, grab 24,25,26. Go in cave. At enterance, double back, climb straight up into 27. Circulate around the right wall (facing in from enterance), grabbing 28-31. From 31,
drop into a fast hop. Aim for closest floating rock to 32, flower if you need to. Jetpack up into 32. Exit through back of cave. Hop across to grab 33. Look back toward the exit you came from. Look down to find 34. From 34, scale to the left and get
35 and 36. Continue up/left to outcropping with one skinny and one fat shroom. 37 is up there. From this platform, climb straight up to trigger cutscene. Grab 38 from the bottom of the trees, turn right, climb over side of rocks, jet jump around
right side of island, land on smaller outcropping, hop to bounce shroom, fly to 39. Continue around rim to CP 4. Drag Champignon to CP 4. Reflower if you need to. Activate CP 4. Analyze shroom, use bounce shroom to get to 40 (right from CP 4).
Use your newly upgraded jetpack to fly to 41 (overhang). Fly from there across to bounce shroom above where you grabbed 38. Use this to hop to 42. Peak out and grab 43. Split when you grab 43.
ASCENT: Use fat shroom to style over to stalk from CP 4. Branch straight to CP 5, don't give a fuck about anything else. If the first branch doesn't quite reach, #yolo jet jump to get to the CP rock. After activating CP 5, analyze Fuchia Gordle. Drop
down to Crott rock and grab 44 before jumping back the branch you just made. Use the closest branch to go to PR 2-1 (closest to CP 5). Most of the time, the first branch will reach. If the base of the branch is higher than the Crott rock, have faith.
PR 2-1 has nothing on it, drop back to nearst branch and go to PR 2-2. 45 is on the far side of PR 2-2, so it may benefit to try and root on the side in stead of the front face. After grabbing 45, drop down to the pebble island to grab 46. Suicide back
to CP 5. Drop East back toward the stalk and branch to PR 2-3 (East of stalk, should be close). Scale and grab 47. Branch to 2-4, aim for bottom to get close to 48. Branch will usually not reach, but get close enough for a jet jump to the bottom rock.
Grab 48, climb up, grab 49. Drop to nearst branch, branch into 2-4, suicide back to CP 5. Go south back onto the stalk in search for an optimal branch for 2-5. Branch there, aim for 50. 51 will be on the back side of 2-5. Drop back, branch to 2-6
(needs good branch RNG and piloting to get first try.) Try to hit 52. Split when you hit 2-6.
FOREST: Snag 52 if you didn't hit it with the branch. Suicide back to CP 5. Chain leaf jumps up to the highest branch sprout before waterfall. Ideally, branch down to the lone rock beneath, then loop back up toward the Glide Leaf. Grab the glide
leaf and 53, drop down to 54. Climb back up to Glide leaf platform. Climb straight up and grab 55. Jet through to the nearby 56. Jet back and climb up into the cave. 57 and 58 are under rocks in the cave. Go out the front. 59 will be straight up from
mouth of cave. Platform across to 60. Continue across platforms back toward stalk. Jump out (away from stalk) to grab 61. Return to stalk, jump back to where you grabbed 60, fly up and over to 62, which will be on a rock in the river. Go left to 63
and continue to CP 6. From CP 6, face back toward the mountain and look up to find 64. From 64, jet into a glide counter-clockwise around the mountian. about 1/3 around youll see 65. Grab that, then drop to the floating platforms to find 66
underneath. Jump to the carrot-shaped rock. From there, go toward the rectangular platfroms sticking out of the side of the island. 67 wil be on a rock above the middle of the platforms. From 67, drop down off the right side of the island and glide
around to 68, which should be on the rock face nearby. Jet-glide around the side to find 69, also on the rock face. Jet straight up from 69 to get to the crevice and grab 70 from Golden Warble Cave. Jet over to 71 in the neighboring crevice. From
there, jet up to 72, which will be atop a tree nearby. Jump East toward the floating island in the direction of the Palmapple trees. Grab 73 off there then drop down to the island below. Grab 74 there then suicide back to CP 6. When you spawn back
in, go to the island with the two side-by-side Palmapple trees. Snag 75, then glide to the end of the outcropping of small rocks where 76 is located. From 76, go back in toward the center of the small rocks to find 77 in between the floating rocks.
Continue along the rim to find the well-hidden 78, behind a floating round boulder. 79 will be on a small rock in the middle of the river, as you move toward the cave. Enter the cave, grab 80 off the far wall.
FROZEN: Go straight to the "feels" plant on the Forest Island. Launch yourself to the island straight ahead. Grab 81/82 off this island then launch again to the CP 7 island. Grab 83 on the way up and activate CP 7. Analyze a Pink
Gradish before teleporting back to CP 6. From CP 6, go to the Star Plant and branch up and over the mountain toward PR 3-1. Hit 3-1 and climb to grab 84. Peak out and grab 85 before jet-gliding back to the stalk. Climb and double branch up-right
to PR 3-2. No crystals here, double branch across to PR 3-3. 86 will be in the fly trap and 87 will be on the far side of the rock. Suicide back to CP 7. From CP 7 drop down to the stalk and double-branch down-right (facing stalk from CP) to 3-4. Aim
for 88, located on the side. 89 will be on the opposite side. Feels plant your way back to the stalk. From stalk, double-branch out to 3-5. Grab 90 from the fly trap. Branch to 3-6, grab 91, feels plant as far up the stalk as possible. Branch to PR 3-7,
from there, get to CP 8 and activate it. After activating CP 8, jump and glide to the island to the right of 3-5 and grab 92 from the boulder-covered flytrap. Suicide back to CP 8. Circulate around the floating boulders to locate the last 8 crystals. Will
need to look more into this last part of the route. After you get the last crystal, hit 3-8, grab the seed, and end the base game. Split there.
SEEDS: Star Seed next to CP 8. Star Seed below CP 7 in flytrap. Star Seed in crevice next to CP 6. Star Seed in middle of bouncy prickle plants next to river on Forest Island. Star Seed in middle of pebble island. Star Seed above cave enterance behind
CP 4 on Fungus Island. Star Seed atop Fractus next to CP 3. Star Seed on floating boulder on shore next to CP 2. Time when the final cutscene starts.
ANALYSE: DURING RUN CP4: Champignon CP5: Fuchia Gordle CP7: Pink Gradish DURING SEED STAGE CP2: Snarkgrass, Jerkweed, Cactoid, Fractus, Gordle, Grass, Meep CP3 (from CP4): Plumin, Warble CP4: Crott, Gradish CP6: Palmapple, Snip, Golden Plumed Warble, Grubble CP7: Arctic Meep, ??? Stone
RESULTS OF "DRY" RUN: 1:33:43 Arctic Meep must have wasted around 10:00. He just was not cooperating. Probably lost around 10 minutes to various falls and recoveries. After running this through completely, it seems like the run would go a lot smoother if you maximize the amount of time that you have 100 crystals. Most of the life forms for analysis can be put off until post-credits. That Black Meep will never be a problem again.