A Realm Reborn - RT80 - Conjurer Only Route (incomplete, up to Lord of Crags)
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A Realm Reborn - RT80 - Conjurer Only Route (incomplete, up to Lord of Crags)
Zaktualizowany 1 year ago przez Bumpers

01/18/2023 -am working on notes for the conjurer route since there's no run or notes up thats up to date yet so this is a very rough and very incomplete skeleton and there'll be a lot of work needing to be done with formatting, trimming and allllllllllll that so i recommend copy pasting this into notepad in the meantime if whoevers reading this wanted to use. if anything with formatting should change or if any info is wrong let me know wherever you can find me, preferably through discord o_o

01/18/2023 - nvm about formatting, the site broke it lmao ;-;

01/23/2023 - am now focusing my attention to routing a 2.0-6.55 (then updating to 7.0) run so this will remain incomplete for a good while. ;-; the only major thing that has changed from the wr run (as of typing this) is how the last duty in coerthas is handled, gauntlet skip (you can chek my youtube for both strats there) and how post arr is structured with primal and crystal tower sidequests. if you want notes on that let me know in discord but the general gist of it is getting the primal stuff done alongside msq and crystal tower quests and having it all done shortly after Recruiting the realm > progressing crystal tower quests during the msq queues > then focusing on unlocking and queueing the rest of the alliance raids after The Crystalis

Fast Teleports

Throughout the run, we'll be saving teleport locations to the history tab and swaping to the correct tab in the teleport menu well in advance so that our next destination will be on the first slot on the first page we open on the telport menu. This will let us start casting immediately instead of fiddling around in the menu every time. The route isn't optimised completely yet so this will change as things are written up and a timeline for teleports has been set so keep in mind. o_o

Leveling

We'll want to reach level 50 before The Stone Vigil to be able to equip our Ironworks Gear so that we enter with nearly the best stats we can get for that dungeon. Completing Rising to the Challenge will unlock the challenge log and completing the challenge "Dungeon Master" will give us just enough exp for this. Other than that, we don't need to worry about exp at all since RT80 will keep us overleveled at all times.

Emotes

The MSQ will have us emote at NPC's or locations so it's good to have all of them on your hotbar before the run starts so you won't have to worry about typing them out every time. However, the emote /Imperial Salute will disappear on your hotbar on a fresh character since it needs to be unlocked but you can get around this by putting it in a shared macro then have that placed on your hotbar instead. Another cool thing is that a bit of time can be saved if you move while emoting as the movement will prevent the emote animation from playing.

Here are the emotes used in the run in order:

  1. /Dance
  2. /Lookout
  3. /Soothe
  4. /Doubt
  5. /Imperial Salute
  6. /Welcome
  7. /Phych

Items

Much like emotes, there will be points in the MSQ that will require us to use items on NPCs/Locations and being able to use them directly from our hotbar is slightly faster and is by no means required. The big problem, however, is that theres no way to put them on the hotbar without being on the quest and having said item in your inventory. Most items can't be used directly like this so here's the ones that can (in order):

  1. Embalmed Corpse
  2. Amber Syrup
  3. Water-filled Tub
  4. Smoldering Coal
  5. Firesand Stick
  6. Fattened Herring
  7. Bloody Guisarme
  8. Rotting Angler
  9. Dark Cider Vinigar
  10. Quarrying Maul
  11. Warded Pot
  12. True Heart
  13. Electromagnetic Reader
  14. Imperial Smoke Signal
  15. Mealstrom Restorative

It's not part of the MSQ but you can also put in Chocobo Whistle on there as well.

Gil Route

We'll be shopping 8 times during the run and spending 41,993 gil in total. We only need to complete the side-quest "Derision of Labor" to sell the 3 Silver Pieces + Wind-up Airship to afford Shop 2 and set the one free destination we have to New Gridania then Limsa Lominsa to afford the rest. The only other thing you'll need to do is select Silver/Bronze Pieces as quest rewards for armour that aren't upgrades to whichever slots have dungeon gear in them during the Waking Sands/Camp Drybone bit. As long as you do these things, you'll be able afford all shops every time and have about 530ish gil (with the worst of luck) as wiggle room for mis-teleports. If you want more gil safety you can set: Central Shroud, New Gridania, Ul'dah, and Eastern Thanalan as favoured destinations as well.

Shop 1 (Merchant & Mender, The Bannock)

  • Hempen Hat

Shop 2 (Merchant & Mender, The Mirror Planks)

  • Ash Wand
  • Round Shield

Shop 3 (Faezghim, Limsa Lominsa Lower Decks)

  • Budding Ash Wand
  • Yew Wand

Shop 4 (Maisenta, New Gridania)

  • x6 Ghysahl Greens

Shop 5 (Junkmonger, Camp Bronzelake)

  • Splintered Cane
  • Notched Buckler

Shop 6 (Lolonu, Ul'dah - Steps of Thal)

  • Horn Necklace
  • Silver Wristlets
  • Horn Ring x2

Shop 7 (Gwalter, Ul'dah - Steps of Thal)

  • Felt Coif
  • Boarskin Ringbands of Flames
  • Woolen Dress Shoes

Shop 8 (Jealous Juggernaut, Ul'dah - Steps of Thal)

  • Wand of Frost
  • Wand of Flames

Skip the opening cutscene/ run starts.

Int > Bertennant (unskippable cutscene) > Coming to Gridania > Accept

Coming to Gridania

Int > Mother Miounne > Complete

Int > Mother Miounne > Close to Home > Accept

Close to Home

Int > New Gridania Aetheryte > Register Free Destination. > Yes

Attune > Archer's Guild

Warp > Gridania Aetheryte Plaza

Enter Old Gridania via the zoneline north east of Gridania Aetheryte Plaza.

Int > Parsemontret

Open Inventory and press R1/L1, Close

Attune > Leatherworkers Guild & Shaded Bower

Attune > Lancers Guild

Warp > Leatherworkers Guild & Shaded Bower

Int > Calamity Salvager > Deal in Spoils > Silver Cocobo Feather Exchange I ( < Lv. 50 Gear )

Exchange for:

Augmented Ironworks Robe of Healing + Augmented Ironworks Slops of Healing

Augmented Ironworks Magitek Cane

Attune > Mih Khetto's Amphitheatre

Attune > Botanist's Guild

Warp > Mih Khetto's Amphitheatre

Attune > Conjurer's Guild

Int > Madelle

Return (New Gridania)

Warp > Airship Landing

Int > Mother Miounne > Complete

Int > Mother Miounne > To the Bannock > Accept

To the Bannock

Int > Celestine > Derision of Labor > Accept

(Now's the time to swap to a different Data Center if you wanted to.)

Warp > Blue Badger Gate (Central Shroud)

Int > Merchant & Mender > Battle Gear

Buy:

Hempen Hat

Turn In > Galfrid > Choose: Altered Leather Thighboots > Complete

Int > Galfrid > Passing Muster > Accept

Passing Muster

Optimise Gear

Int > Galfrid > Choose Maple Wand > Complete

Int > Galfrid > Chasing Shadows > Accept

Chasing Shadows

Optimise Gear

Int > Magicked Blade

Enter Chasing Shadow Duty

Keep Aero and Auto-Attacks up on Frenzied Elm between spamming Stone and position yourself a bit forward and to the left of Animated Pugilist so that their AOEs deal with the incoming adds (around max melee of both Frenzied Elm and Animated Pugilist should be fine).

Focus Target yourself as well to keep an eye on your HP%. Cast cure before you reach 70% or below to avoid having the Short-Tempered Thaumaturge waste time healing you.

Int > Magicked Blade

Int > Galfrid > Complete

Int > Galfrid > Eggs over Queasy > Accept

Eggs over Queasy

Int > Tsubh Khamazom > Derision of Labor > Choose: Silver Piece (3) > Turn In.

Kill 3 Chigoe

Int > Monranguin > Complete

Int > Monranguin > Surveying the Damage > Accept

Surveying the Damage

Open Inventory, sort then set courser on slot 3 in Key Items

Upcoming enemies agro by sound which can be avoided by walking.

Cast Aero on the second Bog Yarzon and either walk past or cast Repose on the Third. Walk up to the Survey Records and pick them up. Walk past the next two then cast aero on the Bog Yarzon thats sitting next to the last Surveyor's Instruments then imediately walk up to and grab the Surveyor's Rope. After that, run and grab the last Surveyor's Rope and make your way to Bentbranch.

There's a fate with a Water Sprite as it's boss that can spawn next to the last set of Surveyor's Instruments. It agros by sound like the rest of the enemies here so you can just walk past it if needed. I could be wrong but I think it's immune to Sleep? Will need to try later.

Attune > Aetheryte (Central Shroud)

Teleport > Save to History > Central Shroud > Set Page: History

Int > Pauline > Give items > Choose: Hempen Cowl > Complete

Int > Pauline > A Soldier's Breakfast > Accept

A Soldier's Breakfast

Optimise Gear

Kill the three Anoles sitting around the Egg then collect the Egg

Int > Pauline

Int > Tsubh Khamazom > Choose: Whispering Maple Wand >Complete

Int > Galfrid > Spirithold Broken > Accept

Spirithold Broken

Optimise Gear

Int > Alestan

There are a bunch of Imps in this next section that agro by sight so avoid walking in the invisible cone in front of them (if possible) while grabbing each of the 5 NPCs. This bit can be a bit messy but once you sneak or kill the first imp this should work:

If one Imp is agro'd > speak with each NPC the moment you take damage from Blizzard or cast Repose on them if they're if you've missed that window.

If two Imps are agro'd > Cast Repose on both.

If 3 or more Imps have been agro'd, start killing, starting with any imps you slept, until you have two left before sleeping them both.

There's also a Fate at the entrance to this place that can be spawn more imps and make things even more painful but it's the same deal with them.

Int > Injured Hearer

Enter Spirithold Broken Duty

Cast Aero on Clay Golem, set Auto-Attack, spam Stone and re-apply Aero when it falls off. Other than that, avoid the Cone aoe and ignore the circle AOE.

Run a lil bit behind Alestan if you've agro'd anything on the way out.

Int > Alestan

If you're still in combat, keep running north until you're safe.

Return (New Gridania)

Warp > Airship Landing

Int > Mother Miounne (unskipable cutscene) > Complete

Int > Mother Miounne > On to Bentbranch > Accept

On to Bentbranch

Teleport (Central Shroud)

Int > Keitha > Choose: Amateur's Breeches > Complete

Int > Keitha > You Shall Not Tresspass > Accept

You Shal Not Tresspass

Optimise Gear

Int > Roseline

Cast Aero and 4 Qiqirn Scramblers, marking each 1 through 4 then start killing them in the order of 4-3-2-1. Use your Hi-Potion if you're getting too low on health then start using Cure if you really need to. You can get by without healing by slidecasting and kiting the four around to save the potion for later.

Int > Roseline > Choose: Amateur's Dalmatica >Complete

Int > Osha Jaab > Don't Look Down > Accept

Don't Look Down

Collect the 4 Blue Trumpets on the log

A fate can spawn here that throws a bunch of birds on the path. They agro by sight so cast Repose if they can't be avoided.

Int > Theodore > Choose: Amateur's Hempen Coif > Complete

Int > Theodore > In the Grim Darkness of the Forest > Accept

In the Grim Darkness of the Forest

Int > Roseline

Cast Repose on any Diremites agro'd

Int > Worn Leather Bag

Int > Roseline > Choose: Amateur's Duckbills > Complete

Int > Roseline > Threat Level Elevated > Accept

Threat Level Elevated

Int > Elmar

Teleport (Central Shroud)

Int > Bernard > Give Item

Teleport (Central Shroud)

Int > Eylgar > Complete

Int > Eylgar > Migrant Marauders > Accept

Migrant Marauders

Optimise Gear

Int > Vulture Egg

Kill the two Vultures that spawn

Int > Lothaire > Choose: Hempen Dress Gloves > Complete

Int > Lothaire > A Hearer is Often Late > Accept

A Hearer is Often Late

Int > Leonnie

Make your way to the Mirror Planks

Int > Merchant & Mender > Purchase Weapons > Buy:

Round Shield

Ash Wand

Int > Armelle > Choose: Allagan Bronze Piece > Complete

Int > Armelle > Salvaging the Scene > Accept

Salvaging the Scene

Jump into the purple ring then grab the 2 Fallen Carge as fast as possible.

After the toad sucks you in, continue running south into the zoneline to South Shroud

Teleport (Central Shroud)

Int > Keitha > Give Items > Complete

Int > Luquelot > Leia's Legacy > Accept

Leia's Legacy

Int > Ewmond

Int > Leodaire

Int > Bernard

Teleport (Central Shroud)

Int > Luquelot

Optimise Gear

Int > Kuplo Kopo > Leia's Legacy > Enter

Enter Leia's Legacy Duty

Cast Aero on everyone, starting with the Hedge Knight (healer) that is behind you at the beginning of the fight then cast Stone on that healer and spam stone on Janremi Blackheart for the remainder of the fight while whittling down the remaining adds with Autoattacks and Aero ticks. Let the little moogle do the healing when you get low.

Int > Kuplo Kop

Teleport (Central Shroud)

If a Diremite agros onto you as you load in, run northeast then teleport.

Teleport > Set Page > The Black Shroud

Int > Luquelot > Give Item

Int > Luquelot > Choose: Bronze Piece (2) > Compolete

Int > Luquelot > Dread Is in the Air > Accept

Dread Is in the Air

Teleport (New Gridania)

Warp > Airship landing

Int > Mother Miounne > Give Item > Complete

Int > Mother Miounne > To Guard a Guardian > Accept

To Guard a Guardian

Teleport (New Gridania)

Warp > Archer's Guild

Teleport > Set Page > History

Int > Gods' Quiver Bow > Yes

Int > Lewin

Teleport (Central Shroud)

Teleport > Set Page > The Black Shroud

Int > Gods' Quiver Instructor

Enter To Guard a Guardian Duty

Phase 1

Aero everything then kill everything starting with Ixali Slowbeak B. Once all adds are close to dead, walk a lil bit south, kinda halfway and a bit to the left between the boss and the big tree. Aero the Ixali Slowbeak J as it spawns and make your way northwest to the rocks on the boss's left. You want to wait about a second or so before casting Aero on Icali Sincaller I & H so that they're less likely to take enough damage to start healing and are agro'd fast enough to get into AOE range of Galfrid. Once you're in position, refresh Aero on the boss then apply Aero to everyone and Kill Ixali Slowbeak J before focusing on the boss. Once the boss casts Void Call, position yourself a bit front and left of the boss then cast Aero on the Blanga that spawned and focus it down then kill the boss.

Phase 2

Hold target left/right while spamming Aero and moving down during the fade in and stop once you can start casting. Focus target Lesser Gargoyle and spam stone while slowly slidecasting towards the Masked Mage and stop once you're 25y of them (you can tell your far enough when you see your Aero and Stone II turn from red to white while targeting the Masked Mage). Use an Antidote if you've been poisoned and keep an eye on the Aero timer on Lesser Gargoyle. Once the Aero time reaches 6s, cast Aero on Masked mage > Sprint + Swiftcast + Stone II on Lesser Gargoyle > use a Hi-Potion (if you saved the one from earlier) > Aero on Lesser Gargoyle and Focus Target yourself while making your way to the north east corner of the map. Once there, Spam Stone II on the Lesser Gargoyle until dead then swap to Masked Mage and position yourself behind the Masked Mage at max melee, refresh Aero when needed, spam stone etc until dead.

Teleport (New Gridania)

Warp > Archer's Guild

Int > God' Quiver Bow > Yes

Int Lewin > To Guard a Guardian > Complete

Int Lewin > Festive Endeavors > Accept

Festive Endeavors

Teleport (New Gridania)

Warp > Airship Landing

Int > Mother Miounne

Teleport (New Gridania)

Int > Beatin

Teleport (New Gridania)

Warp > Airship Landing

Int > Mother Miounne > Give Item > Festive Endeavors > Complete

Int > Mother Miounne > Renewing the Covenant

Renewing the Covenant

Teleport (New Gridania)

Equip the Monoa mask during the slide cast window of the teleport.

Warp > Mih Khetto's Amphitheatre

Int > Estaine

Teleport (New Gridania)

Warp > Conjurer's Guild

Int > Silent Conjurer > Yes

Int > Kan-E-Senna > Renewing the Covenant > Complete

Int > Kan-E-Senna > The Gridanian Envoy > Accept

The Gridanian Envoy

Teleport (New Gridania)

Warp > Airship Landing

Int > Mother Miounne

Int > Lionnellais > Yes

Int > Gangplank > Yes

Int > Arrivals Attendant > Yes

Int > Storm Honor Guard

Int > Blammhas > Ride Lift to Bulwark Hall > Yes

Int > Zanthael

Attune Aetheryte (Limsa Lominsa Aetheryte Plaza)

Int > Aetheryte > Register Security Token Free Destination > Yes

Teleport > Set Page > La Noscea

Run back the way you entered Lower Limsa.

Int > Grehfarr > Ride LIft to the Airship Landing > Yes

Int > L'nophlo > Yes

Int > Gangplank > Yes

Int > Arrivals Attendant > Yes

Int > Flame Honor Guard

Int > Nanahomi > Ride Lift to the Hustlings Strip > Yes

Attune The Chamber of Rule

Int > Bartholomew > The Gridanian Envoy > Complete

Int > Barholomew > Call of the Sea > Accept

Call of the Sea

Teleport (Limsa Lominsa Lower Decks)

Int > Grehfarr (Lift Attendant) > Ride Lift to the Drowning Wench > Yes

Int > Baderon > Call of the Sea > Choose: Cotton Cowl > Complete

Int > Baderon > It's Probably Pirates > Accept

It's Probably Pirates

Int > I'tolwann > Rising to the Challenge > Accept

Int > Quentenain

Attune The Aftcastle

Warp > Limsa Lominsa Aetheryte Plaza

Attune Hawker's Alley

Int > Faezghim (Battlecraft Supplier) > Purchase Disciple of Magic Arms > Purchase Weapons (Lv. 20-29) > Sell:

Allagan Silver Piece (3)

Wind-up Airship (if you haven't swapped datacenters)

Buy:

Budding Ash Wand

Yew Wand

Attune Arcanist's Guild

Warp > Hawker's Alley

Attune Fishermen's Guild

Int > Wastlleid > Rising to the Challenge > Choose: Potion (3) > Complete

Int > V'mellpa

Int > Rerenasu > Purchase Passage to Aleport > Yes

Ignore the Aetheryte while making your way to the Hall of the Novice.

Int > Seasoned Adventurer

Int > Yellowjacket

Hold right and mash X until you reaced page 8/8 then Down > X > Down > X

Teleport (Limsa Lominsa Lower Decks)

Open Dutyfinder > Close Duty Finder Help then tick Sastasha during the Teleport cast.

Warp > The Aftcastle

Open Dutyfinder > Queue

Once you're in range of Baderon, Commence Sastasha.

Sastasha

Optimise Gear

Complete Sastasha

Teleport > Set page > The Black Shroud

Int > Baderon > It's Probably Pirates > Complete

Int > Baderon > Call of the Forest > Accept

Call of the Forest

Teleport (New Gridania)

Warp > Airship Landing

Teleport > Set page > History

Int > Mother Miounne > Call of the Forest > Complete

Int > Mother Miounne > Fire in the Gloom > Accept

Fire in the Gloom

Teleport (Central Shroud)

Teleport > Set Page > The Black Shroud

Int > God's Quiver Bow

Teleport (New Gridania)

Open Dutyfinder > Untick: sastasha then tick The Tam-Tara Deepcroft during the Teleport cast.

Open Dutyfinder > Queue

Warp > Airship Landing

Once you're in range of Mother Miounne, Commence The Tam-Tara Deepcroft.

The Tam-Tara Deepcroft

Optimise Gear

Complete The Tamp-Tara Deepcroft

Int > Mother Miounne > Fire in the Gloom > Complete

Int > Mother Miounne > Call of the Desert > Accept

Call of the Desert

Int > Lionnellais > Purchase Passage to Ul'dah > Yes

Int > Nanahomi > Ride Lift to the Ruby Road Exchange > Yes

Int > Momodi > Call of the Desert > Complete

Int > Momodi > Into a Copper Hell > Accept

Into a Copper Hell

Int > Painted Mesa

Attune Adventurers' Guild

Attune Ul'dah Aetheryte Plaza

Warp > Adventurers' Guild

Teleport > Set page > Thanalan

Int > Mimigun > Chocobo Porter > Hire a Chocobo Porter. > Horizon. > Yes.

Int > Stone Torch

Teleport (Ul'dah - Steps of Nald)

Open Dutyfinder > Untick: The Tam-Tara Deepcroft then tick Copperbell Mines during the Teleport cast.

Open Dutyfinder > Queue

Warp > Adventurers' guild

Once you're in front of where Painted Mesa was, Commence Copperbell Mines.

Copperbell Mines

Optimise Gear

Complete Copperbell Mines

Optimise Gear

Int > Pained Mesa

Enter Into a Copper Hell Duty

Cast Aero on all and Auto-Attack Boastful Bodyguard for 3-4 autos then swap to Filthy Bodyguard and spam Stone II, killing them with Stone II > Swiftcast + Stone II.

Teleport > Set page > La Noscea

Int > Momodi > Into a Copper Hell > Complete

Int > Momodi > The Scions of the Seventh Dawn > Accept

The Scions of the Seventh Dawn

Warp > Arcanist's Guild

Teleport > Set page > Thanalan

Int > Rhetkympf > Yes

Check your Character screen and note which armour slots arent filled with green dungeon gear. You'll want to upgrade these slots with the gear from the upcoming quest rewards and choose the Bronze/Silver pieces for whichever slot if filled with dungeon gear.

Int > Tataru

Int > Waking Sands Entrance > Yes

Int > Scion of the Sevent Dawn > The Scions of the Sevent Dawn > Choose either: Hard Leather Ringbands or Allagan Bronze Piece (3) > Complete

Int > Minfillia > A Wild Rose by Any Other Name > Accept

A Wild Rose by Any Other Name

Int > Thancred

Teleport (Thanalan)

Warp > Adventurers' Guild

Int > Mimigun > Rent a Chocobo. > Rent a Chocobo. > Yes.

Enter Eastern Thanalan via the North Eastern zoneline.

Attune Aetheryte (Camp Drybone)

Teleport > Set to History > Camp Drybone > Set Page: History

Int > Isembard > A Wild Rose by Any Other Name > Accept

Int > Isembard > Unsolved Mystery > Accept

Unsolved Mystery

Grab all 3 Ripe Corpses from behind the purple circle.

Teleport (Camp Drybone)

Int > Isembard > Give item > Unsolved Mystery > Complete

Int > Isembard > What Poor People Think > Accept

What Poor People Think

Int > Ungust > Give item

Int > Hungry Begger

Int > Devious Derelict

Int > Petrified Pauper

Int > Ungust

Int > Isembard > Choose: Brass Circlet (Sunstone) or Allagan Bronze Piece (2) > What Poor People Think > Complete

Int > Isembard > A Proper Burial > Accept

A Proper Burial

Int > Marques

Use Embalmed Corpse on the Gravesite

Int > Embalmed Corpse

Int > Marques

Int > Ourcen

Teleport (Camp Drybone)

Int > Isembard > Choose: Altered Cotton Dalmatica or Allagan Silver Piece (5) > A Proper Burial > Complete

Int > Isembard > For the Children > Accept

For the Children

Optimise Gear

Int > Uncombed Urchin

Enter the purple ring

Cast Stone II twice on the Rotting Mage while having Auto Attack on the Rotting Pikeman then Stone II > Swiftcast stone II the Rotting Pikeman.

Int > Ourcen

Teleport (Camp Drybone)

Int > Isembard > Choose either Cotton Breeches or Allagan Bronze Piece (4) > For the Children > Complete

Int > Isembard > Amalj'aa Wrong Places > Accept

Amalj'aa Wrong Places

Int > Thancred

Open Main Menu > System > Character Configuration > Item Settings > Untick: Store all newly obtained items in the Armoury Chest. > Save Changed > Close

Open Inventory and place your courser where the will be.

Int > Queer Leaflet

Int > Thancred

Teleport (Camp Drybone)

Teleport > Set page: Thanalan

Open Dutyfinder and untick Copperbell Mines

Int > Sister Ourcen > Give Item

Int > Thancred

Int > Isembard > Choose: Padded Leather Duckbills or Allagan Silver Piece (1) > Amalj'aa Wrong Places > Complete

Int > Isembard > Dressed to Decieve > Accept

Dressed to Decieve

Open Inventory

Equip:

Whethered Shepherd's Tunic

Whethered Shepherd's Slops

Padded Leather Duckbills (if you chose it)

Open Main Menu > System > Character Configuration > Item Settings > Tick: Store all newly obtained items in the Armoury Chest. > Save Changed > Close

Int > Aurildis

Int > Ermedarde

Int > Swaenhylt

Int > Adelstan

Int > Knerl

Int > Thancred

Int > Thancred

Vesperbay Ticket

Int > Waking Sands Entrance > Yes.

Int > Entrance to the Solar > Yes.

Int > Minfillia > Dressed to Decieve > Complete

Int > Minfillie > Life, Materia and Everything > Accept

Life, Materia and Everything

Teleport (Ul'dah - Steps of Nald)

Warp > Adventurer's Guild

Teleport > Set page: History

Int > Mimigun > Rent a Chocobo. > Rent a Chocobo. > Yes.

Ride past the Central Thanalan Aetheryte and continue to Mutamix.

Int > Mutamix Bubblypots > Give Item

Run to Northern Thanalan via the zoneline in the north.

Attune Camp Bluefog

Vesperbay Ticket

Int > Waking Sands Entrance > Yes.

Int > Entrance to the Solar > Yes.

Int > Minfillia > Give item > Complete

Int > Minfillia > Lord of the Infirno > Accept

Lord of the Infirno

Int > Flame Sergeant

Optimise Gear

Int > Destination

Enter Lord of the Inferno Duty

There will be 5 Amalj'aa that will surround the boss. Cast Aero on 3 the three that started behind you and kill the other two with Stone II then cast Aero on Amalj'aa Ranger I & J then spam Stone II on everything, leaving the Aero'd archers for last. Once they're all dead, apply Aero and cast 7 Stone II's onto the boss and get within 25y of the entance of the arena. Stone II all the adds and ignore the Amal'jaa Halberdier for the rest of the fight. Swiftcast + Stone II > Hi-Potion if you need healing. Another wave of adds will spawn so repeat what you did with the last wave of adds then wait for duty completion.

Open and close the Duty Support window.

Int > Flame Sergeant

Enter The Bowl of Embers through Duty Finder or Duty Support.

The Bowl of Embers

Complete the Bowl of Embers

Vesper Bay Ticket

Int > Waking Sands Entrance > Yes.

Int > Entrance to the Solar > Yes.

Int > Scion of the Seventh Dawn > Lord of the Inferno > Complete

Int > Minfillia > A Hero in the Making > Accept

A Hero in the Making

Int > Exit to the Waking Sands > Yes.

Int > Exit to the Vesper Bay > Yes.

Int > Tataru

Teleport (Ul'dah - The Steps of Nald)

Warp > The Chamber of Rule

Teleport > Set page: The Black Shroud

Int > Destination

Teleport (New Gridania)

Warp > Mih Khetto's Amphitheatre

Teleport > Set page: La Noscea

Int > Destination

Teleport (Limsa Lominsa Lower Decks)

Teleport > Set page: Thanalan

Int > Zanthael > Yes.

Vesper Bay Ticket

Int > Waking Sands Entrance > Yes.

Int > Entrance to the Solar > Yes.

Int > Minfillia > A Hero in the Making > Complete

Int > Flame Officer > Yes > The Company You Keep (Immortal Flames)

The Company You Keep (Immortal Flames)

Teleport (Ul'dah - Steps of Thal)

Teleport > Save to HIstory > Horizon > Set page: History

Int > Flame Personnel Officer

Teleport (Horizon)

Teleport > Remove from History: Horizon, Camp Drybone, Central Shroud > Set page: Thanalan

Int > Airship Crewman

Enter The Company You Keep (Immortal Flames) Duty

Optimize Gear

Start the fight by tapping Target Left then casting Aero on the Mage, Archers, Melee, then Boss and kill the adds in that order. Focus Target the boss then stay a bit away from them to avoid getting getting Blind. Once all the adds are dead, move next to the crashed airship and cast Aero on the Magitek Vanguard when it spawns and Stone II the Archers to death. Focus down the boss then focus the Vanguard. Keep casting Stone and stay out of melee range once you start getting agro.

Target (Ul'dah - Steps of Thal)

Int > Flame Personnel Officer > The Company You Keep (Immortal Flames) > Complete

Int > Flame Personnel Officer > For Coin and Country > Accept (unskippable cutscene)

For Coin and Country

Int > Swift > My Little Chocobo (Immortal Flames) > Accept

Vesper Bay Ticket

Int > Waking Sands Entrance > Yes.

Int > Entrance to the Solar > Yes.

Int > Scion of the Seventh Dawn > For Coin and Country > Complete

Int > Minfillia > Sylph-management > Accept

Syph-management

Teleport (Ul'dah - Steps of Thal)

Int > Flame Quartermaster > Materiel > Exchange:

Flame Chocobo Issuance

Teleport (Ul'dah - Steps of Thal)

Open Inventory and place courser on the Flame Chocobo Issuance during the teleport cast.

Warp > Adventurer's Guild

Teleport > Set page: The Black Shroud

Int > Mimigun > Give Flame Chocobo Issuance

Int > Chocobo > Name your birdy pal > Okay > Yes

Int > Mimigun > My Little Chocobo (Immortal Flames) > Complete

Teleport (New Gridania)

Use Chocobo Whistle

Int > Tyoh Moui > Broadening Horizons > Accept

Int > Maisenta > Purchase Items > Buy:

Gysahl Greens (6)

Int > Vorsaile Heuloix > Sylph-management > Complete

Int > Vorsaile Heuloix > We Come in Peace > Accept

We Come in Peace

Int > Franchemontiaux > Give White Wolf Gate Pass > Broadening Horizons > Choose: Malachite Earrings > Complete

Teleport (New Gridania)

Warp > Lancer's Guild

Int > Mitainie

Int > Romarique > Yes

Mount up and make your way towards The Hawthorne Hut.

Int > Amelain > We Come in Peace > Complete

Int > Rolfe Hawthorne > Sylphic Studies > Accept

Sylphic Studies

Int > Ysabel Hawthorne

Int > Blaisette

Int > Monne

Attune The Hawthorne Hut

Teleport > Save to History: The Hawthorne Hut > Set page > History

Int > Rolfe Hawthorne > Sylphic Studies > Complete

Int > Rolfe Hawthorne > First Impressions > Accept

First Impressions

Int > Rosa Hawthorne

Optimise gear

Use Amber Syrup on the Curious Tussock

Kill Ochu

  • Stone II > Stone II > Stone II > Swiftcast + Stone II

Teleport (The Hawthorne Hut)

Int > Rolfe Hawthorne > Give:Milkroot > First Impressions > Complete

Int > Rolfe Hawthorne > First Contact > Accept

First Contact

Int > Amelain

Int > Komuxio

/dance > Kumuxio

Int > Kumuxio > Give: Milkroot, Letter to the Elder > Choose: any > Complete

Int > Yda > Dance Dance Diplomacy > Accept

Dance Dance Diplomacy

/dance > Knolexia

/dance > Ameexia

/dance > Dellexia

Int > Yda > Dance Dance Diplomacy > Complete

Int > Papalymo > Forest Friend > Accept

Forest Friend

Int > Imedia

Kill 1 Ziz Gorlin

  • Stone II > Stone II + Auto-attack > Stone II > Swiftcast + Stone II + Auto*

Int > Brownie Brush

Int > Brownie Brush

Int > Brownie Brush

Kill 1 Gal Gnat

  • Stone II x4 > Swiftcast + Stone II

Int > Komuxio > Give: Brownie Brush x3 > Forest Friend > Complete

Int > Komuxio > Presence of the Enemy > Accept

Presence of the Enemy

Int > Pelixia

Int > Nathaxio

Teleport (The Hawthorne Hut)

Int > Monne

Int > Victor

Int > Komuxio

Enter the purple ring.

Kill melee's with Stone II + Auto and focus target the mage. If they start casting paralyse, block line of sight with the tree. Stone II x2 + Swiftcast Stone II the mage.

Int > Suspicious Box

Int > Komuxio > Give: Quartermaster's Log > Choose: Hi-Potion (3) > Complete

Int > Komuxio > Brotherly Love > Accept

Brotherly Love

Int > Claxio

Int > Komuxio

Int > Claxio > Brotherly Love Duty > Proceed

Brotherly Love Duty

Start the fight by applying Aero to everything, leaving the Sylpheed Snarl D for last then make your way to the south east corner of the map with a bit of slide casting. Once the Malboro spawns, Stone II > Swiftcast + Repose the Sylpheed Sigh then Aero Sylpheed Screech then focus the Budnapper when they're in range. If Yda runs past the Malboro then you can just focus the Budnapper and have her AOEs to kill the rest. Theres a 1/4 chance Yda will target the Malboro normally and eat the badbreath so if you're unlucky, just spam Stone II on everything starting with the sleeping Sigh.

Teleport (The Hawthorne Hut)

Int > Komulxio > Brother Love > Complete

Int > Spirited Away > Accept

Spirited Away

Teleport (The Hawthorne Hut)

Teleport > Remove HIstory: Eastern Shroud > Set page: The Black Shroud

Go south and enter South Shroud through the southern most zoneline.

Atune (Quarrymill)

Teleport (New Gridania)

Teleport > Save to history: Quarrymill, Bentbranch Meadows > Set page: History

Int > Vorsaile Heuloix

Teleport (Bentbranch Meadows)

Teleport > Remove history: Bentbranch Meadows

Int > Giah Molkoh

Teleport (Quarrymill)

Teleport > Save to history: Bentbranch Meadows > Set page: History

Int > Buscarron > Spirited Away > Complete

Int > Buscarron > Druthers House Rules > Accept

Druthers House Rules

Use Water-filled Tub on Mead-soaked Midlander

Int > Buscarron > Druthers House Rules > Complete

Int > Buscarron > Never Forget > Accept

Never Forget

Go south and make your way to Camp Tranquil

Int > Docette > My Feisty Little Chocobo > Accept

Attune (Campt Tranquil)

Teleport (Bentbranch)

Hide My Fiesty Little Chocobo in the Journal during the Teleport

Teleport > Remove from history: Bentbranch Meadows > Set page: La Noscea

Int > Luquelot

Int > Gysahl Green

Open inventory and set courser to the slot right of Scarlet Earrings.

Int > Luquelot > Give: Fresh Gysahl Greens

Teleport (Limsa Lominsa Lower Decks)

Open inventory and set courser on Scarlet Earrings.

Warp > Hawkers Alley

Teleport > Set page: History

Int > Baensyng

Int > Kyokyoroon > Give: Fresh Chicken Egg

Warp > Fishermen's Guild

Int > Wineburg

Int > Rerenasu > Purchase Passage to Aleport > Yes

Int > Ahldfoet

Attune (Aleport)

Travel northeast, to the zoneline and enter Upper La Noscea

Int > Teteroon > Give: Scarlet Earrings > Choose: Cotton Sugarloaf Hat > Complete

Int > Teteroon > Microbrewing > Accept

Microbrewing

Optimise Gear

If the Fate "Poor Maid's Misfortune" spawns, enter and Lvl Sync.

  • Use 1 Ghysahl Greens then kill 3 Coeurl Pups here and wait until you recieve exp from the last Pup before mounting up.

Companion Menu > Sklls > Choco Slash > Yes.

(Mounting up immediately will remove your Chocobo faster than exp gets dished out, preventing Choco from recieving enough exp to level up.)

If the Fate didn't spawn head to the marked area instead.

  • Use 1 Ghysahl Greens then kill the 3 Coerul Pups

If you Bumble Beetle B gets agro'd, slidecast north to lead it out of its agro range to reset it.

(The enemies here are 10+ levels below ours so we can't get any exp from them.)

Int > Teteroon > Microbrewing > Give: Coeurl Pup Whisker x3 > Complete

Int > Teteroon > Like Fine Wine > Accept

Like Fine Wine

Int > Ferry Skipper > Yes

Int > Junkmonger > Purchase Scavenged Gear > Buy:

Splintered Cane

Notched Buckler

If you didn't get the Fate "Poor Maid's Misfortune" spawn, kill a Salamander here to get a Chocobo Level.

Aero > Stone II x7

Companion Menu > Sklls > Choco Slash > Yes.

Attune (Camp Bronze Lake)

Telport (Quarrymill)

Int > Buscarron > Give: Qiqirn Firewater > Choose: Goatskin Lightmitts > Complete

Int > Buscarron > Sylphish Concerns > Accept

Syphish Concerns

Sprint > Int > Destination (north)

Run away from enemy.

Int > Destination (southeast)

Int > Destination (southeast)

Int > Destination (east)

Sprint > Int > Destination (east)

Ignore enemies and run to Buscarron.

Int > Buscarron > Choose: Cotton Gaskins > Complete

Int > Buscarron > Nouveau Riche > Accept

Nouveau Riche

Optimise Gear

Int > Laurentius

Int > Laurentius

Kill enemy.

Stone II x2 > Swiftcast + Stone II

Int > Laurentius

Int > Laurentius > Proceed

Teleport > Save to History: Camp Drybone, The Hawthorne Hut > Set page: History

Nouvau Riche Duty

Cast Aero on everybody then Stone II the 3rd Cohort Beastiarius B while positioning them in front, facing away from both friendly NPCs. Once the Redbelly Stinger AOE's hits both of them, position yourself to the back left of Legless Laurentius next to the tree and wait for adds to spawn. Auto the Bestiarius and cast Stone II both him and the Imaginifer then Aero everyone. Make sure both Bestiarius and Imaginifer are within range of Redbelly Stinger's AOE and use a Hi-Potion between Aero casts. If the Imaginifer survives the AEO, swap auto when the Besteraius dies. Focus Legless Laurentius and refresh Aero on the Decurion when it falls off. Once Laurentius is dead, Stone II the Decurion and Funditor to death.

Int > Buscarron > Nousveau Riche > Complete

Int > Buscarron > Into the Beast's Maw > Accept

Into the Beast's Maw

Int > Bloisirant

Dutyfinder > Tick: The Thousand Maws of Toto-Rak

Qeueu

The Thousand Maws of Toto-Rak

Complete The Thousand Maws of Toto-Rak

Int > Buscarron > Into the Beast's Maw > Choose: Cotton Robe > Complete

Int > Buscarron > A Simple Gift > Accept

A Simple Gift

Teleport (The Hawthorne Hut)

Teleport > Remove from History: The Hawthrone Hut > Set Page: The Black Shroud

Int > Knolexia > Give: Azeyma Rose Oil > A Simple Gift > Choose: Goatskin Duckbills > Complete

Int > Komuxio > Believe in Your Sylph > Accept

Believe in Your Sylph

/lookout at the destination in the east

Teleport (New Gridania)

Teleport > Set Page: Thanalan

Int > Vorsaile Heuloix > Give: Letter from the Elder > Believe in Your Sylph > Complete

Int > Vorsaile Heuloix > Back from the Wood > Accept

Back from the Wood

Vesper Bay Ticket

Int > Tataru

Int > Waking Sands Entrance > Yes

Int > Entrance to the Solar > Yes

Int > Minfillia > Back from the Wood > Complete

Int > Minfillia Shadow of Darkness > Accept

Shadow of Darkness

Teleport (Ul'dah - Steps of Nald)

Teleport > Set Page: History

Int > Swift

Teleport (Camp Drybone)

Teleport > Remove from History: Camp Drybone > Set Page: Thanalan

Int > Hihibaru > Shadow of Darkness > Complete

Int > Hihibaru > Highbridge Times > Accept

Highbridge Times

Int > Absent-minded Merchant

Int > Impassive Merchant

Int > Multiloquent Merchant

Int > Hihibaru > Highbridge Times > Complete

Int > Hihibaru > Where There is Smoke > Accept

Where There is Smoke

Optimise Gear

Use: Smoldering Coal on Destination

Kill Enemy

Aero > Stone II x3 > Swiftcast + Stone II

Int > Hihibaru > Where There is Smoke > Give: Ward of the Destroyer > Complete

Int > Hihibaru > On to Little Ala Mhigo

On to Little Ala Mhigo

Teleport (Ul'dah - Steps of Nald)

Warp > Adventurer's Guild

Head to Ul'dah Steps of Thal through the zoneline on your right.

Int > Lolonu > Purchase Battlecraft Accessories > Buy:

Horn Necklace

Silver Wristlets

Horn Ring x2

Int > Gwalter > Purchase Disciple of Magic Gear > Purchase Gear (Lv. 40-49) > Buy:

Felt Coif

Boarskin Ringbands of Flames

Woolen Dress Shoes

Attune (Sapphire Avenue Exchange)

Int > Jealous Juggernaut > Purchase Disciple of Magic Arms > Purchase Weapons (Lv. 40-49) > Buy:

Wand of Frost

Wand of Flames

Enter Central Thanalan through the south eastern zoneline.

Enter Southern Thanalan through the south eastern zoneline

Int > Hihira

Int > Gundobald > On to Little Ala Mhigo > Complete

Int > Gisilbehrt > Tea for Three > Accept

Tea for Three

Attune (Little Ala Mhigo)

Teleport > Save to History: Little Ala Mhigo > Set Page: History

Int > Osric > Give: Sweet Thanalan Tea

Int > Angry River > Give: Sweet Thanalan Tea

Int > Yayazuku > Give: Sweet Thanalan Tea

Int > Flame Private > Yes

Attune Aetheryte (Forgotten Springs)

Teleport (Little Ala Mhigo)

Int > Gisilbehrt > Tea for Three > Choose: Silver Spectacles > Complete

Int > Gisilbehrt > Foot in the Door > Accept

Foot in the Door

Vesper Bay Teleport

Teleport > Remove from History: Little Ala Mhigo

Int > Waking Sands Entrance > Yes

Int > Entrance to the Solar > Yes

Int > Minfillia > Foot in the Door > Choose: Striped Velveteen Slops > Complete

Int > Minfillia > Meeting with the Resistance > Accept

Meeting with the Resistance

Int > Exit to the Waking Sands > Yes

Int > Haribehrt

Teleport (Quarrymil)

Int > Albreda > Complete

Int > Meffrid > Killing Him Softly

Killing Him Softly

Int > Albreda

Int > Charline

Int > Meffrid > Killing Him Softly > Complete

Int > Meffrid > Helping Horn > Accept

Helping Horn

Make your way to the entrance to Eastern Shroud

Kill 4 Antelope Stags here starting with the furthest one.

Int > Meffrid > Give: Antelope Horn (4)

Teleport > Remove from History: Quarrymill > Save to History: Little Ala Mhigo, Quarrymill > Set page: History

Int > Buscarron > Give: Antelope Horn (4)

Teleport (Quarrymill)

Int > Faramund > Give: Herbal Ointment > Choose: Goatskin Ringbands > Complete

Int > Meffrid > He Ain't Heavy > Accept

He Ain't Heavy

Int > Albreda

Int > Meffrid

Int > Gallien

Kill Goblin Ambusher

Int > Gallien

Teleport (Quarrymill)

Teleport > Remove from History: Quarrymill

Int > Meffrid > He Ain't Heavy > Choose: Altered Goatskin Moccasins > Complete

Int > Meffrid > Come Highly Recommended > Accept

Come Highly Recommended

Int > Gundobald > Give: Meffrid's Recommendation > Come Highly Recommended > Complete

Int > Gundobald > The Bear and the Young'uns' Cares > Accept

The Bear and the Young'uns' Cares

Int > Waldhar

Int > Adalind

Int > Sifrid

Int > Talebot

Int > Gundobald > The Bear and the Young'uns' Cares > Choose: Hi-Potion (3) > Complete

Int > Hremfing > Wilred Wants You > Accept

Wilred Wants You

Int > Wilred

Kill the 2 Ala Mhigan Youths

Int > Wilred

Teleport (Little Ala Mhigo)

Int > Gundobald > Wilred Wants You > Choose: Velveteen Cowl > Complete

Int > Gundobald > Big Trouble in Little Ala Mhigo > Accept

Big Trouble in Little Ala Mhigo

Optimise Gear

Int > Map of Zanr'ak

Int > Wilred

Int > Riled Youth

Int > Riled Lass

Int > Hunting Knife

Int > Gundobald > Give: Zanr'ak Map, Blunt Hunting Knife

Int > Wilred > Big Trouble in Little Ala Mhigo Duty > Proceed

Undecided on what to do here other than you want the Drake to die ASAP and not have boss agro. You can also kill the pugilists before they heal themselves within their AOE cast window without having to use a swifcast. Will have to revisit this.

Teleport (Little Ala Mhigo)

Teleport > Remove from History: Little Ala Mhigo > Set Page: The Black Shroud

Int > Gundobald > Big Trouble In Little Ala Mhigo > Choose: 3 Hi-Potion

Int > Gundobald > Back to Square One > Accept

Back to Square One

Vesper Bay Ticket

Int > Waking Sands Entrance > Yes

Int > Entrance to the Solar > Yes

Int > Minfillia > Back to Square One > Complete

Int > Minfillia > Terror at Fallguard > Accept

Terror at Fallguard

Int > Exit to the Waking Sands > Yes

Int > Noraxia

Teleport (New Gridania)

Warp > Yellow Serpent Gate (North Shroud)

Int > Medrod

/soothe > Medrod > Terror at Fallguard > Complete

Int > Aideen > Ziz Is So Ridiculous > Accept

Ziz Is So Ridiculous

Attune (Fallguard Float)

Teleport > Save to History: Fallguard Float > Set Page: History > Remove From History: Little Ala Mhigo

Make your way through the tunnel leading to higher ground and Aero the two Ziz here then jump onto the rock next to the giant stump and hop down to the lowest branch below it and Aero the last one. Dodge the cone AOEs and kill them.

Teleport (North Shroud)

Int > Aideen > Ziz Is So Ridiculous > Complete

Int > Aidee > Rock of Rancor > Accept

Int > Ivaurault > Seeing Eye to Winged Eye > Accept

Rock of Rancor/Seeing Eye to Winged Eye

Int > Destination

Kite the Heavy Banemite up the rock slope to your left while slidecasting Stone II until defeated.

Use: Firesand Stick on the glowing circle in the marked area.

Int > Humming Crystal

Int > Humming Crystal

Int > Humming Crystal

Int > Humming Crystal

Int > Humming Crystal

Teleport (Fallguard Float)

Int > Aideen > Give: Lightning-aspected Crystal > Rock of Rancor > Complete

Int > Ivarault > Seeing Eye to Winged Eye > Complete

Int > Medrod > Power of Deduction > Accept

Power of Deduction

Enter the Purple Circle and murder the Floating Eye

Auto + Stone II > Swiftcast + Stone II

Int > Mangled Corpse

Teleport (Fallguard Float)

Teleport > Set Page: The Black Shroud > Save to History: The Hawthorne Hut

Int > Aethelmaer > Give: Ravanged Corpse > Power of Deduction > Complete

Int > Aethelmaer > Secret of the White Lily > Accept

Secret of the White Lily

Teleport (New Gridania)

Warp > Airship Landing

Teleport > Save to History: Camp Drybone, Camp Bronze Lake, Forgotten Springs, Camp Tranquil

Int > Mother Miounne > Give: Lily Button > Secret of the White Lily

Teleport (New Gridania)

Int > Bernadette > Give: Lily Button

Warp > Lancer's Guild

Int > Ceinguled > Give: Lily Button

Int > Ursandel > Give: Lily Button > Secret of the White Lily > Complete

Int > Ursandel > Skeletons in Her Closet > Accept

Skeletons in Her Closet

Teleport (New Gridania)

Warp > White Wolf Gate (Central Shroud)

Teleport > Set Page: La Noscea

Int > Manor Gate

Teleport (Limsa Lominsa Lower Decks)

Duty Finder > Tick: Haukke Manor during teleport cast

Warp > Fishermen's Guild

Teleport > Set Page: The Black Shroud

Int > Rerenasu > Purchase Passage to Costa del Sol > Yes

Queue for Haukke Manor

Attune (Costa Del Sol)

Accept Queue

Haukke Manor

Complete Haukke Manor

Teleport (New Gridania)

Warp (Lancer's Guild)

Teleport > Set Page: La Noscea > Save to History: Costa Del Sol

Int > Ursandel

Vesper Bay Ticket

Int > Waking Sands Entrance > Yes

Int > Entrance to the Solar > Yes

Int > Minfillia > Skeletons In Her Closet > Complete

Int > Minfillia > Wrath of the Titan > Accept

Wrath of the Titan

Teleport (Limsa Lominsa Lower Decks)

Warp > The Aftcastle

Int > R'ashaht Rhiki

Teleport (Limsa Lominsa Lower Deck)

Teleport > Set Page: History

Int > Fraegeim (Chocobokeep) > Rent a Chocobo > Rent a Chocobo. > Yes.

Dismount the rental Chocobo and use your normal mount.

Enter Lower La Noscea through the southeast zoneline.

Int > Trachtoum > Wrath of the Titan > Complete

Int > Trachtoum > Tales from the Tidus Slayer > Accept

Tales from the Tidus Slayer

Optimise Gear

Int > Rat' Nest

Stone II the Rats and King Rats to death.

Int > Trachtoum > Tales from the Tidus Slayer > Complete

Int > Trachtoum > Hungry Hungry Goobbues > Accept

Hungry Hungry Goobboes

Int > Destination

Defeat the Goobue Farmer while making your way a lil bit towards Trachtoum without deaggroing it.

Int > Trachtoum > Hungry Hungry Goobbous > Choose: Silver Circlet (Garnet) > Complete

Int > Trachtoum > The Lominsan Way > Accept

The Lominsan Way

Int > Grey Fleet Miller > The Lominsan Way Duty > Proceed

Adjust your camera so that Large Boulder is the only thing on screen. Spam target left/right and Aero then get into max melee range closest to Trachtoum and focus him. Stone II to the death as usual and if you see Paralyse being cast from focus target, get behind Trachtoum to dodge it then get back into melee range.

Teleport (Costa del Sol)

Int > Wheiskaet > The Lominsan Way > Complete

Int > Wheiskaet > Nix That > Accept

Nix That

Teleport > Remove from HIstory: Costa del Sol

Use: Fattened Herring on Destination

Swiftcast

Int > Destination

Defeat the Inflated Nix

Int > Wheiskaet > Nix That > Give: Nix Leg > Complete

Int > Wheiskaet > A Modest Proposal > Accept

A Modest Proposal

Teleport (Camp Tranquil)

Int > Landenel > A Modest Proposal

Int > Trial by Turtle > Accept

Trial by Turtle

Optimise Gear

Int > Adamantoise Egg

Defeat Adamantoise

Stone II x3 > Swiftcast + Stone II

Int > Adamantoise Egg

Teleport (Camp Tranquil)

Teleport > Remove from History: Camp Tranquil

Int > Landenel > Give: Giant Adamantoise Egg > Trial by Turtle > Complete

Teleport (Forgotten Springs)

Int > U'odh Nunh > Trial by Turtle > Choose: Any > Complete

Int > U'odh Nunh > The Perfect Prey > Accept

The Perfect Prey

Teleport > Remove from HIstory: Forgotten Springs > Save to History: Costa del Sol, Forgotten Springs

Use: Bloody Guisarme on Destination

Swiftcast

Int > Destination

Defeat Stonespike Tanadd Gah.

Teleport (Forgotten Springs)

Int > U'odh Nunh > Give: Crude Necklace > Choose: Velveteen Bliaud > Complete

Int > U'odh Nunh > When the Worm Turns > Accept

When the Worm Turns

Optimise Gear

Kill the Angler on the way to the Worm spawning location

Auto + Stone II > Stone II x3

Use: Rotting Angler > Wellwick Worm Territory

Int > Wellwick Worm Territory

Defeat the Wellwick Worm

Teleport (Forgotten Springs)

Teleport > Remove from History: Forgotten Springs

Int > U'odh Nunh > Give: Wellwick Worm Meat > When the Worm Turns > Choose: Velveteen Gloves > Complete

Int > U'odh Nunh > There and Back Again > Accept

There and Back Again

Teleport (Costa del Sol)

Int > Wheiskaet > Give: Onyx Brandewine > Choose: Altered Velveteen Hose > There and Back Again Complete

Int > Wheiskaet > The Things We Do for Cheese > Accept

The Things We Do for Cheese

Int > Ozun Nazun

Int > Ferry Skipper > Yes

Attune (Wineport)

Teleport > Remove from HIstory: Costa del Sol > Save to History: Costa del Sol, Wineport > Set Page: HIstory

Int > Brayflox Alltalks

Dutyfinder > Untick: Haukke Manor > Tick > Brayflox's Longstop

Queue for Brayflox's Longstop and accept the qeueu when it pops up.

Stay in front of Brayflox because you wont be teleported back here when the dungeon is complete.

Brayflox's Longstop

Optimise Gear

Complete Brayflox's Longstop

Int > Brayflox Alltalks

Teleport (Costa del Sol)

Teleport > Remove from History: Costa del Sol

Int > Wheiskaet > Give: Goblin Cheese > Choose: Allagan Silver Piece (2) The Things We Do for Cheese > Complete

Int > Wheiskaet > What Do You Mean You Forgot the Wine > Accept

What Do You Mean You Forgot the Wine

Teleport (Wineport)

Int > Shamani Lohmani > Give: Aperitif Order Slip > What Do You Mean You Forgot the Wine > Complete

Int > Shamani Lohmani > An Offer You Can Refuse > Accept

An Offer You Can Refuse

Int > Byrglaent

Int > Shamani Lohmani > An Offer You Can Refuse > Complete

Int > Shamani Lohmani > It Won't Work > Accept

It Won't Work

Int > Junghbhar

Int > Durim Falurim

Int > Shamani Lohmani > Choose: Hi-Potion of MInd > It Won't Work > Complete

Int > Shamani Lohmani > Give a Man a Drink > Accept

Give a Man a Drink

Teleport > Remove form History: Wineport > Save to History: Costa del Stol, Wineport

Int > Rhitskylt

Int > Drest > Give: Lohmani Rosso > Give a Man a Drink > Complete

Int > Drest > That Weight > Accept

That Weight

Optimise Gear

Head south east and defeat the first 2 Dung Midge Swarms you come across then run past bewtween the right wall and the big scrap stick and Auto + Aero the first Dung Midge Swarm you come across then defeat 2 more that are a bit further south east.

Int > Drest > That Weight > Complete

Int > Drest > Battle Scars > Accept

Battle Scars

Int > Palm Wine

Int > Palm Wine

Int > Palm Wine

Teleport (Wineport)

Int > Shamani Lohmani > Give: Palm Wine x2 > Battle Scars > Complete

Int > Shamani Lohmani > It Was a Very Good Year > Accept

It Was a Very Good Year

Optimise Gear

Int > Drest > Give: Bacchus Grape Leaf

Int > Destination

Defeat Shenmue

Stone II x4> Swiftcast + Stone II

Teleport (Wineport)

Teleport > Remove from History: Wineport

Int > Shamani Lohmani > Give: Bacchus Grape Vine

Teleport (Costa del Sol)

Teleport > Remove from History: Costa del Sol

Int > Wheiskaet > Give > Bacchus Wine > It Was a Very Good Year > Complete

Int > Y'shtola > In the Company of Heroes > Accept

In the Company of Heroes

Int > Bronze-skinned Beauty

Int > Exotic Feast

Int > Shamani Lohmani

Int > Brayflox Alltalks

Int > Landenel

Int > U'odh Nunh

Int > Wheiskaet

Int > Y'shtola > In the Company of Heroes > Complete

Int > Wheiskaet > As You Wish > Accept

As You Wish

Teleport (Camp Bronze Lake)

Int > Destination

Int > Destination

Int > Destination

Int > Riol > As You Wish > Complete

Int > Riol > Lord of Crags > Accept

Lord of Crags

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