When is the "death" part of the run calculated? Is it when you hit the car, when your character starts to decapitate, when the red outline first appears, or something else?
The death animation has a 100-250ms delay from when the character first hits the car, and I recently saw someone who got a 650ms death% run which is making me really confused as to how this is calculated.
it is not when the sprite hits the car
the time ends when your health bar appears empty in the top right or when the red outline appears around your character; whichever happens first.
that 650ms run was 650ms because @AverageBoyo doesn't like to do his job as a moderator, however after retiming it is still the world record.
I have edited and added on to the rules to make them easier to understand. If there are any runs that do not follow and/or break these new rules, please notify me.
(also yes, this is like the nine millionth moderator change)