How to analyze Individual Levels runs the right way (Tutorial)
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How to analyze Individual Levels runs the right way (Tutorial)
Zaktualizowany 2 years ago przez WagnerBrasil

Dead Trigger 2 is a little tricky to know the correct frame of where the time starts and ends.

So with a lot of analysis I found a very safe way to analyze your time.

NOTE: All times of individual levels with/without time loading will always be the same.

NOTE 2: If you follow the steps perfectly you will never have problems sending a run and the frames will always be correct.

TUTORIAL IMAGES

▶ The steps are:

1 - You have to have the complete video on your PC.

2 - Check the FPS of your video, as it is shown in the picture:

https://i.ibb.co/YX8QkLx/run-pc.jpg

3 - Enter the site https://somewes.com/frame-count/ that is where the runs are analyzed by the moderators, it is used in several games mainly NES games or short games that use milliseconds.

Pay close attention.

4 - When you send the video of your run to the site "somewes.com/frame-count" the FPS of the video will be in 60 as default, you will have to change it as it was in the properties of the video that you looked at in the 2nd step.

5 - With these changes made you will have to check the following information and that I recommend leaving them in the run description which are:

Start Frame:
End Frame:
Video FPS:
Video Time:
Frame Count:

The example images of what the site looks like and its information:

Images:

https://i.imgur.com/EJ6gGQf.jpg

https://i.ibb.co/nBSyWBs/2-config-SMA2-SMW.png

TUTORIAL VIDEO

Level: Encounter

STARTS FRAME:

https://i.imgur.com/nYWveyn.jpg

ENDS FRAME:

https://i.imgur.com/wAA44Ej.jpg

The others Individual Levels

STARTS FRAME:

https://i.imgur.com/plmjr3L.jpg

ENDS FRAME:

https://i.imgur.com/wAA44Ej.jpg

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