Is it me, or compared to the original games, are there strong differences in physics and how Crash moves/jumps etc? Some tricks from the old game no longer work, and I find Crash slips off platforms if you don't time jumps perfectly. Temple Ruins is the biggest offender so far, but maybe it's just me?
I haven't managed to play it yet (I really want to though) so I can't confirm any of this, but from what I understand from other articles and streams of this game, the physics for all three games will be slightly different than the originals. Apparently Vicarious Visions didn't have access to any of the original code (except for the 3D mesh of the level designs, which doesn't affect physics) so everything from play control to physics to enemy AI was "eyeballed" by obsessively replaying the original games and having playtesters who were familiar with how the originals handled. So it's never going to feel 1:1 but it's about as close as VV could get all things considered.
In the case of Crash 1, I think some of the control physics were deliberately changed to make it more in line with how Crash 2 and 3 played.
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