Minor details
Przewodniki
/
Minor details
Zaktualizowany 1 month ago przez Chevalmulticolore

Hi, this is a guide just to clarify some of the aspects of game design concerning your runs. I'll go over minor details to show you how it works.

Just a few things first, failing or winning a mini game doesn't affect the timer, they're both 2sec animations. Doing Sylvanos or Artemis first doesn't matter for the purpose of the run, it only affects you, as a matter of personnal preference. (you'll have one's minigame in the other.)

The first 4 minigames of the game, 3 of them are easy and you can skip them fast, but in theory you could do the same for the 4th, but you need to beat it under 1 sec, which has (currently) never happened in any runs.

The Fish boss (Sylvanos) has a RNG spawn and behaviour (direction and duration), but you can still slap it in your hand (or Absa's hoofs) before the start of the "second part" of the melody.

The "Dude" boss (Artemis) is a little bit RNG, the first axe swing is always at 2 sec after the filling of the health bar, after that, it will go to every 1.5 sec +/- 0.25 sec. So you can certainly try to pre-shot it, but at your own risk. (Clairen's sword movement takes like 2 frames to go out)

The Hodan boss has 100% RNG movements and patterns.

You can skip the first phase of the last level by failing.

The pandemorium boss is entirely scripted, expect the minigames in it.

Statystyki gry
Obserwujący
8
Przebiegi
20
Gracze
7
Najnowsze wątki
Opublikowano 1 month ago
games:thread_reply_count
Opublikowano 2 months ago
games:thread_reply_count