CPTAF any% routing
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simple, hold right. you have a grace period, time only starts when you move right
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jump lol. right as you hit the flag going to level 3, jump
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if you jumped on level 2, you should clear the first spike. jump the second
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double jump across. for easy start 5, fall into the flag without pressing right.
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immediately hold right and jump as soon as you can, if cleared correctly, you wont need to wall jump the side of the first platform.
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you dont need to stop pressing right, jump onto first platform. Ceiling climb across the uppermost platform. For fast start 7, jump and let go of right
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land on first platform, double jump, bonking on the ceiling, and fall. double jump past last three spikes if needed
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ceiling climb or jump across the spike pits, wall jump the side of the tunnel ceiling. if you passed the side and landed on top, hold left and win. if you wall jumped, double jump and pause slightly to land on the first platform instead of climbing it.
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fast Strat: double jump from the starting platform up to the platform with a spike, then ceiling climb the platform above it, then wall jump/ double jump to flag
9.5 slower Strat: jump on platform to the right of the starting platform, the double jump/wall jump up to second platform, then flag.
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jump and move right, then double jump left. preferably, don't wall jump. land, press e, and move right as fast as you can. double jump over spikes
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dont hold right, double jump up to the far left of the symbol. wall jump the side, then wall jump/double jump up to the e.
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wall jump as best as you can, hitting as low as you can on the e.
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second flag is the right one, just go fast
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ceiling climb until the flag, don't stop ceiling climbing, the next level starts the same
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ceiling climb as fast as you can up to the e. die to the spike next to the e, then ceiling climb from the start to the flag
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go fast, left to right. its just timing. don't wall jump
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don't jump immediately, but jump a split second after spawning in. you should be near the end of the platform, or off of it in some cases
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wall jump, fall as close to the wall spikes as you can, and time your double jump
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same as 18, but use the ball to refresh your jump
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time your left and rights, don't undershoot it.
A sequel for CPTAF is currently in development and will be releasing soon! Get ready for more unique and difficult levels, with new game mechanics!