good idea, let's change that :D
maybe the community grows with a discord, I don't know
Just FYI, I figured it out. With the help of BGB I was able to struggling through the assembly. To answer my question: I started at stuff I'm able to execute. I searched the point where the magic happens and then traced around the addresses. So, at some point you will find limitations. You should try to break them with the expanded area (or what else) and study it's ASM code.
With this, and a bit of ingame time under this terms, I found a way to use ACE - but still have to discover the possible use cases :) If you try the same: GLHF!
Hey folks, I try fo figure out an ACE glitch, or something similar to that. It's a GBC game and glitchy af. I found a way to go out of map and trigger stuff there. While the player is in an unexpected position, as the display is, it may be possible to trigger a wrong execution.
For real, I just have no idea where to start the researches. Since I haven't understood ACE 100%. Can someone explain it, or give me some hints where to start? I use BGB Emulator for debug and Ghidra for decompile, and I'm familiar with Reverse Engineering in general.
@MrRacingmonster: Old thread, but just to clearify - that's not possible. You can roughly reverse engineer the windows application, write your own version of the source code and compile it on MAC, but that isn't easy. Or at least: Very (!) time expensive.
Hey guys,
so we have accepted the SNES-mini for most SNES games as allowed platform. But what is with games for the GB/GBC/GBA? I saw a video about how to play those games on SNES-mini, and it's totally possible. Since SNES-mini is an emulator, it would be something like SG emulation. (?)
What are yor thought's and do you have examples? I Want to know if some communities are already allowing this.