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So on most runs, there is about a 1 second wait when you enter the log, before going to the next level, but for some people, the load is longer, and therefore have slower times. A time without loads would be the best solution, but since beavus is a web game, you can't really make an script that can be used on livesplit to get rid of loadtimes. So I'm not really sure how to keep it fair.
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